Index of Spells by Sources - OA

Complete Arcane

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Accuracy
    Complete Arcane
  Wmg 1, Wuj 1  
    1 hour

Doubles ranged weapon's range increments.

 
Aiming at the Target
    SPC
  Sor/Wiz 2, Wuj 2  
    General

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

 
Animate Fire
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

 
Animate Water
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

 
Animate Wood
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

 
Apparition
    Complete Arcane
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

 
Backbiter (F)
    SPC
  HB 1, Sor/Wiz 1, Wuj 1  
    General

Cause two handed or reach weapon to strike is wielder.

 
Body Outside Body
    Complete Arcane
  Wuj 7  
    General

Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.

 
Castigate
    SPC
  Arc 4, Clr 4, Pal 4, Purification 4  
    General

Verbal rebuke damages those whose alignment differs from yours.

 
Cloud Chariot
    Complete Arcane
  Wuj 8  
    1 hour

Subjects fly at 600 miles an hour for 10 minutes.

 
Cobra's Breath
    Complete Arcane
  Wuj 1  
    General

Cone of Poison deals 1d3 Con damage once.

 
Commune with Greater Spirit (M) (XP)
    Complete Arcane
  Wuj 7  
    General

As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level.

 
Commune with Lesser Spirit (M)
    Complete Arcane
  Wuj 3  
    General

Ask questions to a local spirit about local events.

 
Creeping Darkness
    Complete Arcane
  Wuj 4  
    General

Create a mobile darkness and silence effect.

 
Dance of the Unicorn
    SPC
  Arc 5, Drd 5, Purification 5  
    5 minutes

Purifying mist washes the air clean of smoke, dust, and poisons.

 
Dancing Blade
    Complete Arcane
  Wuj 4  
    General

Sword fights with an ally and prevents flanking.

 
Decapitating Scarf
    Complete Arcane
  Wuj 7  
    General

Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.

 
Discern Shapechanger (M)
    SPC
  Sor/Wiz 2, Wuj 2  
    General

See creatures as they really are or know they can shapechange.

 
Dream Sight
    SPC
  Dream 6  
    30 minutes

Your spirit can hear and see at distance for 1 min./level.

 
Earthbolt
    Complete Arcane
  Wuj 3  
    General

Deal 1d6 damage/level (max 10d6) on an earth bound line.

 
Elemental Burst
    Complete Arcane
  Wuj 1  
    General

Deal elemental damage in a burst.

 
Elemental Ward
    Complete Arcane
  Wuj 4  
    General

Drive Wu Jen type elementals away from you.

 
Entangling Scarf
    Complete Arcane
  Wuj 2  
    General

A scarf entangles foe.

 
Fiery Eyes
    Complete Arcane
  Wuj 1  
    General

Laser eyes cause fires after focusing for a full round action.

 
Finding the Center
    Complete Arcane
  Wuj 8  
    General

You do not have to concentrate on a previous spell to maintain concentration on it.

 
Fire Breath
    Complete Arcane
  Wuj 5  
    General

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

 
Fire Shuriken (M)
    SPC
  Asn 2, Wuj 2  
    General

Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

 
Fire Wings (F)
    SPC
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

 
Fires of Purity
    SPC
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  
    General

Target bursts into magical flame, becoming a dangerous weapon.

 
Force Shapechange
    RE
  Truth 6  
    General

Forces shapechangers into natural form.

 
Ghost Light
    Complete Arcane
  Wuj 1  
    General

An eerie green torch light causes creatures to become shaken.

 
Giant Size
    Complete Arcane
  Wuj 7  
    General

You may grow up to Huge, Gargantuan, or Colossal size.

 
Hail of Stone (M)
    SPC
  Sor/Wiz 1, Wmg 1, Wuj 1  
    General

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

 
Heart Ripper
    SPC
  Asn 4, Wuj 4  
    General

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

 
Ice Blast
    Complete Arcane
  Wuj 2  
    General

Deal 1d6/2 levels (max 10d6) cold damage in a cone.

 
Ice Knife
    SPC
  Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2  
    General

Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

 
Internal Fire
    Complete Arcane
  Wuj 9  
    General

Subject dies or takes 6d6 +1 (max +20) fire damage.

 
Iron Scarf
    Complete Arcane
  Wuj 1  
    General

Scarf deals 1d8 +1 (max +5) damage to target.

 
Kiss of the Toad
    Complete Arcane
  Wuj 2  
    General

Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.

 
Magnetism
    Complete Arcane
  Wuj 3  
    General

Pull a steel item to you each round.

 
Melt
    Complete Arcane
  Wuj 1  
    General

Deal 2/level (max 10) damage to cold subtype creature.

