Index of Spells by Sources - Miniatures

SPC

Archivist Spells

1st-Level Archivist Spells

Abjur
Conj
  • Blades of Fire: Your melee weapons deal +1d8 fire damage for 1 round (swift).
Div
  • Guided Shot: Swift. You ignore distance penalties with your ranged attacks for 1 round.
Ench
  • Incite: Subject can't ready actions or delay.
  • Inhibit: Subject delays until next round.
  • Sign: Your initiative check result improves, and you know enemies' initiative check results.
Evoc
Tran
  • Holy Spurs: Special mount's speed increases by 40 ft. for 1 round (swift).
  • Lightfoot: Your move does not provoke attacks of opportunity for 1 round (swift)
  • Rhino's Rush: Deal double damage when charging for one round.
  • Snake's Swiftness: Subject immediately makes one attack.
  • Swift Bless Weapon: Weapon strikes true against evil foes for 1 round (swift).

2nd-Level Archivist Spells

Abjur
  • Angelskin: The subject gains damage reduction 5/evil.
  • Demonhide: The subject gains damage reduction 5/cold iron or good.
Conj
  • Close Wounds: Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).
Ench
  • Divine Protection: Allies gain a +1 morale bonus to their Armor Class and on saving throws.
Evoc
Necr
Tran
  • Align Fang: Natural weapon becomes good, evil, lawful, or chaotic.
  • Mass Snake's Swiftness: Allies each immediately make one attack.
  • Quick March: Allies' speed increases by 30 ft. for 1 round
  • Swift Haste: You are hasted for 1d4 rounds (swift).
  • Tiger's Tooth: One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

3rd-Level Archivist Spells

Abjur
  • Favorable SacrificeM: Subject gains better protection the more gems you sacrifice.
  • Mass Aid: Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).
  • Mass Conviction: Allies gain +2 or higher save bonus.
Conj
  • Ring of BladesM: Blades surround you, damaging other creatures (1d6+1/level damage).
Evoc
  • Slashing Darkness: Ray deals 1d8/two levels damage and heals undead the same amount.
Necr
Tran

4th-Level Archivist Spells

Abjur
Conj
Necr

5th-Level Archivist Spells

Conj
  • RevivifyM: Restore recently dead to life with no level loss.
Necr

Artificer Spells

1st-Level Artificer Spells

Tran

2nd-Level Artificer Spells

Tran

3rd-Level Artificer Spells

Tran

4th-Level Artificer Spells

Tran

Assassin Spells

1st-Level Assassin Spells

Tran
  • Lightfoot: Your move does not provoke attacks of opportunity for 1 round (swift)

2nd-Level Assassin Spells

Evoc
Illu

Bard Spells

1st-Level Bard Spells

Ench
  • Incite: Subject can't ready actions or delay.
  • Inhibit: Subject delays until next round.
Evoc
Illu
Tran

2nd-Level Bard Spells

Necr
Tran

3rd-Level Bard Spells

Necr

4th-Level Bard Spells

Tran

Blackguard Spells

2nd-Level Blackguard Spells

Abjur
  • Demonhide: The subject gains damage reduction 5/cold iron or good.
Evoc

Cleric Spells

1st-Level Cleric Spells

Abjur
  • Conviction: Subject gains +2 or higher save bonus.
Ench
  • Incite: Subject can't ready actions or delay.
  • Inhibit: Subject delays until next round.
  • Sign: Your initiative check result improves, and you know enemies' initiative check results.
Evoc
Tran
  • Rhino's Rush: Deal double damage when charging for one round.

2nd-Level Cleric Spells

Conj
  • Close Wounds: Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).
Ench
  • Divine Protection: Allies gain a +1 morale bonus to their Armor Class and on saving throws.
Evoc
Necr
  • Living Undeath: Subject becomes immune to critical hits and sneak attacks.
Tran
  • Quick March: Allies' speed increases by 30 ft. for 1 round

3rd-Level Cleric Spells

Abjur
  • Favorable SacrificeM: Subject gains better protection the more gems you sacrifice.
  • Mass Aid: Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).
  • Mass Conviction: Allies gain +2 or higher save bonus.
Conj
  • Ring of BladesM: Blades surround you, damaging other creatures (1d6+1/level damage).
Evoc
  • Slashing Darkness: Ray deals 1d8/two levels damage and heals undead the same amount.
Necr
Tran

4th-Level Cleric Spells

Abjur
Conj
  • Panacea: Removes most afflictions.
Necr

5th-Level Cleric Spells

Conj
  • RevivifyM: Restore recently dead to life with no level loss.
Necr

Druid Spells

1st-Level Druid Spells

Tran

2nd-Level Druid Spells

Tran
  • Align Fang: Natural weapon becomes good, evil, lawful, or chaotic.
  • Mass Snake's Swiftness: Allies each immediately make one attack.
  • Tiger's Tooth: One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

3rd-Level Druid Spells

Tran

4th-Level Druid Spells

Conj
  • Arc of Lightning: Line of electricity between two creatures (1d6/level damage).

