Index of Spells by Descriptor - Positive

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Bless Water (M)
Transmutation [Positive] [Good] 1 minute SRD
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General
Target: Flask of water touched
Materials: 5 pounds of powdered silver (worth 25 gp).

Makes holy water.

This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.

Bolt of Glory
Evocation [Positive] [Good] 1 standard action SRD
None - Yes Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 V, S, DF
Instant Close General
Effect: Ray

Positive energy ray deals extra damage to evil outsiders and undead.

You must succeed on a ranged touch attack with the ray to strike a target. A creature struck takes varying damage, depending on its nature or its home plane of existence and your level:

Creature's Origin/Nature Value Max Damage
Material Plane, Elemental Plane, neutral outsider 1d12/2 levels 7d12
Negative Energy Plane, evil outsider, undead creature 1d12/level 15d12
Positive Energy Plane, good outsider --
Consecrate (M)
Evocation [Positive] [Good] 1 standard action SRD
None - No APeace 2, Arc 2, Celestial 2, Clr 2, Deathless 2, Exalted Arcanist 2, KotC 2 V, S, M, DF
2 hours/level Close 30 minutes
Area: 20-ft.-radius emanation
Materials: A vial of holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.

Fills area with positive energy, making undead weaker.

This spell blesses an area with positive energy. Each Charisma check made to turn undead within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, giving it a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area.

If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus on turning checks, -2 penalties for undead in the area). You cannot consecrate an area with a similar fixture of a deity other than your own patron.

If the area does contain an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the consecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.

Consecrate counters and dispels desecrate.

Cure Critical Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General
Target: Creature touched

Cures 4d8 damage +1/level (max +20).

When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Mass Cure Critical Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 4d8 damage +1/level for many creatures.

You channel positive energy to cure 4d8 points of damage +1 point per caster level (maximum +40) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Cure Light Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General
Target: Creature touched

Cures 1d8 damage +1/level (max +5).

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Mass Cure Light Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 1d8 damage +1/level for many creatures.

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Cure Minor Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half(harmless); see text - Yes (harmless); see text Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant Touch General
Target: Creature touched

Cures 1 point of damage.

When laying your hand upon a living creature, you channel positive energy that cures 1 point of damage.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Cure Moderate Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 V, S
Instant Touch General
Target: Creature touched

Cures 2d8 damage +1/level (max +10).

When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Mass Cure Moderate Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 2d8 damage +1/level for many creatures.

You channel positive energy to cure 2d8 points of damage +1 point per caster level (maximum +30) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Cure Serious Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General
Target: Creature touched

Cures 3d8 damage +1/level (max +15).

When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Mass Cure Serious Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 V, S
Instant Close General
Target: One creature/level, no two of which can be more than 30 ft. apart

Cures 3d8 damage +1/level for many creatures.

You channel positive energy to cure 3d8 points of damage +1 point per caster level (maximum +35) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Disrupt Undead
Necromancy [Positive] 1 standard action SRD
None - Yes Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General
Effect: Ray

Deals 1d6 damage to one undead.

You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.

Greater Disrupt Undead
    SPC
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Energetic Healing
    Book of Exalted Deeds
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Faith Healing
    SPC
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Fortunate Fate
    SPC
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

Glory of the Martyr
    Magic of Faerun
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Hammer of Righteousness
    Book of Exalted Deeds
  Sanctified 3  
    General

Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil.

Heal
Conjuration (Healing) [Positive] 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 V, S
Instant Touch General
Target: Creature touched

Cures 10 points/level of damage, all diseases and mental conditions.

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.

Heal Animal Companion
    SPC
  Arc 3, Drd 5, Rgr 3  
    General

Restores health and damage to an animal companion.

Mass Heal
Conjuration (Healing) [Positive] 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 V, S
Instant Close General
Targets: One or more creatures, no two of which can be more than 30 ft. apart

As heal, but with several subjects.

This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.

Healing Surf (M)
    Far Corners of the World
  Arc 4, Clr 4  
    General

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Life Bolt
    SPC
  Sor/Wiz 2  
    General

1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.

Panacea
    Miniatures
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

Positive Energy Aura
    Planar Handbook
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you heals 2 points of damage/round.

Protection from Negative Energy
    Libris
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of negative energy damage per attack.

Righteous Fury
    Magic of Faerun
  Arc 3, Pal 3  
    General

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Spark of Life
    SPC
  Arc 3, Clr 3, Clr 7, Drd 4, Drd 8  
    General

Undead creature loses most immunities.

Synostodweomer
    Magic of Faerun
  Sor/Wiz 7  
    General

Channel a spell into positive energy to cure 1d6/spell level.

Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

Greater Vigor
    Complete Divine
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

Lesser Vigor
    Complete Divine
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

Mass Lesser Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

Vigorous Circle
    Complete Divine
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.