Index of Spells by Name Letters - I

Name
Save - Res Level Comps
Dur Range Recharge
Description
Ice Assassin (M) (XP)
  Sor/Wiz 9  
    General

Creates duplicate of creature with sole purpose to slay original.

Ice Axe
  Arc 3, Clr 3  
    General

You create a battleaxe made of ice.

Ice Blast
  Wuj 2  
    General

Deal 1d6/2 levels (max 10d6) cold damage in a cone.

Ice Burst
  Sor/Wiz 3  
    General

Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).

Ice Castle (F)
  Sor/Wiz 7  
    General

Creates castle of snow and ice with an array of magical effects.

Ice Claw
  Sor/Wiz 7  
    General

Claw of ice grapples and deals cold damage.

Ice Claw Prison
  Sor/Wiz 7  
    General

Ice claw grapples and deals normal and cold damage.

Ice Dagger
  Sor/Wiz 1  
    General

Splash weapon deals target 1d4 cold damage per level, plus area damage.

Ice Darts
  Brd 2, Sor/Wiz 2  
    General

Icicle missiles deal 2d4 damage, half of which is cold.

Ice Flowers
  Arc 6, Clr 6, Drd 5  
    General

Ice and earth deal 1d6 damage/level.

Ice Gauntlet
  Arc 1, Clr 1  
    General

A spiked gauntlet of ice forms around your fist.

Ice Knife
  Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2  
    General

Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

Ice Rift
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Intense quake shakes 40-ft. radius spread of ice.

Ice Shape
  Arc 3, Clr 3, Drd 3, Sor/Wiz 5  
    General

Sculpts ice into any shape.

Ice Shield (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Subject gains damage reduction 15/—.

Ice Ship (M)
  Sor/Wiz 4  
    General

Creates ice runner or ice galleon.

Ice Skate
  Arc 1, Drd 1, Rgr 1  
    1 hour

While on ice, your speed increases by 60 feet.

Ice Slick
  Arc 1, Clr 1  
    General

Creates a 20-ft. square of slippery ice.

Ice Storm
None - Yes Arc 4, Cold 4, Drd 4, Sor/Wiz 4, Storm 5, Water 5, Weather 4, Winter 4, Wmg 3, Wuj 4 V, S, M/DF
1 full round Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Ice to Flesh
  Sor/Wiz 5  
    General

Restores frozen creature.

Ice Web (M)
  Sor/Wiz 4  
    General

Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.

Iceberg
  Sor/Wiz 9  
    General

Block of ice falls from sky, dealing 20d6 damage and burying subjects.

Icebolt
  Sor/Wiz 2  
    General

Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage.

Icelance (F)
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.

Icicle
   
    24 hours

Magical trap hangs from ceiling, dealing 4d6 damage when triggered.

Identify (M)
None - No Artificer 1, Brd 1, HB 1, Hoard 1, Magic 2, Oracle 1, Sor/Wiz 1 V, S, M/DF
Instant Touch General

Determines properties of magic item.

Identify Transgressor
  Arc 4, Clr 4  
    12 hours

You learn the identity of one person.

Illusion Purge
  Arc 8, Clr 8, Sor/Wiz 8, Truth 7  
    General

Dispels illusions within 5 ft./level.

Illusory Feast
  Sor/Wiz 5  
    General

Subjects become dazed by illusory food.

Illusory Pit
  Sor/Wiz 6  
    General

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Illusory Script (M)
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Illusory Wall
Will disbelief (if interacted with) - No Arc 4, Shu 4, Sor/Wiz 4 V, S
Permanent Close 24 hours

Wall, floor, or ceiling looks real, but anything can pass through.

Ilyykur's Mantle (M)
  Sor/Wiz 4  
    General

Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.

Imbrue
  Sor/Wiz 9  
    General

Bind a creature from a planar binding into a living host.

Imbue Familiar with Spell Ability
  Sor/Wiz 6  
    6 hours

You transfer spells to your familiar.

