Index of Feats by Sources - CS

Complete Scoundrel

Name Prerequisites Benefit
Advantageous Avoidance Character level 3rd, any luck feat.  
Ascetic Stalker Ki power, ki strike (magic).  
Better Lucky Than Good Character level 6th, any two luck feats.  
Chant of the Long Road Bardic music, Perform 6 ranks.  
Chord Of Distraction Bardic music, Perform 9 ranks.  
Concussion Attack Sneak attack +3d6.  
Cool Head Any two mental skill tricks.  
Daredevil Athlete    
Daring Outlaw Grace +1, sneak attack +2d6.  
Daring Warrior Weapon Specialization, grace +1.  
Deadly Defense    
Deafening Strike Sneak attack +4d6.  
Disemboweling Strike Sneak attack +5d6, Weapon Focus (any slashing weapon).  
Dumb Luck Character level 6th, any two luck feats.  
Eldritch Erosion Sneak attack +4d6, Knowledge (arcana) 1 rank.  
Enduring Ki Ki power.  
Epic Of The Lost King Bardic music, Perform 6 ranks.  
Expanded Ki Pool Ki power.  
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).

Familiar Alignment Arcane Spellcaster Level Base Attack Bonus
Shocker lizard Neutral 5th +0
Stirge Neutral 5th +0
Formian worker Lawful neutral 7th +0
Imp Lawful evil 7th +0
Pseudodragon Neutral good 7th +0
Quasit Chaotic evil 7th +0
Complete Scoundrel:
Monstrous centipede, SmallNeutral 2nd+0
BadgerNeutral 3rd+0
Monstrous scorpion, SmallNeutral 3rd+0
Viper, MediumNeutral 3rd+0
Monstrous spider, SmallNeutral 4th+0
Vargouille (no kiss Su ability)Neutral Evil6th+0
Mephit, anyNeutral 7th+0
Complete Warrior:
KrensharNeutral 3rd+3
WorgNeutral Evil 3rd+3
Blink DogLawful Good 5th+5
Hell HoundLawful Evil 5th+5
HippogriffNeutral 7th+7
HowlerChaotic Evil 7th+7
Winter WolfNeutral Evil 7th+7
Player's Guide to Faerun:
DeathfangNeutral Evil 9th+0
Flying snakeNeutral 3rd+0
spitting crawler lizardNeutral 3rd+0
LynxNeutral 3rd+0
OsquipNeutral Evil 5th+0
TressymNeutral Good 5th+0

Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate). The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master's alignment the only possible categorization. For instance, improved familiars could be assigned by the master's creature type or subtype, as shown below.

Familiar Type/Subtype Arcane Spellcaster Level
Celestial hawk 1 Good 3rd
Fiendish Tiny viper snake 2 Evil 3rd
Air elemental, Small Air 5th
Earth elemental, Small Earth 5th
Fire elemental, Small Fire 5th
Shocker lizard Electricity 5th
Water elemental, Small Water 5th
Homunculus 3 Undead 7th
Ice mephit Cold 7th
Fire Bat (Monster Manual 2) Fire 15th
1 Or other celestial animal from the standard familiar list.
2 Or other fiendish animal from the standard familiar list.
3 The master must first create the homunculus, substituting ichor or another part of the master's body for blood if necessary.
 
Fortuitous Strike Character level 6th, any luck feat.  
Freerunner Any two movement skill tricks.  
Good Karma Character level 3rd.  
Head Shot Sneak attack +6d6, Weapon Focus (any bludgeoning weapon).  
Healer's Luck    
Impeding Attack Sneak attack +4d6.  
Lucky Break    
Lucky Catch    
Lucky Fingers    
Lucky Start    
Magical Fortune Caster level 3rd, any luck feat.  
Make Your Own Luck Character level 6th, any luck feat.  
Martial Stalker Proficiency with all martial weapons, ki power.  
Master Spellthief Ability to cast 2nd-level arcane spells, steal spell.  
Merciful Strike Sneak attack +2d6.  
Mind Drain Power point reserve, sneak attack +2d6.  
Miser's Fortune    
Persistent Attacker Sneak attack +5d6.  
Poison Expert Craft (poisonmaking) 4 ranks, poison use.  
Poison Master Poison Expert, Craft (poisonmaking) 8 ranks, poison use.  
Psithief Manifester level 1st, steal spell.  
Psychic Luck Manifester level 3rd, any luck feat.  
Savvy Rogue Rogue level 10th.  
Improved Skirmish Skirmish +2d6/+1 AC.  
Sly Fortune    
Sound Of Silence Bardic music, Perform 9 ranks.  
Sure Hand Any two manipulation skill tricks.  
Survivor's Luck Character level 9th, any luck feat.  
Sweet Talker Any two interaction skill tricks.  
Swift Ambusher Skirmish +1d6/+1 AC, sneak attack +1d6.  
Swift Hunter Favored enemy, skirmish +1d6/+1 AC.  
Tempting Fate Character level 6th, any luck feat.  
Third Time's The Charm Character level 3rd, any luck feat, access to the Luck domain.  
Throat Punch Improved Unarmed Strike, sneak attack +3d6.  
Unbelievable Luck Any luck feat.  
Victor's Luck    
Warning Shout Bardic music, Perform 9 ranks, evasion.