Name | ||||||||||||
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School | Casting Time | Source Book | ||||||||||
Save - Res | Level | Comps | ||||||||||
Dur | Range | Recharge | ||||||||||
Effect | ||||||||||||
Expensive Focus | ||||||||||||
Expensive Material | ||||||||||||
XP Cost | ||||||||||||
Description | ||||||||||||
Full Description | ||||||||||||
Amplify | ||||||||||||
SPC | ||||||||||||
Brd 1 | ||||||||||||
General | ||||||||||||
Lowers Listen DC by 20. |
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Animal Trance | ||||||||||||
Enchantment (Compulsion) [Mind-Affecting] [Sonic] | 1 standard action | SRD | ||||||||||
Will negates; see text - Yes | Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 | V, S | ||||||||||
Concentration | Close | General | ||||||||||
Targets: Animals or magical beasts with Intelligence 1 or 2 | ||||||||||||
Fascinates 2d6 HD of animals. |
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Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not. |
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Blasphemy | ||||||||||||
Evocation [Sonic] [Evil] | 1 standard action | SRD | ||||||||||
None or Will negates; see text - Yes | Arc 7, Clr 7, DrgBlw 7, Evil 7, Hatred 7, Mysticism 7, Orc 7 | V | ||||||||||
Instant | 40 ft. | General | ||||||||||
Area: Nonevil creatures in a 40-ft.-radius spread centered on you | ||||||||||||
Any nonevil creature within the area of a blasphemy spell suffers the following ill effects.
The effects are cumulative and concurrent. No saving throw is allowed against these effects. Dazed: The creature can take no actions for 1 round, though it defends itself normally. Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds. Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Killed: Living creatures die. Undead creatures are destroyed. Furthermore, if you are on your home plane when you cast this spell, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the blasphemy. The banishment effect allows a Will save (at a -4 penalty) to negate. Creatures whose Hit Dice exceed your caster level are unaffected by blasphemy. |
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Bridge of Sound | ||||||||||||
Savage Species | ||||||||||||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||||||||||||
General | ||||||||||||
Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
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Cacophonic Burst | ||||||||||||
SPC | ||||||||||||
Brd 5, Sor/Wiz 5 | ||||||||||||
General | ||||||||||||
A burst of low noise which deals sonic damage. |
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Cacophonic Shield | ||||||||||||
SPC | ||||||||||||
Brd 4, Sor/Wiz 5 | ||||||||||||
5 minutes | ||||||||||||
Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
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Castigate | ||||||||||||
SPC | ||||||||||||
Arc 4, Clr 4, Pal 4, Purification 4 | ||||||||||||
General | ||||||||||||
Verbal rebuke damages those whose alignment differs from yours. |
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Celebration | ||||||||||||
SPC | ||||||||||||
Brd 4 | ||||||||||||
General | ||||||||||||
Intoxicate Subjects. |
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Coldscream | ||||||||||||
BoEM | ||||||||||||
Sor/Wiz 4 | ||||||||||||
General | ||||||||||||
Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone. |
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Creaking Cacophony | ||||||||||||
SPC | ||||||||||||
Arc 3, Brd 3, Drd 3 | ||||||||||||
General | ||||||||||||
Spell causes deafness and shankened and applies a sonic weakness to subjects. |
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Deafening Clang | ||||||||||||
SPC | ||||||||||||
Arc 1, Pal 1 | ||||||||||||
General | ||||||||||||
Swift, Weapon deafens with a successful touch attack. |
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Dictum | ||||||||||||
Evocation [Sonic] [Lawful] | 1 standard action | SRD | ||||||||||
None or Will negates; see text - Yes | Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 | V | ||||||||||
Instant | 40 ft. | General | ||||||||||
Area: Nonlawful creatures in a 40-ft.-radius spread centered on you | ||||||||||||
Kills, paralyzes, slows, or deafens nonlawful subjects. |
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Any nonlawful creature within the area of a dictum spell suffers the following ill effects.