Imbue Guardian
  Sor/Wiz 8  
    General

A guardian gains bonuses to a 100-foot radius area.

Imbue with Spell Ability
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Family 4, Magic 4, Planning 4 V, S, DF
Permanent until discharged (D) Touch General

Transfer spells to subject.

Impede Sun's Brilliance
  Arc 1, Drd 1, Rgr 1, Summer 1  
    1 hour

Diminishes the heat and light of the sun in an area.

Imperious Glare
  Sor/Wiz 6  
    General

You cause targets to cower in fear.

Implacable Pursuer
  Arc 4, Asn 4, Blk 4, Rgr 4  
    6 hours

You know where prey is, as long as it's moving.

Implore (XP)
  Sor/Wiz 9  
    General

Call and trap an elemental or outsider of 24 HD using its true name.

Implosion
Fortitude negates - Yes Arc 9, Blg 9, Clr 9, Destruction 9, Shu 9, Slime 9, Wmg 9 V, S
Concentration (up to 4 rounds) Close General

Kills one creature/round.

Impotent Possessor
  Dem 4, Sor/Wiz 6  
    General

Subject that can possess creatures is rendered powerless.

Imprison Possessor
  Dem 4, Sor/Wiz 5  
    General

Subject that can possess creatures is trapped in current body.

Imprison Soul (M) (F)
  Arc 7, Clr 7  
    General

Traps soul in a small object, and victim takes 1d4 Con damage per day.

Imprisonment
Will negates; see text - Yes Arc 9, Cavern 9, Inquisition 9, Shu 9, Sor/Wiz 9, Wuj 9 V, S
Instant Touch General

Entombs subject beneath the earth.

Improvisation
  Brd 1  
    General

Applies +2 points/level of luck bonuses to selected checks or attacks.

Incarnate Construct (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Turns construct into living creature.

Incarnation of Evil
  Arc 5, Clr 5  
    30 minutes

As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper.

Incendiary Cloud
Reflex half; see text - No Arc 8, Blg 9, Fire 8, Shu 8, Sor/Wiz 8, Wmg 8, Wuj 8 V, S
1 round/level Medium General

Cloud deals 4d6 fire damage/round.

Incite
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

Subject can't ready actions or delay.

Incite Riot
  Brd 5  
    General

Subjects attack nearest creature.

Incorporeal Enhancement
  Sor/Wiz 3  
    24 hours

Grant bonuses to incorporeal undead.

Incorporeal Nova
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Destroy incorporeal undead.

Indifference
  Sor/Wiz 2  
    6 hours

Makes subject resistant to fear, compulsion, and morale effects.

Indisputable Possession
  Artificer 1  
    General

Call an item back to your hand if it leaves your possession.

Indomitability
  Sor/Wiz 5  
    General

Subject can't be reduced below 1 hp.

Inescapable Swarm
  Brd 5, Sor/Wiz 4  
    General

Targets feel as though they are covered by an invisible swarm of insects.

Inevitable Defeat
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

Infernal Threnody
  Brd 3  
    General

Grants +2 caster level to evil-aligned divine spellcasters.

Infernal Transformation
  Arc 7, Clr 7  
    General

You change into bone devil, gain abilities.

Lesser Infernal Transformation
  Arc 4, Clr 4  
    General

You change into bearded devil, gain abilities.

Infernal Wound
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Weapon inflicts persistent, bleeding wounds.

Inferno
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Infestation of Maggots
  Arc 3, Drd 3  
    General

Maggotlike creatures deal 1d4 temporary Con damage every round

Inflict Critical Damage
  Artificer 4  
    General

Deals 4d8 + 1/level damage (maximum +20) to a construct.

Inflict Critical Wounds
Will half - Yes Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage +1/level (max +20).

Mass Inflict Critical Wounds
Will half - Yes Arc 8, Clr 8 V, S
Instant Close General

Deals 4d8 damage +1/level to many creatures.

