Index of Spells by Sources - PHBII

PHBII

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Animalistic Power
    PHBII
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

 
Bigby's Striking Fist
    PHBII
  Duskblade 2, Sor/Wiz 2  
    General

Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.

 
Bigby's Tripping Hand
    PHBII
  Duskblade 1, Sor/Wiz 1  
    General

Hand trips subject.

 
Blade of Blood
    PHBII
  Arc 1, Asn 1, Blk 1, Clr 1, Duskblade 1, Sor/Wiz 1  
    General

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

 
Blinding Color Surge
    PHBII
  Beguiler 2, Sor/Wiz 2  
    General

Blind subject for 1 round, gain invisibility.

 
Celerity
    PHBII
  Brd 4, Sor/Wiz 4  
    General

Take a standard action immediately, but be dazed for a round.

 
Greater Celerity
    PHBII
  Sor/Wiz 8  
    General

Take a full-round action immediately, but be dazed for a round.

 
Lesser Celerity
    PHBII
  Brd 2, Sor/Wiz 2  
    General

Take a move action immediately, but be dazed for a round.

 
Channeled Pyroburst
    PHBII
  Duskblade 4, Sor/Wiz 4  
    General

Deal fire damage, amount and radius based on casting time.

 
Cloud of Knives
    PHBII
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Release one knife/round, 1d6 damage +1/3 levels (max +5).

 
Crown Of Might
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

 
Crown of Protection
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

 
Crown of Veils
    PHBII
  Beguiler 3, Brd 2, Sor/Wiz 3  
    General

Gain +2 to Disguise and Hide, discharge to gain +8.

 
Deflect
    PHBII
  Duskblade 2, Sor/Wiz 2  
    General

Gain bonus to AC for one attack.

 
Lesser Deflect
    PHBII
  Duskblade 1, Sor/Wiz 1  
    General

Gain a deflection bonus of +1/3 levels (max +5) against one attack.

 
Dimension Hop
    PHBII
  Duskblade 2, Sor/Wiz 2  
    General

Teleport subject short distance.

 
Dispelling Touch
    PHBII
  Duskblade 3, Sor/Wiz 2  
    General

Dispel one magical effect on touched subject.

 
Doom Scarabs
    PHBII
  Duskblade 3, Sor/Wiz 4  
    General

Scarab swarm deals 1d6/2 levels, gives you temporary hit points.

 
Energy Aegis
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

 
Energy Surge
    PHBII
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

 
Greater Energy Surge
    PHBII
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

 
Lesser Energy Surge
    PHBII
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

 
Etherealness, Swift
    PHBII
  Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5  
    General

Subject momentarily becomes ethereal.

 
Friend to Foe
    PHBII
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

 
Halt
    PHBII
  Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3  
    General

Subject's feet become stuck to the ground.

 
Hesitate
    PHBII
  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Force subject to lose actions.

 
Incite Riot
    PHBII
  Brd 5  
    General

Subjects attack nearest creature.

 
Inevitable Defeat
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

 
Kelgore's Fire Bolt
    PHBII
  Duskblade 1, Sor/Wiz 1  
    General

1d6 fire damage/level (max 5d6), partially ignore SR.

 
Legion of Sentinels
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).

 
Mark of Doom
    PHBII
  Arc 3, Clr 3, Pal 2  
    General

Subject takes 1d6 damage for each hostile action.

 
Mirror Image, Greater
    PHBII
  Beguiler 4, Brd 4, Sor/Wiz 4  
    General

As mirror image*, but gain an additional image each round.

 
Phantom Battle
    PHBII
  Beguiler 4, Brd 3, Sor/Wiz 4  
    General

Illusion of battle flanks creatures and denies attacks of opportunity.

 
Regroup
    PHBII
  Duskblade 3, Sor/Wiz 3  
    General

Teleports nearby allies to your side.

 
Rouse
    PHBII
  Beguiler 1, Duskblade 1, Sor/Wiz 1  
    General

Awakens creatures in area.

 
Seeking Ray
    PHBII
  Duskblade 2, Sor/Wiz 2  
    General

Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.

 
Slashing Dispel
    PHBII
  Duskblade 5, Sor/Wiz 4  
    General

As dispel magic, but creatures take damage for spells dispelled.

 
Sonic Shield
    PHBII
  Brd 3, Duskblade 5, Sor/Wiz 5  
    General

+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.

 
Stand
    PHBII
  Duskblade 1, Sor/Wiz 1  
    General

Subject stands up from prone.

 
Stay the Hand
    PHBII
  Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2  
    General

Change subject creature's attitude to helpful for 1 round.

 
Stretch Weapon
    PHBII
  Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2  
    General

Melee weapon gains 5 ft. of reach for one attack.

 
Sure Strike
    PHBII
  Duskblade 2, Sor/Wiz 2  
    General

Gain +1 bonus/3 levels on next attack.

 
Toxic Weapon
    PHBII
  Duskblade 4, Sor/Wiz 5  
    1 hour

Coats weapon with poison.

 
Vertigo
    PHBII
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

 
Vertigo Field
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Creatures have 20% miss chance and possibly become nauseated.

 
Whelm
    PHBII
  Beguiler 1, Sor/Wiz 1  
    General

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).

 
Whelm, Mass
    PHBII
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

 
Whelming Blast
    PHBII
  Beguiler 2, Sor/Wiz 2  
    General

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).