The effects are cumulative and concurrent. No saving throw is allowed against these effects. Deafened: The creature is deafened for 1d4 rounds. Slowed: The creature is slowed, as by the slow spell, for 2d4 rounds. Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Killed: Living creatures die. Undead creatures are destroyed. Furthermore, if you are on your home plane when you cast this spell, nonlawful extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the dictum. The banishment effect allows a Will save (at a 4 penalty) to negate. Creatures whose HD exceed your caster level are unaffected by dictum. |
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Dirge | ||||||||||||
SPC | ||||||||||||
Brd 6 | ||||||||||||
General | ||||||||||||
Enemies suffer 2 points of Str and Dex damage per round. |
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Disquietude | ||||||||||||
SPC | ||||||||||||
Brd 2 | ||||||||||||
General | ||||||||||||
Target avoids physical contact with others. |
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Dissonant Chant | ||||||||||||
SPC | ||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||
General | ||||||||||||
Distracting chant which makes Concentration checks in the area more difficult. |
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Dissonant Chord | ||||||||||||
SPC | ||||||||||||
Brd 3 | ||||||||||||
General | ||||||||||||
Deal 1d8/2 levels sonic damage in 10-ft. burst. |
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Distort Speech | ||||||||||||
SPC | ||||||||||||
Brd 1 | ||||||||||||
General | ||||||||||||
Target's speech becomes unintelligible, hampers spellcasting. |
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Elemental Shroud | ||||||||||||
BoEM | ||||||||||||
Sor/Wiz 5 | ||||||||||||
General | ||||||||||||
Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe. |
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Energy Spheres | ||||||||||||
SPC | ||||||||||||
Sor/Wiz 4 | ||||||||||||
General | ||||||||||||
Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
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Enthrall | ||||||||||||
Enchantment (Charm) [Sonic] [Mind-Affecting] [Language-Dependent] | 1 round | SRD | ||||||||||
Will negates; see text - Yes | APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 | V, S | ||||||||||
1 hour or less | Medium | General | ||||||||||
Targets: Any number of creatures | ||||||||||||
Captivates all within 100 ft. + 10 ft./level. |
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If you have the attention of a group of creatures, you can use this spell to hold them spellbound. To cast the spell, you must speak or sing without interruption for 1 full round. Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are considered to have an attitude of friendly while under the effect of the spell. Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the saving throw. A creature with 4 or more HD or with a Wisdom score of 16 or higher remains aware of its surroundings and has an attitude of indifferent. It gains a new saving throw if it witnesses actions that it opposes. The effect lasts as long as you speak or sing, to a maximum of 1 hour. Those enthralled by your words take no action while you speak or sing and for 1d3 rounds thereafter while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become enthralled. The speech ends (but the 1d3-round delay still applies) if you lose concentration or do anything other than speak or sing. If those not enthralled have unfriendly or hostile attitudes toward you, they can collectively make a Charisma check to try to end the spell by jeering and heckling. For this check, use the Charisma bonus of the creature with the highest Charisma in the group; others may make Charisma checks to assist. The heckling ends the spell if this check result beats your Charisma check result. Only one such challenge is allowed per use of the spell. If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends and the previously enthralled members become immediately unfriendly toward you. Each creature with 4 or more HD or with a Wisdom score of 16 or higher becomes hostile. |
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Follow the Leader (F) | ||||||||||||
Song and Silence | ||||||||||||
Brd 4 | ||||||||||||
General | ||||||||||||
Causes 1 HD/level of creatures to follow. |
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Fugue (F) | ||||||||||||
SPC | ||||||||||||
Brd 4 | ||||||||||||
General | ||||||||||||
The target is hindered or harmed in a manner dictated by your Perform skill. |
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G'elsewhere Chant | ||||||||||||
SPC | ||||||||||||
Brd 3 | ||||||||||||
General | ||||||||||||
You teleport a target to a random, safe location up to 100 feet distant and visible to you |
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Great Thunderclap | ||||||||||||
SPC | ||||||||||||
Sor/Wiz 3 | ||||||||||||
General | ||||||||||||
Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
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Haunting Tune | ||||||||||||
SPC | ||||||||||||
Brd 3 | ||||||||||||
1 hour | ||||||||||||
1 target/level becomes shaken. |
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Heaven's Trumpet (F) | ||||||||||||
Book of Exalted Deeds | ||||||||||||
Arc 7, Brd 6, Clr 7, EmBarachiel 4 | ||||||||||||
General | ||||||||||||
Blast of music paralyzes foes. |
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Herald's Call | ||||||||||||
SPC | ||||||||||||
Brd 1, Hrp 1 | ||||||||||||
General | ||||||||||||
Shout slows those within 20 ft. |
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Holy Word | ||||||||||||
Evocation [Sonic] [Good] | 1 standard action | SRD | ||||||||||
None or Will negates; see text - Yes | Arc 7, Clr 7, Exalted Arcanist 7, Exorcism 7, Good 7, Mysticism 7 | V | ||||||||||
Instant | 40 ft. | General | ||||||||||
Area: Nongood creatures in a 40-ft.-radius spread centered on you | ||||||||||||
Kills, paralyzes, blinds, or deafens nongood subjects. |
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Any nongood creature within the area that hears the holy word suffers the following ill effects.
