Index of Spells by Name Letters - C

Name
Save - Res Level Comps
Dur Range Recharge
Description
Cacophonic Burst
  Brd 5, Sor/Wiz 5  
    General

A burst of low noise which deals sonic damage.

Cacophonic Shield
  Brd 4, Sor/Wiz 5  
    5 minutes

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Caligarde's Claw
  Sor/Wiz 4  
    General

Claw of force attacks opponent or guards area

Call Avalanche
  Arc 5, Drd 5  
    General

Avalanche of ice and snow falls from the sky, burying subjects.

Call Dretch Horde
  Dem 3, MH 4, Sor/Wiz 5  
    12 hours

Summons 2d4 dretches.

Call Faithful Servants
  Arc 6, Celestial 6, Clr 6  
    General

1d4 lantern archons, coure eladrins, or musteval guardinals serve for one year.

Call Kolyarut (XP)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

A kolyarut aids you in punishing an oath-breaker.

Call Lemure Horde
  Sor/Wiz 5  
    12 hours

Summons 2d4 lemures.

Call Lightning
Reflex half - Yes Arc 3, Drd 3, Shu 3, Storm 3, Weather 3 V, S
1 min./level Medium General

Calls down lightning bolts (3d6 per bolt) from sky.

Call Lightning Storm
Reflex half - Yes Arc 5, Drd 5, Storm 6 V, S
1 min./level Long General

As call lightning, but 5d6 damage per bolt.

Call Marut (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

A marut aids you in pursuing one seeking to cheat time.

Call Mount
  Arc 2, Pal 2  
    General

Call your special mount, even if you have already called it today.

Call Nightmare
  Dem 4, Sor/Wiz 5  
    12 hours

Summons a nightmare.

Call Zelekhut (XP)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

A zelekhut aids you in hunting a fugitive.

Calm Animals
Will negates; see text - Yes Animal 1, Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms (2d4 + level) HD of animals.

Calm Earth (M)
  Arc 7, Clr 7, Drd 6  
    General

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Calm Emotions
Will negates - Yes APeace 2, Arc 2, Balance 2, Brd 2, Charm 2, Clr 2, EmBarachiel 2, Hlr 2, Law 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Caltrops
  Sor/Wiz 0  
    General

Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).

Camel's Tenacity
  Arc 4, Clr 4, Drd 3  
    24 hours

Travel without food or water.

Camouflage
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

Mass Camouflage
  Arc 2, Drd 2, Rgr 2, Wuj 2  
    General

As camouflage, but affects all in range.

Candlelight
  Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0  
    6 hours

Cast a 5-foot radius light from the point touched.

Capricious Zephyr
  Arc 3, Drd 3, Sor/Wiz 3  
    General

A ball of air pushes targets around and trips them.

Cast in Stone
  Arc 9, Drd 9  
    General

Petrifying gaze attack.

Castigate
  Arc 4, Clr 4, Pal 4, Purification 4  
    General

Verbal rebuke damages those whose alignment differs from yours.

Cat's Grace
Will negates (harmless) - Yes Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, M
1 min./level Touch 5 minutes

Subject gains +4 to Dex for 1 min./level.

Mass Cat's Grace
Will negates (harmless) - Yes Arc 6, Brd 6, Celerity 7, Drd 6, Sor/Wiz 6 V, S, M
1 min./level Close 30 minutes

As cat's grace, affects one subject/level.

Catapult
  Brd 2, Sor/Wiz 2  
    General

Magically propel an object from your hand.

Cause Fear
Will partial - Yes Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Celebration
  Brd 4  
    General

Intoxicate Subjects.

Celerity
  Brd 4, Sor/Wiz 4  
    General

Take a standard action immediately, but be dazed for a round.

Greater Celerity
  Sor/Wiz 8  
    General

Take a full-round action immediately, but be dazed for a round.

Lesser Celerity
  Brd 2, Sor/Wiz 2  
    General

Take a move action immediately, but be dazed for a round.

Celestial Aspect
  Sanctified 3  
    General

Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))

Celestial Blood (M)
  APeace 6, Arc 6, Clr 6, Pleasure 6  
    General

Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.

