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School | Casting Time | Source Book | ||||||||||||||||||||||||||||||
Save - Res | Level | Comps | ||||||||||||||||||||||||||||||
Dur | Range | Recharge | ||||||||||||||||||||||||||||||
Effect | ||||||||||||||||||||||||||||||||
Expensive Focus | ||||||||||||||||||||||||||||||||
Expensive Material | ||||||||||||||||||||||||||||||||
XP Cost | ||||||||||||||||||||||||||||||||
Description | ||||||||||||||||||||||||||||||||
Full Description | ||||||||||||||||||||||||||||||||
Align Fang | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 2, Drd 2, Rgr 2 | ||||||||||||||||||||||||||||||||
5 minutes | ||||||||||||||||||||||||||||||||
Natural weapon becomes good, evil, lawful, or chaotic. |
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Mass Align Fang | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 3, Drd 3, Rgr 3 | ||||||||||||||||||||||||||||||||
30 minutes | ||||||||||||||||||||||||||||||||
This spell functions like align fang, except that it affects multiple allies at a distance. |
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Align Weapon | ||||||||||||||||||||||||||||||||
Transmutation [Varies] | 1 standard action | SRD | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - Yes (harmless, object) | Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 | V, S, DF | ||||||||||||||||||||||||||||||
1 min./level | Touch | 5 minutes | ||||||||||||||||||||||||||||||
Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting) | ||||||||||||||||||||||||||||||||
Weapon becomes good, evil, lawful, or chaotic. |
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Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment. You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively. |
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Mass Align Weapon | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 3, Clr 3 | ||||||||||||||||||||||||||||||||
30 minutes | ||||||||||||||||||||||||||||||||
Allies' weapons become good, evil, lawful, or chaotic. |
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Breath Weapon Admixture | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 9 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Your breath weapon also deals a second type of damage. |
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Breath Weapon Substitution | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Your breath weapon deals a different kind of damage than normal. |
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Burning Blood | ||||||||||||||||||||||||||||||||
Draconomicon | ||||||||||||||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||||||||||||||
6 hours | ||||||||||||||||||||||||||||||||
Your blood deals energy damage to nearby creatures when you are struck. |
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Dragon Breath | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 5, Clr 5, Shu 5, Sor/Wiz 4 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
You choose a dragon type and mimic its breath weapon. |
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Elemental Body | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 7 | ||||||||||||||||||||||||||||||||
6 hours | ||||||||||||||||||||||||||||||||
You take on the qualities of a type of elemental. |
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Energized Shield | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 3, Clr 3, Pal 2 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Shield provides user resistance 10, shield bash deals +2d6 damage. |
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Lesser Energized Shield | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 2, Clr 2, Pal 1 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Shield provides user resistance 5, shield bash deals +1d6 damage. |
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Energy Vortex | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 3, Clr 3, Drd 3, Shu 5 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Burst of energy centered on you damages nearby creatures. |
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Hand of Divinity | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 2, Blk 2, Clr 2, Pal 2 | ||||||||||||||||||||||||||||||||
30 minutes | ||||||||||||||||||||||||||||||||
Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
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Hand of the Faithful | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 4, Clr 4, Pal 4 | ||||||||||||||||||||||||||||||||
4 hours | ||||||||||||||||||||||||||||||||
Immobile zone of warding stuns those of different patrons. |
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Planar Ally (XP) | ||||||||||||||||||||||||||||||||
Conjuration (Calling) [Varies] | 10 minutes | SRD | ||||||||||||||||||||||||||||||
None - No | APeace 6, Arc 6, Clr 6, DrgBlw 6, Exalted Arcanist 6, Hth 6, Summoner 6 | V, S, DF, XP | ||||||||||||||||||||||||||||||
Instant | Close | 24 hours | ||||||||||||||||||||||||||||||
Effect: One or two called elementals or outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear | ||||||||||||||||||||||||||||||||
XP Cost: 250 XP. | ||||||||||||||||||||||||||||||||
As lesser planar ally, but up to 12 HD. |
