Index of Spells by Book - Perry Mason's Initial spellbook

Perry Mason's Initial spellbook

Pages:41 of 100
Description 

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Caltrops C N N 1r/l 1a C G

Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Launch Bolt (M) T N N ! 1a T G

Launches a crossbow bolt up to 800 feet.

Launch Item T N N ! 1a T G

Hurls fine item up to long range.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Tongue of Angels T+ N N 1r/l 1a P G

You can speak Celestial.

Tongue of Fiends T- N N 1r/l 1a P G

You can speak Infernal.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Ice Dagger Ev N Y ! 1a C G

Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Ray of Flame Ev N Y ! 1a C G

Ray deals 1d6 points +1 point/two levels fire damage.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Command Undead N W- Y 1d/l 1a C 1h

Undead creature obeys your commands.

Flaming Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of 2d6 fire damage, lasts 1 round/level.

Ice Knife C F~|R½ Y ! 1a L G

Ranged attack, 1d8 points of cold damage + 2 points Dex damage.

Malevolent Miasma C F- N ! 1a C G

Cloud of fog deals 1d4 nonlethal damage/level (max 5d4).