Celestial Brilliance
  Arc 4, Clr 4, Sor/Wiz 4  
    24 hours

120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)

Censure Elementals
  Artificer 4  
    General

Deal 2d4 + 1/level damage each round to elementals.

Chaav's Laugh
  Arc 5, Clr 5, Joy 5  
    General

Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.

Chain Contingency (F)
  Sor/Wiz 9  
    General

As contingency except up to three spells.

Chain Lightning
Reflex half - Yes Air 6, Arc 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6 V, S, F
Instant Long General

1d6/level damage; 1 secondary bolt/level each deals half damage.

Chain Missile
  Sor/Wiz 3  
    General

1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels.

Chain of Chaos
  Arc 8, Clr 8  
    General

Creates plague of insanity passed by touch.

Chain of Eyes
  Arc 3, Clr 3, Drd 4, Sor/Wiz 2  
    6 hours

You send magical sensor to infiltrate an area.

Chains of Vengeance
  Sor/Wiz 4  
    General

See Text

Chalkboard
  Sor/Wiz 0  
    General

Creates opaque plane you can write on.

Changestaff (F)
None - No Arc 7, Drd 7 V, S, F
1 hour/level (D) Touch 6 hours

Your staff becomes a treant on command.

Changestones (F)
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Prepared stones become liths.

Channel Celestial
  Sanctified 7  
    General

Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.

Greater Channel Celestial
  Sanctified 9  
    General

Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.

Channeled Pyroburst
  Duskblade 4, Sor/Wiz 4  
    General

Deal fire damage, amount and radius based on casting time.

Chaos Hammer
Will partial; see text - Yes Chaos 4 V, S
Instant (1d6 rounds); see text Medium General

Damages and staggers lawful creatures.

Charge of the Triceratops
  Arc 3, Drd 3, Rgr 3  
    General

Subject grows horns and skull plate, gains gore attack.

Charm Animal
Will negates - Yes Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Charm Monster
Will negates - Yes Beguiler 4, Bestial 5, Brd 3, Charm 5, EmBarachiel 3, HB 3, Sor/Wiz 4, Wuj 4 V, S
1 day/level Close 1 hour

Makes monster believe it is your ally.

Mass Charm Monster
Will negates - Yes Brd 6, Sin-P 9, Sor/Wiz 8, Tyranny 8 V
1 day/level Close 1 hour

As charm monster, but all within 30 ft.

Charm Person
Will negates - Yes Beguiler 1, Brd 1, Charm 1, EmBarachiel 1, Fey 2, HB 1, MH 1, Renewal 1, Sin-L 1, Sor/Wiz 1, Wuj 1 V, S
1 hour/level Close 1 hour

Makes one person your friend.

Mass Charm Person
  Brd 4, Sor/Wiz 5  
    6 hours

As charm person, but all within 30 feet.

Charnel Fire
  Arc 5, Clr 5  
    General

Consumes one corpse or undead creature.

Cheat (F)
  Brd 1, Greed 1, Sor/Wiz 1  
    30 minutes

Caster rerolls when determining the success of a game of chance.

Checkmate's Light
  Arc 3, Clr 3, Pal 2  
    General

Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic.

Chill Metal
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Cold 2, Drd 2 V, S, DF
7 rounds Close General

Cold metal damages those who touch it.

Chill of the Grave
  Deathbound 1  
    General

Ray causes cold damage.

Chill Touch
Fortitude partial or Will negates; see text - Yes Arc 2, Blg 2, Cold 1, Duskblade 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

One touch/level deals 1d6 damage and possibly 1 Str damage.

Choir
  Brd 4  
    General

Creates illusory accompanists; +2 on Perform checks.

Choke
  Sor/Wiz 2  
    General

Target takes 1d4 points of damage each round from strangling hands.

Choking Sands
  Arc 5, Clr 5, Drd 5, Sor/Wiz 5  
    General

Touched creature begins to suffocate on sand.

Choose Destiny
  Destiny 9  
    General

Gain two chances for success on every action.

Circle Dance
  Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3  
    General

Indicates direction to known target.

Circle of Death (M)
Fortitude negates - Yes Arc 6, Blg 6, Sor/Wiz 6, Wmg 6 V, S, M
Instant Medium General

Kills 1d4/level HD of creatures.

Circle of Nausea
  Arc 3, Clr 3, Drd 2  
    30 minutes

Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.