The effects are cumulative and concurrent. No saving throw is allowed against these effects. Deafened: The creature is deafened for 1d4 rounds. Blinded: The creature is blinded for 2d4 rounds. Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Killed: Living creatures die. Undead creatures are destroyed. Furthermore, if you are on your home plane when you cast this spell, nongood extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the holy word. The banishment effect allows a Will save (at a -4 penalty) to negate. Creatures whose HD exceed your caster level are unaffected by holy word. |
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Horizikaul's Boom | ||||||||||||
Magic of Faerun | ||||||||||||
Sor/Wiz 1 | ||||||||||||
General | ||||||||||||
Target takes 1d4/two levels sonic damage plus deafness. |
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Hymn of Praise | ||||||||||||
SPC | ||||||||||||
Brd 3 | ||||||||||||
General | ||||||||||||
Grants +2 caster level to good-aligned divine spellcasters. |
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Infernal Threnody | ||||||||||||
SPC | ||||||||||||
Brd 3 | ||||||||||||
General | ||||||||||||
Grants +2 caster level to evil-aligned divine spellcasters. |
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Inspirational Boost | ||||||||||||
SPC | ||||||||||||
Brd 1 | ||||||||||||
General | ||||||||||||
Swift. The bonuses granted by your inspire courage ability increase by 1 |
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Ironthunder Horn | ||||||||||||
SPC | ||||||||||||
Brd 1, Sor/Wiz 2 | ||||||||||||
General | ||||||||||||
Intense vibrations trip those in area. |
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Leonal's Roar | ||||||||||||
Book of Exalted Deeds | ||||||||||||
Arc 8, Drd 8 | ||||||||||||
General | ||||||||||||
Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage. |
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Lion's Roar | ||||||||||||
SPC | ||||||||||||
Clr 8, Courage 8 | ||||||||||||
General | ||||||||||||
Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies. |
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Nightmare Lullaby | ||||||||||||
Magic of Faerun | ||||||||||||
Brd 2 | ||||||||||||
General | ||||||||||||
Target is confused as long as you concentrate +2 rounds. |
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Orb of Sound | ||||||||||||
Complete Arcane | ||||||||||||
Sor/Wiz 4, Wmg 4 | ||||||||||||
General | ||||||||||||
Ranged touch, 1d4/level (max 15d4) points of sonic damage. |
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Lesser Orb of Sound | ||||||||||||
Complete Arcane | ||||||||||||
Sor/Wiz 1, Wmg 1 | ||||||||||||
General | ||||||||||||
Ranged touch, 1d6 or more sonic damage. |
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Orbs of Various Energy | ||||||||||||
Conjuration (Creation) [Acid] [Cold] [Electricity] [Fire] [Force] [Sonic] [Negative] | 1 standard action | ATB | ||||||||||
None - No | Sor/Wiz 6, Wmg 6 | V, S | ||||||||||
Instant | Close | General | ||||||||||
Effect: 7 orbs of energy. | ||||||||||||
7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy. |
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You create 7 orbs of energy, one for each of the primary energies, a force orb, and a negative energy orb. You may deal 1d6 damage per caster level (max 20d6) divided any way you want amoung the seven orbs, with no orb having more than 1 die of damage more than any other die. Thus an 11th level wizard could do 2d6 damage with each Acid, Cold, Fire, and Electricity and 1d6 with each negative energy, sonic, and force. None of his orbs could have 3d6 until 15th level. If the negative energy orb is directed at an undead or other creature powered by negative energy, it is healed instead of damaged. |
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Resonating Bolt | ||||||||||||
Complete Arcane | ||||||||||||
Brd 4, Sor/Wiz 3 | ||||||||||||
General | ||||||||||||
60 ft. line deals 1d4/level (max 10d4) sonic damage. |
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Resounding Voice | ||||||||||||
HoB | ||||||||||||
Arc 2, Brd 2, Clr 2 | ||||||||||||
General | ||||||||||||
Target's voice carries 100-ft./level. |
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Roar of the Waves | ||||||||||||
Stormwrack | ||||||||||||
Brd 3 | ||||||||||||
General | ||||||||||||
Make one target/2 levels deafened and shaken. |
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Scyllan Scream | ||||||||||||
Dragon 334 | ||||||||||||
Brd 5 | ||||||||||||
General | ||||||||||||
Scream panics or shakes those who hear it. |
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Shatter | ||||||||||||
Evocation [Sonic] | 1 standard action | SRD | ||||||||||
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) | Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 | V, S, M/DF | ||||||||||
Instant | Close | General | ||||||||||
Target or Area: 5-ft.-radius spread; or one solid object or one crystalline creature | ||||||||||||
Sonic vibration damages objects or crystalline creatures. |
