Pages: | 63 of 100 |
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Description | This spellbook was aquired by Llenol as treasure from Faythin. Faythin was a Mystic Theurge for an evil dragon organization. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
Flare | Ev | F- | Y | ! | 1a | C | G | |
Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
Message | T | N | N | 10m/l | 1a | M | G | Whispered conversation at distance. |
Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Touch of Fatigue | N | F- | Y | 1r/l | 1a | T | G | Touch attack fatigues target. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
True Strike | D | N | N | x | 1a | P | 5m | +20 on your next attack roll made before the end of the next round. |
Unseen Servant | C | N | N | 1h/l | 1a | C | 6h | Invisible force obeys your commands. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
Mirror Image | I | N | N | 1m/l* | 1a | P | 30m | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Displacement | I | W- | Y | 1r/l* | 1a | T | G | Attacks miss subject 50%. |
Lightning Bolt | Ev | R½ | Y | ! | 1a | 120f | G | Deal 1d6/level (max 10d6) electricity damage. |
Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Black Tentacles | C | N | N | 1r/l* | 1a | M | G | Tentacles grapple all within 15 ft. spread. |
Ice Storm | Ev | N | Y | 1r | 1a | L | G | Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across. |
Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | Mimics conjuring below 4th level, but only 20% real. |