City Lights
  City 2, Sor/Wiz 2  
    General

Absorb nearby light to release as blinding flare.

City Stride
  Brd 6, City 6  
    4 hours

Teleport between two cities.

City's Might
  City 8  
    General

Gain enhancement to Str and Con, damage reduction, while in city.

Clairaudience/Clairvoyance
None - No Arc 3, Asn 4, Beguiler 3, Brd 3, Drow 2, EmBarachiel 3, Hoard 3, Knowledge 3, Mental 3, Planning 3, Shu 3, Sin-L 3, Sor/Wiz 3 V, S, F/DF
1 min./level (D) Long General

Hear or see at a distance for 1 min./level.

Clarity of Mind
  Balance 3  
    6 hours

Grants +4 bonus on saves against charm*, compulsion*, and glamer spells; reduces glamer miss chance by 10%.

Claws of Darkness
  Sor/Wiz 2  
    General

Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow.

Claws of the Bear
  Arc 1, Drd 1, Rgr 1  
    General

Your hands become weapons dealing 1d8 damage.

Claws of the Bebilith
  Corrupt 5  
    1 hour

Caster gains claws based on her size.

Claws of the Savage
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Clear Mind
  Arc 1, Pal 1  
    1 hour

+4 on saves against mind-affecting spells and abilities.

Clearstone
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

Clenched Fist
None - Yes Duskblade 5, Sor/Wiz 8, Strength 8 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or attacks your foes.

Climb Walls
  Arc 1, Drd 1, Rgr 1  
    30 minutes

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Cloak of Bravery
  Arc 3, Clr 3, Courage 3, Pal 2  
    1 hour

You and your allies gain a bonus on saves against fear.

Greater Cloak of Bravery
  Courage 9  
    6 hours

As cloak of bravery, except very large area.

Cloak of Chaos (F)
See text - Yes (harmless) Arc 8, Chaos 8, Clr 8, Orc 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Cloak of Dark Power
  Drow 1  
    30 minutes

Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects.

Cloak of Shade
  Arc 1, Clr 1, Drd 1  
    6 hours

Touched creature gains protection from heat and sun.

Cloak of the Sea
  Arc 5, Drd 5, Sor/Wiz 6  
    6 hours

Gain blur, freedom of movement, and water breathing while in water.

Cloak Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Hide a color pool on the Astral Plane from view.

Clone (M) (F)
None - No Sor/Wiz 8 V, S, M, F
Instant 0 ft. General

Duplicate awakens when original dies.

Close Wounds
  Arc 2, Clr 2, Hlr 2  
    General

Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).

Clothier's Closet
  Brd 2, Sor/Wiz 2  
    General

Conjure several sets of clothing.

Cloud Chariot
  Wuj 8  
    1 hour

Subjects fly at 600 miles an hour for 10 minutes.

Cloud of Bewilderment
  Brd 2, Sor/Wiz 2  
    General

Generates a nauseating 10-ft. cone.

Cloud of Knives
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Release one knife/round, 1d6 damage +1/3 levels (max +5).

Cloud of the Achaierai
  Arc 6, Clr 6, Dem 4  
    1 hour

Cloud deals 2d6 damage plus confusion.

Cloud Spear
  Arc 4, Drd 4  
    General

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Cloud Wings
  Arc 2, Drd 2  
    6 hours

Increase the subject's fly speed by 30 feet.

Cloud-walkers
  Arc 7, Drd 7, Weather 6  
    1 hour

Targets can walk on clouds, flying at high altitudes.

Cloudburst
  Arc 1, Drd 1  
    1 hour

Rain obscures vision, extinguishes fires, and hampers missiles.

Cloudkill
Fortitude partial; see text - No Arc 6, Shu 6, Sor/Wiz 5, Wmg 5 V, S
1 min./level Medium General

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Clutch of Orcus
  Arc 3, Clr 3  
    General

Deals 1d3 damage/round and paralyzes foe with concentration.

Cobra's Breath
  Wuj 1  
    General

Cone of Poison deals 1d3 Con damage once.

Cocoon (XP)
  Arc 8, Drd 8  
    General

Paralyzes and drains levels from target.

