Index of Spells by Book - Deruwyn's Book of Youth

Deruwyn's Book of Youth

Pages:100 of 100
DescriptionDeruwyn's first spellbook.

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Electric Jolt Ev N Y ! 1a C G

Ray deals 1d3 electricity damage.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Silent Portal I W- Y 1h/l* 1a C 6h

Negates sound from door or window.

Sonic Snap Ev W~ Y ! 1a C G

Target takes 1 point of sonic damage and is deafened 1 round.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Negative Energy Ray N Y ! 1a C G

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Command Undead N W- Y 1d/l 1a C 1h

Undead creature obeys your commands.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs.

Whispering Wind T N N <=1h/l# 1a 1m/l 30m

Sends a short message 1 mile/level.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Magic Circle against Law A? W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Tiny Hut Ev N N 2h/l* 1a 20f 12h

Creates shelter for ten creatures.