 
Metal Skin
    Complete Arcane
  Wuj 5  
    30 minutes

Subject gains +8 natural armor bonus and a -2 Dex penalty.

 
Minute Form
    Complete Arcane
  Wuj 8  
    General

Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.

 
Pain
    Complete Arcane
  Wuj 4  
    General

The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.

 
Poison Needles
    Complete Arcane
  Wuj 4  
    General

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

 
Protection from Charm
    Complete Arcane
  Wuj 2  
    General

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

 
Rain of Needles
    Complete Arcane
  Wuj 2  
    General

Normal ranged attack deals 1d4/level (max 5d4) damage.

 
Reanimation
    Complete Arcane
  Wuj 7  
    12 hours

Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.

 
Rebuke
    SPC
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

 
Remove Fatigue
    Book of Exalted Deeds
  APeace 4, Arc 4, Clr 4, Pleasure 4  
    General

Removes effects of fatigue as 8 hours of rest.

 
Scales of the Lizard
    Complete Arcane
  Wuj 1  
    General

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

 
Secret Signs
    Complete Arcane
  Wuj 1  
    General

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

 
Servant Horde
    Complete Arcane
  Sor/Wiz 5, Wuj 5  
    6 hours

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

 
Smoke Ladder
    Complete Arcane
  Wuj 1  
    5 minutes

You create a misty ladder up to 10 feet long per caster level.

 
Snake Darts
    Complete Arcane
  Wuj 4  
    General

Create two poisonous snakes.

 
Spirit Binding
    Complete Arcane
  Wuj 6  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16.

 
Greater Spirit Binding
    Complete Arcane
  Wuj 8  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24.

 
Lesser Spirit Binding
    Complete Arcane
  Wuj 4  
    General

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

 
Spirit Needle
    Complete Arcane
  Wuj 6  
    General

Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

 
Spirit Self
    Complete Arcane
  Wuj 5  
    General

You can become incorporeal but must remain within 200 feet of your body.

 
Steam Breath
    Complete Arcane
  Wuj 3  
    General

Cone of steam deals 1d6/level (max 10d6) fire damage.

 
Summoning Wind
    Complete Arcane
  Wuj 5  
    General

You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.

 
Surelife
Abjuration 1 round SRD
- Repose 8 V, S, M
1 min./level Personal 30 minutes
Target: You

Protects you from one kind of certain death.

This spell protects you against some condition--such as being immersed in boiling oil or being buried under an avalanche--that would ordinarily cause certain death. You can protect yourself only against natural occurrence or nonmagical condition, not against a spell or the direct attack of a creature (such as the breath of a dragon or the swords of a group of bandits). At the time of casting, you must specify the condition against which you wish to protect yourself. Should you be subjected to that condition during the duration of the spell, you feel no discomfort and take no damage from the condition, though the spell does not protect any items carried on your person. If you are still subject to the condition at the end of the spell's duration, you suffer its full normal effects.

 
Sustain (M)
    Book of Exalted Deeds
  APeace 4, Arc 4, Clr 4, Endurance 4  
    General

Recipients need no food or drink for 6 hours/level.

 
Swim
    Complete Arcane
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

 
Sword of Darkness (M)
    Complete Arcane
  Sor/Wiz 7, Wuj 7  
    General

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

 
Sword of Deception
    Complete Arcane
  Sor/Wiz 5, Wuj 5  
    General

A blade of pale green force to appear and strikes the opponent you designate.

 
Terra Cotta Lion (F)
    Complete Arcane
  Wuj 5  
    General

As terra cotta warrior, but the spell animates a statuette of a foo lion.

 
Terra Cotta Warrior (F)
    Complete Arcane
  Wuj 3  
    General

This spell turns an statuette into a full-sized warrior.

 
Thornskin
    Complete Arcane
  Arc 3, Drd 3, Wuj 3  
    General

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

 
Transfix
    Complete Arcane
  Sor/Wiz 6, Wuj 6  
    6 hours

Medium or smaller targets are paralyzed.

 
Vulnerability
    Draconomicon
  Arc 5, Asn 4, Clr 5, Sor/Wiz 5  
    General

Reduces an opponent's damage reduction.

 
Wall of Bones
    Complete Arcane
  Wuj 4  
    30 minutes

Creates a bone wall.

 
Water to Poison (M)
    Complete Arcane
  Wuj 4  
    General

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

 
Withering Palm
    Complete Arcane
  Arc 7, Clr 7, Decay 7, Wuj 7  
    General

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

 
Wood Rot
    Complete Arcane
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.