Index of Spells by Class - Clr

Cleric

Cleric Spells

0-Level Cleric Spells

Abjur
Conj
Div
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Detect Poison: Detects poison in one creature or object.
  • Guidance: +1 on one attack roll, saving throw, or skill check.
  • Read Magic: Read scrolls and spellbooks.
Evoc
  • Candlelight: Cast a 5-foot radius light from the point touched.
  • Light: Object shines like a torch.
Illu
Necr
Tran

1st-Level Cleric Spells

Abjur
  • Burial BlessingMXP: Prevents a corpse from rising as undead.
  • Cloak of Shade: Touched creature gains protection from heat and sun.
  • Conviction: Subject gains +2 or higher save bonus.
  • Dispel Ward: As dispel magic, but affects only wards.
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Entropic Shield: Ranged attacks against you have 20% miss chance.
  • Hide from Undead: Undead can't perceive one subject/level.
  • Ironguts: Target gains +5 bonus on saving throws against poison*.
  • Nightshield: You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.
  • Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
  • Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
  • Resurgence: You grant subject a second chance at a saving throw.
  • Rosemantle: Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.
  • Sanctuary: Opponents cant attack you, and you can't attack.
  • Segojan's Armor: You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.
  • Shield of Faith: Aura grants +2 or higher deflection bonus.
  • Suspend Disease: Keeps disease from harming creature for 24 hours.
Conj
Div
Ench
  • Bane: Enemies take -1 on attack rolls and saves against fear.
  • Bless: Allies gain +1 on attack rolls and saves against fear.
  • Command: One subject obeys selected command for 1 round.
  • Drug Resistance: Subject is immune to addiction.
  • Guilt: A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.
  • Heartache: Subject helpless for 1 round.
  • Incite: Subject can't ready actions or delay.
  • Inhibit: Subject delays until next round.
  • Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.
  • Sacrificial Skill: Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
  • Sign: Your initiative check result improves, and you know enemies' initiative check results.
  • Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
  • Stupor: One helpless subject is put in a state that allows him to be moved but take no other actions.
  • Vision of Heaven: Evil creature is dazed for 1 round.
Evoc
Illu
Necr
Tran

2nd-Level Cleric Spells

Abjur
Conj
Div
Ench
  • Addiction: Subject becomes addicted to a drug.
  • Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Divine Protection: Allies gain a +1 morale bonus to their Armor Class and on saving throws.
  • Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Lastai's Caress: Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.
  • Sap Strength: Subject becomes exhausted.
  • Stay the Hand: Change subject creature's attitude to helpful for 1 round.
  • Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
  • Zone of Truth: Subjects within range cannot lie.
Evoc
  • Alicorn Lance: Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.
  • ConsecrateM: Fills area with positive energy, making undead weaker.
  • Darkness: 20-ft. radius of supernatural shadow.
  • DesecrateM: Fills area with negative energy, making undead stronger.
  • Frost Breath: Icy breath deals 1d4 damage/2 levels.
  • Hand of Divinity: Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.
  • Knife Spray: Cone of droplets, 1d6 and +1/level damage (max +5).
  • Light of Mercuria: You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.
  • Local Tremor: Light tremor shakes in a 30-ft. line.
  • Shatter: Sonic vibration damages objects or crystalline creatures.
  • Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
  • Spiritual Weapon: Magic weapon attacks on its own.
  • Sun Bolt: Ray deals 2d6 damage, more against undead, and might blind target.
  • Veil of Shadow: Darkness grants you concealment.
  • Vile Darkbolt: Deals 1d8 damage/2 levels and stuns 1 round.
Illu
Necr
Tran
Univ

3rd-Level Cleric Spells

Abjur
Conj
Div
Ench
  • Awaken Sin: Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).
  • Heart's Ease: Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.
  • Hesitate: Force subject to lose actions.
  • Insignia of Blessing: Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.
  • Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.
  • Masochism: For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
  • Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
  • Sadism: For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
Evoc
Illu
Necr
Tran

4th-Level Cleric Spells

Abjur
Conj
Div
Ench
  • Confound : Gain a on attack rolls against subject and impose a penalty on its attack rolls against you
  • Sword of Conscience: Evil creature confesses crimes, takes Wisdom damage.
Evoc
Illu
  • Skull of Secrets: Intangible skull stores message and can be triggered to breathe fire.
Necr
Tran
Univ

5th-Level Cleric Spells

Abjur
Conj
Div
Ench
Evoc
  • Blistering Radiance: Dazzles sighted creatures and causes 2d6 fire damage/round.
  • Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
  • Crown of Flame: Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.
  • Dancing Web: 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).
  • Dawn Shroud: In addition to acting as a daylight* spell, the light is harmful to oozes and undead.
  • Dragon Breath: You choose a dragon type and mimic its breath weapon.
  • Flame Strike: Smite foes with divine fire (1d6/level damage).
  • Flaywind Burst: Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.
  • HallowM: Designates location as holy.
  • Parboil: Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures.
  • Spiritual Cavalry: Horsemen of force attack enemies.
  • Stalwart PactXP: You gain combat bonuses automatically when reduced to half hit points or lower.
  • UnhallowM: Designates location as unholy.
Illu
Necr
Tran

6th-Level Cleric Spells

Abjur
Conj
Div
  • Find the Path: Shows most direct way to a location.
  • Glimpse Of The Prophecy: Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.
Ench
Evoc
Necr
Tran

7th-Level Cleric Spells

Abjur
Conj
Div
Ench
Evoc
Necr
Tran

8th-Level Cleric Spells

Abjur
Conj
Div
Ench
Evoc
  • Earthquake: Intense tremor shakes 5-ft./level radius.
  • Fire Storm: Deals 1d6/level fire damage.
  • Illusion Purge: Dispels illusions within 5 ft./level.
  • Lion's Roar: Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies.
Illu
  • Dream ImageXP: Create a shadow copy of yourself to interact with the area.
Necr
Tran

9th-Level Cleric Spells

Abjur
Conj
Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.
  • End to Strife: Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).
  • Spread of Savagery: Creatures within 10 ft./level become hostile and savage.
Evoc
  • Implosion: Kills one creature/round.
  • MiracleXP: Requests a deity's intercession.
  • Were-Doom: 1d4 creatures infected with lycanthropy.
Necr
Tran