Cocoon of Life (XP)
  Arc 8, Drd 8  
    General

Preserves a corpse and reincarnates with no loss of level.

Cold Fire
  Arc 1, Clr 1, Drd 1  
    General

Fire becomes blue and white, emits cold.

Cold Snap
  Arc 6, Clr 6, Drd 5  
    General

You lower temperature in area.

Coldscream
  Sor/Wiz 4  
    General

Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone.

Color Spray
Will negates - Yes Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Column of Ice
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Column of ice erupts from ground, lifting anything in its area into the air.

Coma
  Arc 6, Clr 6, Sor/Wiz 6  
    6 hours

You put a living creature in a coma.

Combust
  Sor/Wiz 2  
    General

Target takes 1d8/level (max 10d8) fire damage.

Cometfall
  Arc 6, Clr 6, Drd 6  
    General

Comet falls atop foes, damaging them and knocking them prone.

Cometstrike
  Arc 9, Drd 9  
    General

Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.

Command
Will negates - Yes Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 V
1 round Close General

One subject obeys selected command for 1 round.

Command Plants
Will negates - Yes Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 V
1 day/level Close 1 hour

Sway the actions of one or more plant creatures.

Command Undead
Will negates; see text - Yes Necro 2, Sor/Wiz 2 V, S, M
1 day/level Close 1 hour

Undead creature obeys your commands.

Greater Command
Will negates - Yes APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 V
1 round/level Close General

As command, but affects one subject/level.

Commune (XP)
- Adp 5, APeace 5, Arc 5, Clr 5, Oracle 5 V, S, M, DF, XP
1 round/level Personal 6 hours

Deity answers one yes-or-no question/level.

Commune with City
  City 4  
    6 hours

Learn about city.

Commune with Earth
  Arc 5, Clr 5, Drd 5  
    6 hours

Learn about terrain for 1 mile/level.

Commune with Greater Spirit (M) (XP)
  Wuj 7  
    General

As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level.

Commune with Lesser Spirit (M)
  Wuj 3  
    General

Ask questions to a local spirit about local events.

Commune with Nature
- Animal 5, Arc 4, BVal 4, Drd 5, Elf 5, Rgr 4, Seafolk 5, Shu 5 V, S
Instant Personal 6 hours

Learn about terrain for 1 mile/level.

Comprehend Languages
- Adp 1, APeace 1, Arc 1, Beguiler 1, Brd 1, Clr 1, Commerce 1, EmBarachiel 1, Herald 1, Meditation 1, Mind 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
10 min./level Personal 4 hours

You understand all spoken and written languages.

Concurrent Infusions
  Artificer 4  
    General

Cast three 1st-level infusions simultaneously.

Conditional Spell
  Sor/Wiz 6  
    12 hours

See Text

Conduit Of Life
  Clr 2, Pal 2  
    General

Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.

Cone of Cold
Reflex half - Yes Cold 6, Sor/Wiz 5, Water 6, Wmg 5, Wuj 5 V, S, M/DF
Instant 60 ft. General

1d6/level cold damage.

Cone of Dimness
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Confound
  Clr 4  
    General

Gain a on attack rolls against subject and impose a penalty on its attack rolls against you

Confusion
Will negates - Yes Arc 5, Beguiler 4, Brd 3, HB 3, Madness 4, Passion 3, Shu 5, Sor/Wiz 4, Trickery 4, Wuj 4 V, S, M/DF
1 round/level Medium General

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Lesser Confusion
Will negates - Yes Brd 1, Madness 1, Mental 1 V, S, DF
1 round Close General

One creature is confused for 1 round.

Conjure Greater Midnight Construct (M)
  Sor/Wiz 8  
    General

As conjure lesser midnight construct, except conjure a greater midnight construct instead with more essentia options.

Conjure Ice Beast I
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast II
  Arc 2, Clr 2, Drd 2, Rgr 2  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast III
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IV
  Arc 4, Clr 4, Drd 4, Rgr 4  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast IX
  Arc 9, Clr 9, Drd 9  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast V
  Arc 5, Clr 5, Drd 5  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VI
  Arc 6, Clr 6, Drd 6  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VII
  Arc 7, Clr 7, Drd 7  
    General

Conjures ice creature to fight for you.