Inflict Light Damage
  Artificer 1  
    General

Deals 1d8 + 1/level damage (maximum +5) to a construct.

Mass Inflict Light Damage
  Artificer 5  
    General

Deals 1d8 damage +1/level to many constructs.

Inflict Light Wounds
Will half - Yes Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds
Will half - Yes Arc 5, Clr 5, Destruction 5, Undeath 5 V, S
Instant Close General

Deals 1d8 damage +1/level to many creatures.

Inflict Minor Wounds
Will negates - Yes Arc 0, Blg 0, Clr 0 V, S
Instant Touch General

Touch attack, 1 point of damage.

Inflict Moderate Damage
  Artificer 2  
    General

Deals 2d8 + 1/level damage (maximum +10) to a construct.

Mass Inflict Moderate Damage
  Artificer 6  
    General

Deals 2d8 damage +1/level to many constructs.

Inflict Moderate Wounds
Will half - Yes Arc 2, Blg 2, Blk 2, Clr 2 V, S
Instant Touch General

Touch attack, 2d8 damage +1/level (max +10).

Mass Inflict Moderate Wounds
Will half - Yes Arc 6, Clr 6 V, S
Instant Close General

Deals 2d8 damage +1/level to many creatures.

Inflict Serious Damage
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Inflict Serious Wounds
Will half - Yes Arc 3, Blg 3, Blk 3, Clr 3 V, S
Instant Touch General

Touch attack, 3d8 damage +1/level (max +15).

Mass Inflict Serious Wounds
Will half - Yes Arc 7, Clr 7 V, S
Instant Close General

Deals 3d8 damage +1/level to many creatures.

Inhibit
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Subject delays until next round.

Inky Cloud
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Obscures sight underwater beyond 5 ft.

Inquisition
  Sanctified 5  
    General

Compels target to divuldge information truthfully.

Insanity
Will negates - Yes Charm 7, Corruption 7, Madness 7, Moon 7, Sor/Wiz 7 V, S
Instant Medium General

Subject suffers continuous confusion.

Insect Plague
None - No Arc 5, Clr 5, Drd 5, Spider 5 V, S, DF
1 min./level Long 5 minutes

Locust swarms attack creatures.

Insidious Insight
  Brd 2, Sor/Wiz 2  
    General

Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.

Insidious Rhythm
  Brd 1  
    30 minutes

Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.

Insidious Suggestion
  Brd 4, Sor/Wiz 5  
    General

Suggestion repeats over and over in creature's mind.

Insightful Feint
  Asn 1, Sor/Wiz 1  
    General

Swift. Gain +10 on your next Bluff check to feint in combat.

Insignia of Alarm (F)
  Arc 2, Brd 2, Clr 2, Pal 2  
    General

Alert bearers of special insignia.

Insignia of Blessing
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.

Insignia of Healing
  Arc 3, Brd 3, Clr 3  
    General

Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).

Insignia of Warding
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 to AC, Fortitude saves.

Inspirational Boost
  Brd 1  
    General

Swift. The bonuses granted by your inspire courage ability increase by 1

Inspired Aim
  Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3  
    General

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Instant Diversion
  Brd 1, Sor/Wiz 1  
    General

Creates illusory doubles of you.

Instant Locksmith
  Asn 1, Sor/Wiz 1  
    General

Swift. Make Disable Device or Open Lock check at +2 as free action.

Instant Refuge (M) (XP)
  Sor/Wiz 9  
    General

Enhanced contingency spell teleports you under six possible conditions.

Instant Search
  Arc 1, Asn 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Make Search check at +2 as free action.

Instant Summons (M)
None - No Rune 7, Sor/Wiz 7 V, S, M
Permanent until discharged See text General

Prepared object appears in your hand.

Internal Fire
  Wuj 9  
    General

Subject dies or takes 6d6 +1 (max +20) fire damage.