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Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage. |
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Shatterfloor | ||||||||||||
Magic of Faerun | ||||||||||||
Sor/Wiz 3 | ||||||||||||
General | ||||||||||||
Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
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Shout | ||||||||||||
Evocation [Sonic] | 1 standard action | SRD | ||||||||||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 4, Duskblade 4, KotC 3, Sin-W 4, Sor/Wiz 4, Wmg 4, Wuj 4 | V | ||||||||||
Instant | 30 ft. | General | ||||||||||
Area: Cone-shaped burst | ||||||||||||
Deafens all within cone and deals 5d6 sonic damage. |
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You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. A shout spell cannot penetrate a silence spell. |
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Greater Shout | ||||||||||||
Evocation [Sonic] | 1 standard action | SRD | ||||||||||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 | V, S, F | ||||||||||
Instant | 60 ft. | General | ||||||||||
Area: Cone-shaped burst | ||||||||||||
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
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You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is stunned for 1 round and deafened for 4d6 rounds and takes 10d6 points of sonic damage. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 20d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. |
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Shrieking Blast | ||||||||||||
HoB | ||||||||||||
Sor/Wiz 5 | ||||||||||||
General | ||||||||||||
40-ft.-radius burst deafens and deals 8d6 sonic damage. |
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Silent Sound | ||||||||||||
BoEM | ||||||||||||
Brd 1, Sor/Wiz 1 | ||||||||||||
General | ||||||||||||
Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
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Song of Discord | ||||||||||||
Enchantment (Compulsion) [Mind-Affecting] [Sonic] | 1 standard action | SRD | ||||||||||
Will negates - Yes | Brd 5, Hatred 4, Passion 7, Sin-W 6 | V, S | ||||||||||
1 round/level | Medium | General | ||||||||||
Area: Creatures within a 20-ft.-radius spread | ||||||||||||
Forces targets to attack each other. |
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This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round. (Roll to determine each creatures behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round. Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious. |
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Sonic Blast | ||||||||||||
Spellbook Archive | ||||||||||||
Sor/Wiz 3 | ||||||||||||
General | ||||||||||||
Deal 1d6/level damage (max 10d6) to each creature in the area. |
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Sonic Ray | ||||||||||||
Evocation [Sonic] | 1 standard action | seankreynolds.com | ||||||||||
None - Yes | Sor/Wiz 0 | V, S | ||||||||||
Instant | Close | General | ||||||||||
Effect: Ray of sound | ||||||||||||
Ray deals 1d3 sonic damage. |
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You cause an invisible ray of sound to strike the target, requiring a successful ranged touch attack. The spell deals 1d3 sonic damage. |
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Sonic Rumble (F) | ||||||||||||
Magic of Faerun | ||||||||||||
Sor/Wiz 5 | ||||||||||||
General | ||||||||||||
Cone of sound deals damage or moves objects. |
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Sonic Slap | ||||||||||||
Evocation [Sonic] | 1 standard action | seankreynolds.com | ||||||||||
None - Yes | Sor/Wiz 0 | V, S | ||||||||||
Instant | Touch | General | ||||||||||
Target: Creature touched | ||||||||||||
Touch attack deals 1d6 sonic damage. |
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Your hand transmits sonic vibrations to the target, requiring a successful melee touch attack. The spell deals 1d6 sonic damage. |
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Sonic Snap | ||||||||||||
Magic of Faerun | ||||||||||||
Sor/Wiz 0 | ||||||||||||
General | ||||||||||||
Target takes 1 point of sonic damage and is deafened 1 round. |
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Sonic Weapon | ||||||||||||
Complete Adventurer | ||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||
5 minutes | ||||||||||||
Weapon touched deals +1d6 sonic damage with each hit. |
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Sonic Whip | ||||||||||||
SPC | ||||||||||||
Brd 2, Wuj 2 | ||||||||||||
General | ||||||||||||
Scares animals, normal whip in combat. |
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Sonorous Hum | ||||||||||||
SPC | ||||||||||||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||||||||||||
5 minutes | ||||||||||||
Removes need to concentrate to maintain next spell cast. |
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Sound Burst | ||||||||||||
Evocation [Sonic] | 1 standard action | SRD | ||||||||||
Fortitude partial - Yes | Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 | V, S, F/DF | ||||||||||