Conjure Ice Beast VIII
  Arc 8, Clr 8, Drd 8  
    General

Conjures ice creature to fight for you.

Conjure Ice Object
  Arc 2, Clr 2, Drd 2  
    5 minutes

Conjures an object made of ice.

Conjure Lesser Midnight Construct (M)
  Sor/Wiz 4  
    General

Create a lesser midnight construct.

Conjure Midnight Construct (M)
  Sor/Wiz 6  
    General

As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options.

Conjurer's Toolbelt
  Sor/Wiz 0  
    General

Creates a tool.

Consecrate (M)
None - No APeace 2, Arc 2, Celestial 2, Clr 2, Deathless 2, Exalted Arcanist 2, KotC 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, making undead weaker.

Consecrate Battlefield (M)
  Arc 6, Clr 6  
    General

Fills large area with positive energy, making undead weaker.

Constricting Chains (F)
  Sanctified 7  
    General

Chains (AC 20 hp 5/level (max 100), DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. Strength check DC 32 break or Escape Artist DC 40 (1 minute) to get free.

Construct Energy Ward
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

Greater Construct Energy Ward
  Artificer 4, Warforged 5  
    1 hour

As protection from energy, except that the target must be a construct.

Construct Essence
  Artificer 5, Sor/Wiz 5  
    General

As lesser construct essence, but grants more qualities of the construct type.

Greater Construct Essence
  Sor/Wiz 9  
    General

Grants a living construct all the benefits of the construct type.

Lesser Construct Essence
  Artificer 2, Sor/Wiz 2, Warforged 2  
    General

Grants a living construct qualities of the construct type.

Mass Lesser Construct Essence
  Artificer 6, Sor/Wiz 6, Warforged 7  
    General

Grants many living constructs qualities of the construct type.

Consume Likeness (F)
  Corrupt 6  
    General

Caster steals the appearance of a dead person, adding +10 on Disguise checks.

Consumptive Field
  Arc 4, Clr 4  
    General

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Greater Consumptive Field
  Arc 7, Clr 7  
    General

Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save.

Contact Other Plane
- HB 4, Sor/Wiz 5 V
Concentration Personal 6 hours

Lets you ask question of extraplanar entity.

Contagion
Fortitude negates - Yes Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 V, S
Instant Touch General

Infects subject with chosen disease.

Mass Contagion
  Arc 5, Clr 5, Drd 5, Sor/Wiz 6  
    General

As contagion, but 20-ft. radius.

Contagious Fog
  Sor/Wiz 3, Watery Death 7  
    General

20-ft.-radius cloud of fog inflicts disease.

Contagious Touch
  Arc 3, Blg 3, Drd 4  
    General

You infect one creature per round with chosen disease.

Contingency (F)
- Arc 6, Shu 6, Sor/Wiz 6, Time 6 V, S, M, F
1 day/level or until discharged (D) Personal General

Sets trigger condition for another spell.

Contingent Energy Resistance
  Arc 4, Clr 4, Drd 4, Sor/Wiz 5  
    6 hours

Energy damage triggers a resist energy spell.

Continual Flame (M)
None - No Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 V, S, M
Permanent Touch General

Makes a permanent, heatless torch.

Control Currents
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Darkness and Shadow
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

Control Deathless
  Deathless 7  
    30 minutes

Deathless don't attack you while under your command.

Control Elemental
  Sor/Wiz 6  
    General

Gain control of an elemental creature

Control Plants
Will negates - No Arc 8, Drd 8, Plant 8, Wuj 8 V, S, DF
1 min./level Close 30 minutes

Control actions of one or more plant creatures.

Control Sand
  Arc 3, Clr 3, Drd 3  
    1 hour

Raise or lower the level of sand.

Control Snow and Ice
  Arc 3, Clr 3  
    1 hour

Raise or lower ice or snow.

Control Temperature
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Control Undead
Will negates - Yes Arc 7, Blg 7, Necro 7, Sor/Wiz 7, Undeath 7 V, S, M
1 min./level Close 30 minutes

Undead don't attack you while under your command.

Control Water
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Control Weather
None - No Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 V, S
4d12 hours; see text 2 miles General

Changes weather in local area.

