Index of Spells by Descriptor - Water

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Airy Water
    Stormwrack
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Anarchic Storm (M)
    SPC
  Arc 3, Clr 3  
    General

Chaotic-aligned rain falls in 20-ft. radius.

Animate Water
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Axiomatic Storm (M)
    SPC
  Arc 3, Clr 3, Pal 3  
    General

Lawful-aligned rain falls in 20-ft. radius.

Blackwater Taint
    Stormwrack
  Blackwater 6, Sor/Wiz 6  
    General

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Blackwater Tentacle
    Stormwrack
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Blood to Water
    SPC
  Arc 7, Clr 7  
    General

2d6 Constitution damage to subjects.

Cloud Chariot
    Complete Arcane
  Wuj 8  
    1 hour

Subjects fly at 600 miles an hour for 10 minutes.

Cloudburst
    SPC
  Arc 1, Drd 1  
    1 hour

Rain obscures vision, extinguishes fires, and hampers missiles.

Control Currents
    Stormwrack
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Water
Transmutation [Water] 1 standard action SRD
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Create Water
Conjuration (Creation) [Water] 1 standard action SRD
None - No Adp 0, APeace 0, Arc 0, Clr 0, Creation 1, Drd 0, Hlr 0, Pal 1, Shu 0 V, S
Instant Close 30 minutes

Creates 2 gallons/level of pure water.

Curse of Spilt Water
    Dragon 334
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transforms an enemy into water.

Dark Tide
    Stormwrack
  Blackwater 7  
    6 hours

Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.

Depthsurge
    Stormwrack
  Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8  
    General

Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.

Drown
    SPC
  Arc 6, Drd 6, Watery Death 6  
    General

Target immediately begins to drown.

Mass Drown
    SPC
  Arc 9, Drd 9, Watery Death 9  
    General

As drown, but affects multiple creatures.

Extract Water Elemental
    SPC
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Flashflood
    Sandstorm
  Arc 8, Clr 8, Drd 8  
    General

Wave of water smashes everything in its path and floods area.

Geyser
    Dragon 334
  Arc 3, Drd 3, Sor/Wiz 2  
    General

Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.

Holy Storm (M)
    SPC
  Arc 3, Clr 3, Pal 3  
    General

Good-aligned rain falls in 20-ft. radius.

Maelstrom
    SPC
  Arc 8, Blackwater 8, Drd 8, Ocean 8  
    General

Waterspout sucks in and damages creatures.

Mark of Water
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

Greater Mark of Water
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

Mudslide
    Stormwrack
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Landslide buries, mires creatures within a 40-ft. radius.

Nixie's Grace
    SPC
  Brd 6  
    General

You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom.

Pressure Sphere
    Stormwrack
  Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2  
    General

Water pressure deals 4d6 damage to submerged targets.

Raise From The Deep
    SPC
  Sor/Wiz 4  
    General

Creature or sunken ship made buoyant.

Red Tide
    Stormwrack
  Arc 8, Drd 8  
    General

Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure.

Rushing Waters
    Underdark
  Arc 5, Drd 5, Watery Death 4  
    General

Wave makes bull rush attack.

Shark Bolt
    Dragon 334
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Submerge Ship
    SPC
  Sor/Wiz 7  
    General

You control ship mentally while it travels underwater.

Swim
    Complete Arcane
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Mass Swim
    SPC
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Tidal Surge
    Complete Divine
  Arc 6, Drd 6, Ocean 5  
    General

Wave of water deals 1d8/two levels damage and bull rushes.

Tsunami
    SPC
  Arc 9, Drd 9  
    General

Massive wave deals 1d6 bludgeoning damage/level.

Unholy Storm (M)
    Planar Handbook
  Arc 3, Blk 4, Clr 3  
    General

Evil-aligned rain falls in 20-ft. radius.

Wake Trailing
    Stormwrack
  Arc 3, Drd 4, Rgr 3  
    24 hours

You can track a ship across the sea.

Wall of Water
    Sandstorm
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall impedes movement and can drown creatures.

Water to Acid
    Stormwrack
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Water Walk
Transmutation [Water] 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.

Wave Blessing
    Stormwrack
  Sor/Wiz 1  
    1 hour

Keeps one creature/level from sinking.