Instant | Close | General | ||||||||||
Area: 10-ft.-radius spread | ||||||||||||
Deals 1d8 sonic damage to subjects; may stun them. |
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You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. Creatures that cannot hear are not stunned but are still damaged. |
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Sound Lance | ||||||||||||
SPC | ||||||||||||
Arc 4, Clr 4, Sor/Wiz 3 | ||||||||||||
General | ||||||||||||
Sonic energy deals 1d8/level damage. |
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Stone Shatter | ||||||||||||
Magic of Faerun | ||||||||||||
Brd 4 | ||||||||||||
General | ||||||||||||
Shatter a stone object or creature. |
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Stunning Screech | ||||||||||||
Book of Vile Darkness | ||||||||||||
Brd 3, Dem 2 | ||||||||||||
General | ||||||||||||
All within 30 ft. are stunned for 1 round. |
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Sympathetic Vibration | ||||||||||||
Evocation [Sonic] | 10 minutes | SRD | ||||||||||
None; see text - Yes | Brd 6 | V, S, F | ||||||||||
Up to 1 round/level | Touch | 12 hours | ||||||||||
Target: One freestanding structure | ||||||||||||
Deals 2d10 damage/round to freestanding structure. |
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By attuning yourself to a freestanding structure such you can create a damaging vibration within it. Once it begins, the vibration deals 2d10 points of damage per round to the target structure. (Hardness has no effect on the spell's damage.) You can choose at the time of casting to limit the duration of the spell; otherwise it lasts for 1 round/level. If the spell is cast upon a target that is not freestanding the surrounding stone dissipates the effect and no damage occurs. Sympathetic vibration cannot affect creatures (including constructs). Since a structure is an unattended object, it gets no saving throw to resist the effect. |
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Thunderous Roar | ||||||||||||
SPC | ||||||||||||
Arc 3, Drd 3 | ||||||||||||
General | ||||||||||||
Roar deals 1d6 sonic damage/2 levels, deafens. |
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Wail of Doom | ||||||||||||
Complete Adventurer | ||||||||||||
Brd 5 | ||||||||||||
General | ||||||||||||
Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken. |
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Wail of the Banshee | ||||||||||||
Necromancy [Sonic] [Death] [Ectomancy] | 1 standard action | SRD | ||||||||||
Fortitude negates - Yes | Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 | V | ||||||||||
Instant | Close | General | ||||||||||
Area: One living creature/level within a 40-ft.-radius spread | ||||||||||||
Kills one creature/level. |
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You emit a terrible scream that kills creatures that hear it (except for yourself). Creatures closest to the point of origin are affected first. |
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War Cry | ||||||||||||
Complete Adventurer | ||||||||||||
Brd 4 | ||||||||||||
General | ||||||||||||
Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
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Warning Shout | ||||||||||||
Magic of Faerun | ||||||||||||
Arc 1, Pal 1 | ||||||||||||
General | ||||||||||||
All living creatures within half a mile hear your shout. |
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Word of Balance | ||||||||||||
SPC | ||||||||||||
Arc 7, Balance 7, Drd 7 | ||||||||||||
General | ||||||||||||
Kills, paralyzes, weakens, or nauseates nonneutral creatures. |
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Word of Chaos | ||||||||||||
Evocation [Chaotic] [Sonic] | 1 standard action | SRD | ||||||||||
None or Will negates; see text - Yes | Arc 7, Chaos 7, Clr 7, Drow 7 | V | ||||||||||
Instant | 40 ft. | General | ||||||||||
Area: Nonchaotic creatures in a 40-ft.- radius spread centered on you | ||||||||||||
Kills, confuses, stuns, or deafens nonchaotic subjects. |
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Any nonchaotic creature within the area who hears the word of chaos suffers the following ill effects.
The effects are cumulative and concurrent. No saving throw is allowed against these effects. Deafened: The creature is deafened for 1d4 rounds. Stunned: The creature is stunned for 1 round. Confused: The creature is confused, as by the confusion spell, for 1d10 minutes. This is a mind-affecting enchantment effect. Killed: Living creatures die. Undead creatures are destroyed. Furthermore, if you are on your home plane when you cast this spell, nonchaotic extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the word of chaos. The banishment effect allows a Will save (at a 4 penalty) to negate. Creatures whose HD exceed your caster level are unaffected by word of chaos. |
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Wounding Whispers | ||||||||||||
Magic of Faerun | ||||||||||||
Brd 3 | ||||||||||||
General | ||||||||||||
Sonic aura damages foes that strike you. |