5th-Level Druid Spells

Conj
  • Panacea: Removes most afflictions.

Duskblade Spells

1st-Level Duskblade Spells

Tran

2nd-Level Duskblade Spells

Illu
Tran
  • Swift Fly: This spell functions like fly except for 1 round (swift).

Healer Spells

2nd-Level Healer Spells

Conj
  • Close Wounds: Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).

4th-Level Healer Spells

Conj
  • Panacea: Removes most afflictions.

5th-Level Healer Spells

Conj
  • RevivifyM: Restore recently dead to life with no level loss.

Hexblade Spells

2nd-Level Hexblade Spells

Illu

Paladin Spells

1st-Level Paladin Spells

Abjur
Tran
  • Holy Spurs: Special mount's speed increases by 40 ft. for 1 round (swift).
  • Rhino's Rush: Deal double damage when charging for one round.
  • Swift Bless Weapon: Weapon strikes true against evil foes for 1 round (swift).

2nd-Level Paladin Spells

Abjur
  • Angelskin: The subject gains damage reduction 5/evil.
Ench
  • Divine Protection: Allies gain a +1 morale bonus to their Armor Class and on saving throws.
Tran
  • Quick March: Allies' speed increases by 30 ft. for 1 round

4th-Level Paladin Spells

Abjur
  • Righteous Aura: You detonate on death, healing good creatures and damaging others (2d6/level damage).

Ranger Spells

1st-Level Ranger Spells

Conj
  • Blades of Fire: Your melee weapons deal +1d8 fire damage for 1 round (swift).
Div
  • Guided Shot: Swift. You ignore distance penalties with your ranged attacks for 1 round.
Tran
  • Lightfoot: Your move does not provoke attacks of opportunity for 1 round (swift)
  • Rhino's Rush: Deal double damage when charging for one round.

2nd-Level Ranger Spells

Necr
Tran

3rd-Level Ranger Spells

Necr
Tran

Sorcerer/Wizard Spells

0-Level Sorcerer/Wizard Spells

Tran

1st-Level Sorcerer/Wizard Spells

Conj
Div
  • Guided Shot: Swift. You ignore distance penalties with your ranged attacks for 1 round.
Ench
  • Incite: Subject can't ready actions or delay.
  • Inhibit: Subject delays until next round.
Evoc
Tran

2nd-Level Sorcerer/Wizard Spells

Conj
Evoc
Necr
Tran

3rd-Level Sorcerer/Wizard Spells

Necr
Tran

4th-Level Sorcerer/Wizard Spells

Conj
Tran

5th-Level Sorcerer/Wizard Spells

Conj
  • Arc of Lightning: Line of electricity between two creatures (1d6/level damage).
Evoc
  • Greater Fireburst: Subjects within 15 ft. take 1d10/level fire damage.
  • Mass Fire Shield: Creatures attacking allies take damage; allies are protected from fire or cold.

Warmage Spells

1st-Level Warmage Spells

Conj

2nd-Level Warmage Spells

Conj
  • Blades of Fire: Your melee weapons deal +1d8 fire damage for 1 round (swift).
Evoc
  • Fireburst: Adjacent subjects take 1d8/level fire damage.

3rd-Level Warmage Spells

Conj
  • Ring of BladesM: Blades surround you, damaging other creatures (1d6+1/level damage).

4th-Level Warmage Spells

Conj

5th-Level Warmage Spells

Conj
  • Arc of Lightning: Line of electricity between two creatures (1d6/level damage).
Evoc
  • Greater Fireburst: Subjects within 15 ft. take 1d10/level fire damage.
  • Mass Fire Shield: Creatures attacking allies take damage; allies are protected from fire or cold.

Wu jen Spells

5th-Level Wu jen Spells

Conj
  • Arc of Lightning: Line of electricity between two creatures (1d6/level damage).