Index of Spells by Name Letters - L

Name
Save - Res Level Comps
Dur Range Recharge
Description
Lahm's Finger Darts
  Corrupt 2  
    General

Your fingers become projectiles that deal 1d4 Dex damage.

Land Womb
  Arc 4, Drd 4, Hth 4, Rgr 4  
    1 hour

You and one creature/level hide within the earth.

Languor
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

Lantern Light
  Arc 1, Clr 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1  
    General

Ranged touch attack deals 1d6 points of damage.

Laogzed's Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Nauseating vapors within cone persist for 10 rounds.

Lash of the Kraken
  Arc 3, Drd 3, Sor/Wiz 3  
    5 minutes

Transforms the target's arm into a constricting tentacle.

Last Breath (M)
  Arc 4, Drd 4  
    General

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Last Judgment
  Arc 8, Clr 8, Sor/Wiz 8, Wrath 8  
    General

Evil creatures are struck dead and sent to Lower Planes.

Lastai's Caress
  Arc 2, Clr 2, Pleasure 2  
    General

Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Launch Bolt (M)
  Sor/Wiz 0  
    General

Launches a crossbow bolt up to 800 feet.

Launch Item
  Sor/Wiz 0  
    General

Hurls fine item up to long range.

Lava Missile
  Arc 2, Clr 2, Drd 2  
    Prohibited

1d4 fire damage; 1 missile per two levels (max 5).

Lava Splash
  Arc 5, Clr 5, Drd 4  
    Prohibited

Wave of lava deals 1d4/level (max 15d4) fire damage.

Lawful Sword
  Arc 4, Pal 4  
    General

Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.

Lay of the Land
  Arc 1, Brd 4, Drd 4, Rgr 1  
    General

You gain an overview of the geography around you.

Leap Into Animal
  Arc 2, Drd 2, Rgr 2  
    General

Merge with animal and control its actions.

Leech Ghost Skill (M)
  Sor/Wiz 5  
    General

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Leech Undeath
  Arc 7, Clr 7, Sor/Wiz 8  
    General

Harm undead to gain temporary hit points.

Legend Lore (M) (F)
- Brd 4, Knowledge 7, Oracle 6, Sor/Wiz 6 V, S, M, F
See text Personal General

Lets you learn tales about a person, place, or thing.

Legion of Sentinels
  Beguiler 3, Sor/Wiz 3  
    General

Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).

Leomund's Billet
  Brd 5, Sor/Wiz 5  
    General

Creates sturdy barracks.

Leomund's Tiny Igloo
  Sor/Wiz 2  
    6 hours

Creates igloo that lasts for 2 hours/level.

Leonal's Roar
  Arc 8, Drd 8  
    General

Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.

Levitate
None - No Arc 2, Shu 2, Sor/Wiz 2 V, S, F
1 min./level (D) Personal or close 5 minutes

Subject moves up and down at your direction.

Life Bolt
  Sor/Wiz 2  
    General

1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.

Life Ward
  Arc 4, Clr 4  
    General

Grants immunity to healing spells and positive energy effects.

Life's Grace
  Arc 5, Clr 5  
    30 minutes

Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor.

Light
None - No Adp 0, APeace 0, Arc 0, Artificer 1, Brd 0, Clr 0, Drd 0, HB 1, Hlr 0, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, M/DF
10 min./level (D) Touch 1 hour

Object shines like a torch.

Light of Lunia
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.

Light of Mercuria
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.

Light of Venya
  Arc 3, Clr 3  
    1 hour

You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage.

Lightfoot
  Arc 1, Asn 1, Rgr 1  
    General

Your move does not provoke attacks of opportunity for 1 round (swift)

Lightning Blade
  Wuj 2  
    General

Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.

Lightning Bolt
Reflex half - Yes Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Lightning Ring
  Sor/Wiz 8  
    General

Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.

Lightwall
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Creates a wall of light that dazzles creatures passing through it.