Control Winds
Fortitude negates - No Air 5, Arc 5, Drd 5, Shu 5, Sky 5 V, S
10 min./level 40 ft./level 4 hours

Change wind direction and speed.

Convert Wand
  Arc 5, Clr 5  
    General

Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

Conviction
  Arc 1, Clr 1  
    1 hour

Subject gains +2 or higher save bonus.

Mass Conviction
  Arc 3, Clr 3  
    1 hour

Allies gain +2 or higher save bonus.

Corona of Cold
  Arc 3, Clr 3, Drd 3  
    General

Aura of cold protects you, damages others.

Corporeal Instability
  Sor/Wiz 4  
    General

Transform a target creature into an amorphous mass.

Corpse Candle
  Sor/Wiz 3, Wuj 3  
    5 minutes

Incorporeal* hand and candle reveals hidden creatures and objects.

Corrosive Grasp
  Sor/Wiz 1  
    General

You deal 1d8 acid damage with one touch/level

Corrupt Weapon
None - No Arc 1, Blk 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against good foes.

Countermoon
  Arc 2, Drd 2  
    12 hours

Stop a lycanthrope from changing form, even after death, for 12 hours.

Crabwalk
  Arc 1, Brd 1, Drd 1, Rgr 1  
    5 minutes

Subject gains +2 to AC and Attacks when charging.

Crack Ice (M)
  Sor/Wiz 3  
    General

Shatters ice structures or ice creatures.

Crawling Darkness
  Arc 5, Clr 5  
    5 minutes

Cloud of tentacles provides concealment, skill bonuses, and several defenses.

Creaking Cacophony
  Arc 3, Brd 3, Drd 3  
    General

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Create Crossroads and Backroad (XP)
  Arc 7, Drd 7  
    General

Links two locations by magical path.

Create Deathless (M)
  Deathless 6  
    General

Create undying soldier.

Create Fetch
  Asn 3, Brd 3, Sor/Wiz 4  
    General

Craft a temporary duplicate of yourself that follows telepathic orders.

Create Food and Water
None - No APeace 3, Arc 3, Clr 3, Creation 3, Feast 3, Hlr 3, Sin-G 3 V, S
1 day; see text Close 24 hours

Feeds three humans (or one horse)/level.

Create Greater Deathless (M)
  Deathless 8  
    General

Create undying councilor.

Create Greater Undead (M)
None - No Arc 8, Clr 8, Death 8, Pestilence 8, Sor/Wiz 8, Undeath 8 V, S, M
Instant Close General

Create shadows, wraiths, spectres, or devourers.

Create Magic Tattoo (M)
  Sor/Wiz 2  
    General

Subject receives a magic tattoo with various effects.

Create Spirit Idol (XP)
  Arc 4, Clr 4  
    General

Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.

Create Trap
  Sor/Wiz 1  
    24 hours

Creates a CR 1 trap.

Create Undead (M)
None - No Arc 6, Blg 5, Clr 6, Death 6, Evil 6, Sor/Wiz 6, Undeath 6 V, S, M
Instant Close General

Creates ghouls, ghasts, mummies, or mohrgs.

Create Water
None - No Adp 0, APeace 0, Arc 0, Clr 0, Creation 1, Drd 0, Hlr 0, Pal 1, Shu 0 V, S
Instant Close 30 minutes

Creates 2 gallons/level of pure water.

Creeping Cold (F)
  Arc 2, Drd 2  
    General

Creature feels chill that increases with each round.

Greater Creeping Cold (F)
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

Creeping Darkness
  Wuj 4  
    General

Create a mobile darkness and silence effect.

Creeping Doom
None - No Arc 7, Drd 7, Spider 8 V, S
1 min./level Close / 100 ft.; see text General

Swarms of centipedes attack at your command.

Crescendo
  Brd 2  
    General

Grants increasing bonus on attack rolls.

Crisis of Confidence
  Brd 3, HB 2  
    General

Target loses commander rating, aura; can't add Cha to rally checks.

Critical Strike
  Asn 1, Brd 1, HB 2, Sor/Wiz 1  
    General

Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.

Cross of Lightning
  Sor/Wiz 5  
    General

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Crown of Brilliance (M)
  Arc 6, Clr 6  
    General

Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.