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By casting this spell, you request your deity to send you an elemental or outsider (of 12 HD or less) of the deitys choice or two creatures of the same kind whose Hit Dice total no more than 12. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creatures name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway). You may ask the creatures to perform one task in exchange for a payment from you. Tasks might range from the simple to the complex. You must be able to communicate with the creatures called in order to bargain for their services. The creatures called require a payment for their services. This payment can take a variety of forms, from donating gold or magic items to an allied temple, to a gift given directly to the creature, to some other action on your part that matches the creatures' alignment and goals. Regardless, this payment must be made before the creatures agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives. A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to one day per caster level, requires a payment of 1,000 gp per HD. A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creatures' ethos, it may halve or even waive the payment. At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible). Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. |
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Greater Planar Ally (XP) | ||||||||||||||||||||||||||||||||
Conjuration (Calling) [Varies] | 10 minutes | SRD | ||||||||||||||||||||||||||||||
None - No | APeace 8, Arc 8, Clr 8, DrgBlw 8, Drow 8, Exalted Arcanist 8, Summoner 8 | V, S, DF, XP | ||||||||||||||||||||||||||||||
Instant | Close | 24 hours | ||||||||||||||||||||||||||||||
Effect: Up to three called elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear. | ||||||||||||||||||||||||||||||||
XP Cost: 500 XP | ||||||||||||||||||||||||||||||||
As lesser planar ally, but up to 18 HD. |
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By casting this spell, you request your deity to send you an elemental or outsider (of 18 HD or less) of the deitys choice or up to three creatures of the same kind whose Hit Dice total no more than 18. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creatures name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway). You may ask the creatures to perform one task in exchange for a payment from you. Tasks might range from the simple to the complex. You must be able to communicate with the creatures called in order to bargain for their services. The creatures called require a payment for their services. This payment can take a variety of forms, from donating gold or magic items to an allied temple, to a gift given directly to the creature, to some other action on your part that matches the creatures' alignment and goals. Regardless, this payment must be made before the creatures agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives. A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to one day per caster level, requires a payment of 1,000 gp per HD. A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creatures' ethos, it may halve or even waive the payment. At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible). Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. |
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Lesser Planar Ally (XP) | ||||||||||||||||||||||||||||||||
Conjuration (Calling) [Varies] | 10 minutes | SRD | ||||||||||||||||||||||||||||||
None - No | APeace 4, Arc 4, Celestial 4, Clr 4, DrgBlw 4, Exalted Arcanist 4, Hth 4, KotC 4, Sin-L 4, Summoner 4 | V, S, DF, XP | ||||||||||||||||||||||||||||||
Instant | Close | 24 hours | ||||||||||||||||||||||||||||||
Effect: One called elemental or outsider of 6 HD or less | ||||||||||||||||||||||||||||||||
XP Cost: 100 XP | ||||||||||||||||||||||||||||||||
Exchange services with a 6 HD extraplanar creature. |
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By casting this spell, you request your deity to send you an elemental or outsider (of 6 HD or less) of the deitys choice. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creature's name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway). You may ask the creature to perform one task in exchange for a payment from you. Tasks might range from the simple to the complex. You must be able to communicate with the creature called in order to bargain for its services. The creature called requires a payment for its services. This payment can take a variety of forms, from donating gold or magic items to an allied temple, to a gift given directly to the creature, to some other action on your part that matches the creature's alignment and goals. Regardless, this payment must be made before the creature agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives. A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to one day per caster level, requires a payment of 1,000 gp per HD. A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creature's ethos, it may halve or even waive the payment. At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible). Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. |
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Rainbow Beam (M) | ||||||||||||||||||||||||||||||||
Dragon 322 | ||||||||||||||||||||||||||||||||
Sor/Wiz 2 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Ray does a random type of damage. |
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Summon Monster I | ||||||||||||||||||||||||||||||||
Conjuration (Summoning) [Varies] | 1 round | SRD | ||||||||||||||||||||||||||||||
None - No | Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 | V, S, F/DF | ||||||||||||||||||||||||||||||
1 round/level (D) | Close | General | ||||||||||||||||||||||||||||||
Effect: One summoned creature | ||||||||||||||||||||||||||||||||
Calls extraplanar creature to fight for you. |
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This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. When you use a summoning spell to summon an
1) May be summoned only into an aquatic or watery environment. |
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Vipergout | ||||||||||||||||||||||||||||||||
PGtF | ||||||||||||||||||||||||||||||||
Scalykind 7, Sor/Wiz 7 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
You spit forth celestial or fiendish vipers that attack your foes. |