Limited Wish (XP)
None; see text - Yes Sin-E 7, Sor/Wiz 7, Spell 7, Wuj 7 V, S, XP
See text See text General

Alters reality within spell limits.

Lion's Charge
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

Lion's Roar
  Clr 8, Courage 8  
    General

Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies.

Lionheart
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Liquid Pain
  Pain 4, Sor/Wiz 4  
    General

Extracts one dose of liquid pain from tortured victim.

Listening Coin
  Brd 3  
    6 hours

Allows remote eavesdropping.

Listening Lorecall
  Arc 2, Drd 2, Rgr 2  
    1 hour

Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.

Lively Step
  Brd 2, Sor/Wiz 2  
    4 hours

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Liveoak
None - No Arc 6, Drd 6, Elf 7, Fey 7 V, S
1 day/level (D) Touch 12 hours

Oak becomes treant guardian.

Living Prints
  Arc 1, Hrp 1, Rgr 1  
    General

You perceive tracks as if they had just been made.

Living Undeath
  Arc 2, Clr 2  
    30 minutes

Subject becomes immune to critical hits and sneak attacks.

Llenol's Hasty Spell Scriber (M) (F)
Fortitude half - No Wiz 4 V, S, M, F
Instant Touch General

Inscribes spell into target spellbook from source scroll or spellbook.

Lobotomize
  Sor/Wiz 5  
    30 minutes

You cause a target to forget how to use specific feats, skills, or spells.

Local Tremor
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    5 minutes

Light tremor shakes in a 30-ft. line.

Locate City
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Find nearest city.

Locate Creature
None - No Arc 4, Asn 4, Beguiler 4, Brd 4, MH 4, Shu 4, Sor/Wiz 4, Wuj 4 V, S, M
10 min./level Long 4 hours

Indicates direction to familiar creature.

Locate Node (F)
  Arc 3, Clr 3, Drd 1, Sor/Wiz 2  
    5 minutes

Finds closest earth node in 1 mile/level radius.

Locate Object
None - No Arc 3, Brd 2, Clr 3, Hoard 2, Meditation 3, Shu 2, Sin-A 3, Sor/Wiz 2, Travel 2, Wuj 2 V, S, F/DF
1 min./level Long 30 minutes

Senses direction toward object (specific or type).

Locate Touchstone
  Arc 2, Brd 1, Clr 2, Drd 1, Sor/Wiz 1  
    6 hours

Find nearest planar touchstone on the plane you currently inhabit.

Locate Water
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Reveals location, size, and quality of water sources.

Longstrider
- Arc 1, BVal 1, Drd 1, Rgr 1, Travel 1 V, S, M
1 hour/level (D) Personal 24 hours

Increases your speed.

Loresong
  Brd 1, Sor/Wiz 1  
    General

You gain a bonus with one skill and can use it untrained.

Love's Lament
  Brd 3  
    General

Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.

Love's Pain
  Corrupt 3  
    General

Deals 1d6 damage/2 levels to subject's dearest loved one.

Low-Light Vision
  Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1  
    6 hours

Subject sees twice as far under current light.

Lower Spell Resistance
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Subject's spell resistance reduced.

Loyal Vassal
  Arc 2, Pal 2  
    1 hour

Ally gains +3 against mind-affecting effects and cannot be compelled to harm you.

Lucent Lance
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Lucky Blade
  Artificer 2  
    General

Weapon grants a single reroll of an attack.

Lucky Cape
  Artificer 3  
    General

Cape grants a single reroll of a saving throw.

Lucky Streak
  Brd 1, Sor/Wiz 2  
    General

Target gains +2 luck bonus on rerolls made with luck feats.

Lullaby
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General

Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Luminous Armor
  Sanctified 2  
    6 hours

Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Greater Luminous Armor
  Sanctified 4  
    6 hours

Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Luminous Gaze
  Sor/Wiz 1  
    General

You cast a dazzling light.