Index of Spells by Domain - Ocean

Deities: Aventernus (LG), Dark Six (Pantheon) (NE), Deep Sashelas (CG), Istishia (N), The Devourer (NE), Ulutiu (LN), Umberlee (CE), Valkur (CG), Whale Mother (LG)

Name: Ocean

Granted Power: You have the supernatural ability to breathe water as if uder the effect of water breathing spell for up to 10 rounds per cleric level. This effect occurs automatically as soon as it becomes applicable and lasts until the duration expires or the effect is no longer needed. This duration need not be consecutive--it can be used in increments as small as 1 round.

Name
Save - Res Level Comps
Dur Range Recharge
Description
Endure Elements
Will negates (harmless) - Yes (harmless) Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 V, S
1 day Touch 6 hours

Exist comfortably in hot or cold environments.

Sound Burst
Fortitude partial - Yes Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 V, S, F/DF
Instant Close General

Deals 1d8 sonic damage to subjects; may stun them.

Water Breathing
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Tidal Surge
  Arc 6, Drd 6, Ocean 5  
    General

Wave of water deals 1d8/two levels damage and bull rushes.

Wall of Ice
Reflex negates; see text - Yes Arc 5, Cold 5, Ocean 5, Shu 5, Sor/Wiz 4, Wuj 4 V, S, M/DF
1 min./level Medium General

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Freezing Sphere
Reflex half; see text - Yes Ocean 6, Sor/Wiz 6, Wmg 6 V, S, F
Instant or 1 round/level; see text Long General

Freezes water or deals cold damage.

Waterspout
  Arc 7, Drd 7, Ocean 7  
    General

Creates waterspout that moves, damages creatures, sucks creatures upward.

Maelstrom
  Arc 8, Blackwater 8, Drd 8, Ocean 8  
    General

Waterspout sucks in and damages creatures.

Elemental Swarm
None - No Air 9, Arc 9, Drd 9, Dwarf 9, Earth 9, Fire 9, Ocean 9, Shu 9, Water 9, Wmg 9 V, S
10 min./level (D) Medium 1 hour

Summons multiple elementals.