Interplanar Message
  Arc 3, Clr 3  
    6 hours

Send a limited message of 25 words or less to the targeted creature, who may be on another plane.

Interposing Hand
None - Yes Duskblade 4, Sor/Wiz 5 V, S, F
1 round/level (D) Medium General

Hand provides cover against one opponent.

Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Adp 2, Arc 2, Asn 2, Beguiler 2, Brd 2, Duskblade 2, HB 2, Hoard 2, Shu 3, Sin-L 2, Slayer of Domiel 3, Sor/Wiz 2, Trickery 2, Wuj 2 V, S, M/DF
1 min./level (D) Personal or touch 5 minutes

Subject is invisible for 1 min./level or until it attacks.

Invisibility Purge
- APeace 3, Arc 3, Clr 3, KotC 3 V, S
1 min./level (D) Personal 30 minutes

Dispels invisibility within 5 ft./level.

Invisibility Sphere
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Beguiler 3, Brd 3, HB 3, Sor/Wiz 3 V, S, M
1 min./level (D) Personal or touch General

Makes everyone within 10 ft. invisible.

Greater Invisibility
Will negates (harmless) - Yes (harmless) or Yes (harmless, object) Arc 5, Asn 4, Beguiler 4, Brd 4, HB 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Wuj 4 V, S
1 round/level (D) Personal or touch General

As invisibility, but subject can attack and stay invisible.

Mass Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Arc 7, Beguiler 7, Shu 7, Sor/Wiz 7 V, S, M
1 min./level (D) Long 30 minutes

As invisibility, but affects all in range.

Minor Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Brd 0, Sor/Wiz 0 V, S, M/DF
See text Personal or touch General

As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast.

Superior Invisibility
  Sor/Wiz 8  
    5 minutes

As invisibility, greater, except you make no scent, sound, or image.

Swift Invisibility
  Asn 2, Brd 1, Duskblade 2, HB 2  
    General

Invisibility lasts 1 round (swift).

Invoke Elemental
  Artificer 5  
    General

You temporarily release a bound elemental and compel it to obey you.

Invoke Magic (M)
  Sor/Wiz 9  
    General

Momentarily negate antimagic effects.

Invoke the Cerulean Sign
  Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3  
    General

Aberrations become sickened, nauseated, dazed, or stunned.

Involuntary Shapeshifting
  Sor/Wiz 5, Transformation 4  
    General

If able to do so, target creature must change shape.

Irian's Light
  Arc 3, Clr 3  
    General

Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3).

Iron Body
- Earth 8, Endurance 9, Metal 8, Sor/Wiz 8 V, S, M/DF
1 min./level (D) Personal 30 minutes

Your body becomes living iron.

Iron Bones
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Corporeal undead gains +6 natural armor bonus.

Iron Construct
  Artificer 4, Warforged 6  
    30 minutes

Construct gains DR 15/adamantine and takes half damage from acid and fire.

Iron Scarf
  Wuj 1  
    General

Scarf deals 1d8 +1 (max +5) damage to target.

Iron Silence
  Arc 2, Asn 2, Brd 2, Clr 2  
    6 hours

Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Ironguard (F)
  Sor/Wiz 7  
    General

Subject becomes immune to both magical and mundane metal.

Lesser Ironguard
  Sor/Wiz 5  
    General

Subject becomes immune to nonmagical metal.

Ironguts
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Target gains +5 bonus on saving throws against poison*.

Ironthunder Horn
  Brd 1, Sor/Wiz 2  
    General

Intense vibrations trip those in area.

Ironwood
None - No Arc 6, Drd 6, Wuj 6 V, S, M
1 day/level (D) 0 ft. 12 hours

Magic wood is strong as steel.

Irresistible Dance
None - Yes Brd 6, Gnome 8, Joy 9, Passion 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Forces subject to dance.

Item Alteration
  Artificer 4  
    1 hour

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

Ivory Flesh
  Arc 1, Brd 1, Drd 1, Rgr 1  
    6 hours

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.