Index of Spells by Domain - SaveLife

Deities: Andrew (CN), IMarvinTPA (NG)

Name: Save Life

Granted Power: Once per day, you can grant 1d6 temporary hit points +1 per cleric level to a creature you touch. These temporary hit points last for a maximum of 1 hour/level.

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Lesser Vigor
    Complete Divine
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

Lesser Restoration
Conjuration (Healing) 3 rounds SRD
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 1, Clr 2, Drd 2, Hlr 2, HotD 2, Life 2, Pal 1, Renewal 2, SaveLife 2, Shu 2 V, S
Instant Touch General
Target: Creature touched

Dispels magical ability penalty or repairs 1d4 ability damage.

Lesser restoration dispels any magical effects reducing one of the subjects ability scores or cures 1d4 points of temporary ability damage to one of the subjects ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

Refreshment
    Book of Exalted Deeds
  APeace 3, Arc 3, Brd 3, Clr 3, EmBarachiel 3, Endurance 3, SaveLife 3, Vassal of Bahamut 3  
    General

Cures creatures of all nonlethal damage.

Revivify (M)
    Miniatures
  Arc 5, Clr 5, Hlr 5, SaveLife 4  
    General

Restore recently dead to life with no level loss.

Raise Dead (M)
Conjuration (Healing) [Ectomancy] 1 minute SRD
None; see text - Yes (harmless) Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 V, S, M, DF
Instant Touch General
Target: Dead creature touched
Materials: Diamonds worth a total of least 5,000 gp.

Restores life to subject who died as long as one day/level ago.

You restore life to a deceased creature. You can raise a creature that has been dead for no longer than one day per caster level. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can't be raised). This level/HD loss or Constitution loss cannot be repaired by any means. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spells for losing a level. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell, in addition to losing spell slots for losing a level.

A raised creature has a number of hit points equal to its current Hit Dice. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature's equipment or possessions are affected in any way by this spell.

A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell. Constructs, elementals, outsiders, and undead creatures can't be raised. The spell cannot bring back a creature that has died of old age.

Rapid Resurrection (M)
Conjuration (Healing) [Ectomancy] 1 standard action Drew
None; see text - No Arc 6, Clr 6, Hlr 6, SaveLife 6, Shu 6 V, S, M, DF
Instant Touch General
Target: Dead creature touched.
Materials: Diamond dust worth a total of least 10,000 gp.

Restores a person to life who died within the last 2 rounds and damages caster.

You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 2 full rounds. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. The caster takes 1d6 non-lethal damage per Hit Die of the target (before the target loses the level from being raised.)

Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can't be raised). This level/HD loss or Constitution loss cannot be repaired by any means. Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells.

The condition of the remains is not a factor. So long as some small portion of the creatures body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creatures body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.)

You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can't be resurrected.

Resurrection (M)
Conjuration (Healing) [Ectomancy] 10 minutes SRD
None; see text - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 7, SaveLife 7, Shu 7 V, S, M, DF
Instant Touch General
Target: Dead creature touched
Materials: A sprinkle of holy water and diamonds worth a total of at least 10,000 gp.

Fully restore dead subject.

You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 10 years per caster level. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can't be raised). This level/HD loss or Constitution loss cannot be repaired by any means. Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells.

The condition of the remains is not a factor. So long as some small portion of the creatures body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creatures body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.)

You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can't be resurrected.

Fortunate Fate
    SPC
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

True Resurrection (M)
Conjuration (Healing) [Ectomancy] 10 minutes SRD
None; see text - Yes (harmless) APeace 9, Arc 9, Clr 9, Hlr 9, SaveLife 9, Shu 9 V, S, M, DF
Instant Touch General
Target: Dead creature
Materials: A sprinkle of holy water and diamonds worth a total of at least 25,000 gp.

As resurrection, plus remains aren't needed.

You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 10 years per caster level. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells.

This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceaseds time and place of birth or death is the most common method).

You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals or outsiders, but it can't resurrect constructs or undead creatures.

Even true resurrection can't restore to life a creature who has died of old age.