Crown of Despair
  Sor/Wiz 7  
    General

All creatures that see you must save or be paralyzed.

Crown of Flame
  Arc 5, Clr 5, Exalted Arcanist 5  
    30 minutes

Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.

Crown Of Glory (M)
Will negates - Yes Glory 8, Herald 8 V, S, M, DF
1 min./level 120 ft. General

You gain +4 Charisma and enthrall those who hear you.

Crown of Glory 2
  Glory 8  
    30 minutes

You gain +4 Charisma and inspire your allies.

Crown Of Might
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Protection
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

Crown of Veils
  Beguiler 3, Brd 2, Sor/Wiz 3  
    General

Gain +2 to Disguise and Hide, discharge to gain +8.

Cruel Disappointment
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Crumble
  Arc 3, Drd 3  
    General

1d8/level (bypassing hardness) to manufactured object or stucture.

Crunchy Snow
  Arc 1, Drd 1, Rgr 1  
    General

-20 penalty on Move Silently checks in area.

Crushing Despair
Will negates - Yes Beguiler 4, Brd 3, Passion 4, Sin-E 5, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level 30 ft. General

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Crushing Fist of Spite (M)
  Sor/Wiz 9  
    General

Fist deals 1d6 damage/level each round.

Crushing Hand
None - Yes Force 9, Sor/Wiz 9, Strength 9 V, S, M, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or crushes your foes.

Crushing Sphere
  Sor/Wiz 6  
    General

Force globe traps and crushes subject for 3d6 points of nonlethal damage per round.

Cry of Ysgard
  Sanctified 6  
    General

2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year.

Cure Critical Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General

Cures 4d8 damage +1/level (max +20).

Mass Cure Critical Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 V, S
Instant Close General

Cures 4d8 damage +1/level for many creatures.

Cure Light Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General

Cures 1d8 damage +1/level (max +5).

Mass Cure Light Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 V, S
Instant Close General

Cures 1d8 damage +1/level for many creatures.

Cure Minor Wounds
Will half(harmless); see text - Yes (harmless); see text Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant Touch General

Cures 1 point of damage.

Cure Moderate Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 V, S
Instant Touch General

Cures 2d8 damage +1/level (max +10).

Mass Cure Moderate Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 V, S
Instant Close General

Cures 2d8 damage +1/level for many creatures.

Cure Serious Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General

Cures 3d8 damage +1/level (max +15).

Mass Cure Serious Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 V, S
Instant Close General

Cures 3d8 damage +1/level for many creatures.

Curse of Ill Fortune
  Arc 2, Blk 2, Clr 2  
    30 minutes

Subject suffers -3 penalty on attacks, saves, and checks.

Mass Curse of Ill Fortune
  Arc 5, Clr 5  
    30 minutes

Enemies take -3 penalty on attack rolls and saves.

Curse of Impending Blades
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject takes -2 penalty to AC.

Mass Curse of Impending Blades
  Arc 3, Brd 3, Rgr 3, Sor/Wiz 3  
    30 minutes

Enemies take -2 penalty to AC.

Curse of Lycanthropy (M)
  Pestilence 6  
    General

Causes temporary lycanthropy in subject.

Curse of Lycanthropy 2 (M)
  Pestilence 6  
    General

Kills subject and summons wererats.

Curse of Petty Failing
  Arc 3, Clr 3  
    5 minutes

Subject takes -2 penalty on attack rolls and saves.

Curse of Spilt Water
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transforms an enemy into water.

Curse of the Brute
  Arc 3, Clr 3, Pal 2  
    General

Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.

Curse of the Putrid Husk
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Curse Water (M)
Will negates (object) - Yes (object) Arc 1, Blg 1, Clr 1 V, S, M
Instant Touch General

Makes unholy water.

Cursed Blade
  Asn 4, HB 4  
    30 minutes

Swift, Creature gains a curse that prevents healing or raising until removed.

Curtain of Light
  Sanctified 5  
    General

Shapable curtain of light does 2d4 damage/round to evil creatures and 2d6 damage +1/level (max +20) to evil creatures passing through (double for undead).

Cutting Hand
  Sor/Wiz 1  
    General

Your hand gains a +2 enhancement bonus and is considered armed.

Cyclonic Blast
  Sor/Wiz 5  
    General

Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush.