Index of Spells by Level - Arc 4

Name
Save - Res Level Comps
Dur Range Recharge
Description
Abyssal Might (M)
  Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4  
    1 hour

You gain +2 to Str, Con, Dex, and SR.

Aerial Summoning Dance
  Arc 4, Clr 4  
    General

You and four aarakocra summon a Large air elemental.

Air Walk
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Animate Legion (M)
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

Antiplant Shell
None - Yes Arc 4, Blg 4, Drd 4, Wuj 4 V, S, DF
10 min./level (D) 10 ft. General

Keeps animated plants at bay.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Aspect of the Earth Hunter
  Arc 4, Drd 6, Rgr 4  
    General

Change into bulette and gain some of its abilities.

Aspect of The Werebeast
  Arc 4, Drd 4, Rgr 4  
    General

Gain bonuses from hybrid animal form.

Assay Spell Resistance
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Gain +10 bonus to caster level checks for spell resistance against one creature.

Astral Hospice (M)
  Arc 4, Clr 4  
    General

While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Aura of the Sun
  Arc 4, Clr 4, Pal 4  
    General

Fills an area with light that damages undead and hampers magical darkness.

Battlefield Illumination
  Arc 4, Clr 4, Drd 4, Pal 4  
    General

Improve light in 80-ft.-radius cylinder

Bite of the Wereboar
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Black Mulching
  Arc 4, Drd 4, Sor/Wiz 4  
    General

See Text

Blast of Sand
  Arc 4, Drd 4, Sand 4, Sor/Wiz 4  
    General

Cone deals 1d6 damage/level.

Blight
Fortitude half; see text - Yes Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Blinding Beauty
  Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4  
    General

Permanently blind any who look at you.

Blood of the Martyr
  APeace 4, Arc 4, ChamGwyn 4, Clr 4, Pal 4  
    General

Take Damage and Heal another at least 20 HP.

Bloodbriars
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Bloodfreeze Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Camel's Tenacity
  Arc 4, Clr 4, Drd 3  
    24 hours

Travel without food or water.

Castigate
  Arc 4, Clr 4, Pal 4, Purification 4  
    General

Verbal rebuke damages those whose alignment differs from yours.

Celestial Brilliance
  Arc 4, Clr 4, Sor/Wiz 4  
    24 hours

120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)

Claws of the Savage
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Cloud Spear
  Arc 4, Drd 4  
    General

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Commune with Nature
- Animal 5, Arc 4, BVal 4, Drd 5, Elf 5, Rgr 4, Seafolk 5, Shu 5 V, S
Instant Personal 6 hours

Learn about terrain for 1 mile/level.

Conjure Ice Beast IV
  Arc 4, Clr 4, Drd 4, Rgr 4  
    General

Conjures ice creature to fight for you.

Consumptive Field
  Arc 4, Clr 4  
    General

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Contingent Energy Resistance
  Arc 4, Clr 4, Drd 4, Sor/Wiz 5  
    6 hours

Energy damage triggers a resist energy spell.

Control Currents
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Water
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Create Spirit Idol (XP)
  Arc 4, Clr 4  
    General

Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.

Greater Creeping Cold (F)
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

Cure Critical Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General

Cures 4d8 damage +1/level (max +20).

Damning Darkness
  Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4  
    General

Darkness deals either 2d6 or 1d6 damage per round.

Superior Darkvision
  Arc 4, Rgr 4, Sor/Wiz 4  
    6 hours

Subject can see in the dark to any range.

Death Ward
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 V, S, DF
1 min./level Touch 5 minutes

Grants immunity to death spells and negative energy effects.

Deeper Darkvision
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Delay Death
  Arc 4, Clr 4, Destiny 3  
    General

Losing hit points doesn't kill subject.

Desert Burial
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Buries targets up to their necks in sand.

Detect Scrying
None - No Arc 4, Brd 4, HB 4, Planning 5, Shu 4, Sor/Wiz 4, Wealth 4 V, S, M
1 day 40 ft. General

Alerts you of magical eavesdropping.

Dimensional Anchor
None - Yes (object) Arc 4, Clr 4, Dem 3, Demonic 4, KotC 4, Portal 3, Shu 4, Sor/Wiz 4 V, S
1 min./level Medium General

Bars extradimensional movement.

Discern Lies
Will negates - No APeace 4, Arc 4, BVal 3, ChamGwyn 3, Clr 4, Drow 4, Inquisition 4, KotC 4, Mind 4, Nobility 4, Pal 3, Shu 4, Truth 4, Tyranny 3, Vassal of Bahamut 3 V, S, DF
Concentration, up to 1 round/level Close 6 hours

Reveals deliberate falsehoods.

Dismissal
Will negates; see text - Yes APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Divination (M)
- APeace 4, Arc 4, Clr 4, Fate 4, Knowledge 4, Oracle 3, Pact 4, Vassal of Bahamut 4 V, S, M
Instant Personal 6 hours

Provides useful advice for specific proposed actions.

Divine Power
- Arc 4, Clr 4, Competition 4, Orc 4, Sin-P 4, Vassal of Bahamut 4, War 4 V, S, DF
1 round/level Personal 5 minutes

You gain attack bonus, +6 to Str, and 1 hp/level.

Divine Storm
  Arc 4, Clr 4  
    General

Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane.

Door to Great Evil
  Arc 4, Pal 4  
    4 hours

Send yourself or another paladin to the nearest evil you can deal with.

Doublestrike Arrow (M)
  Arc 4, Rgr 4  
    General

One arrow or bolt strikes two targets within 30 feet of each other.

Draconic Might
  Arc 4, Pal 4, Sor/Wiz 5  
    30 minutes

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Dust to Dust
  Arc 4, Clr 4  
    General

Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.

Dweomer of Transference
Will negates (harmless) - Yes (harmless) Arc 4, Clr 4, Sor/Wiz 4 V, S
1 round/level Close 1 hour

Convert spellcasting into psionic power points.

Early Twilight
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Reduce light in 80-ft.-radius cylinder.

Embrace of Endless Day
  Arc 4, Clr 4, Pal 3  
    General

Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.

Greater Enhance Magical Flow (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Gain a +2 enhancement bonus to spell DCs.

Enhance Wild Shape
  Arc 4, Drd 4  
    6 hours

Your wild shape ability gains a bonus.

Essence Of The Raptor
  Arc 4, Drd 4  
    1 hour

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Ether Blast
  Arc 4, Clr 4  
    General

Blast Ethereal creatures with an ethereal tornado.

Eye of the Hurricane
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Fang Trap
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

Inscription bites those who pass it.

Favor of the Martyr
  Arc 4, Pal 4  
    30 minutes

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Fire Shield
- Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 V, S, M/DF
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Flame Arrow
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Focus Touchstone Energy
  Arc 4, Clr 4, Drd 5  
    5 minutes

Convert unused touchstone abilities into temporary hit points.

Foebane
  Arc 4, Rgr 4  
    General

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Freeze Armor
  Arc 4, Clr 4, Drd 4  
    General

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Frostburn
  Arc 4, Clr 4  
    General

Touch deals 3d12 frostburn damage +1/level (max +20).

Frostfell Slide
  Arc 4, Drd 4, Rgr 4  
    6 hours

Move instantly from one area of frostfell to another.

Ghost Knight
  Arc 4, Clr 4  
    6 hours

A visible force that does not harm, but distracts.

Ghost Touch Weapon
  Arc 4, Clr 4  
    1 hour

Weapon works normally against incorporeal creatures.

Giant Vermin
None - Yes Arc 4, Clr 4, Drd 4, Spider 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Glacial Globe of Invulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glory of the Martyr
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Glowing Orb (F)
  Arc 4, Clr 4, Sor/Wiz 3  
    6 hours

Creates permanent magical light; you control brightness.

Good Hope
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Hallucinatory Terrain
Will disbelief (if interacted with) - No Arc 4, Brd 4, Gnome 5, Shu 4, Sor/Wiz 4 V, S, M
2 hours/level (D) Long 6 hours

Makes one type of terrain appear like another (field into forest, or the like).

Hand of the Faithful
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

Harrier
  Arc 4, Clr 4, Drd 3  
    General

Summons an incorporeal bird of prey to fight for you.

Healing Surf (M)
  Arc 4, Clr 4  
    General

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Hell's Power (M)
  Arc 4, Blk 3, Clr 4, Sor/Wiz 4  
    General

You gain +2 AC and good to existing DR.

Holy Sword
None - No Arc 4, ChamGwyn 4, Glory 5, Pal 4, Slayer of Domiel 4, Vassal of Bahamut 4 V, S
1 round/level Touch General

Weapon becomes +5, deals +2d6 damage against evil.

Lesser Holy Transformation
  Arc 4, Clr 4  
    General

You change into protectar, gain abilities.

Hurtling Stone
  Arc 4, Drd 4  
    General

Stone deals 6d6 damage, knocks targets prone.

Hypothermia
  Arc 4, Clr 4, Drd 3  
    General

Causes 1d6 cold damage/level, fatigue.

Ice Storm
None - Yes Arc 4, Cold 4, Drd 4, Sor/Wiz 4, Storm 5, Water 5, Weather 4, Winter 4, Wmg 3, Wuj 4 V, S, M/DF
1 full round Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Identify Transgressor
  Arc 4, Clr 4  
    12 hours

You learn the identity of one person.

Illusory Wall
Will disbelief (if interacted with) - No Arc 4, Shu 4, Sor/Wiz 4 V, S
Permanent Close 24 hours

Wall, floor, or ceiling looks real, but anything can pass through.

Imbue with Spell Ability
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Family 4, Magic 4, Planning 4 V, S, DF
Permanent until discharged (D) Touch General

Transfer spells to subject.

Implacable Pursuer
  Arc 4, Asn 4, Blk 4, Rgr 4  
    6 hours

You know where prey is, as long as it's moving.

Lesser Infernal Transformation
  Arc 4, Clr 4  
    General

You change into bearded devil, gain abilities.

Inflict Critical Wounds
Will half - Yes Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage +1/level (max +20).

Iron Bones
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Corporeal undead gains +6 natural armor bonus.

Jaws of the Wolf (F)
  Arc 4, Drd 4  
    General

One carving/2 levels turns into a worg.

Land Womb
  Arc 4, Drd 4, Hth 4, Rgr 4  
    1 hour

You and one creature/level hide within the earth.

Languor
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

Last Breath (M)
  Arc 4, Drd 4  
    General

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Lawful Sword
  Arc 4, Pal 4  
    General

Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.

Life Ward
  Arc 4, Clr 4  
    General

Grants immunity to healing spells and positive energy effects.

Lightwall
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Creates a wall of light that dazzles creatures passing through it.

Locate Creature
None - No Arc 4, Asn 4, Beguiler 4, Brd 4, MH 4, Shu 4, Sor/Wiz 4, Wuj 4 V, S, M
10 min./level Long 4 hours

Indicates direction to familiar creature.

Lower Spell Resistance
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Subject's spell resistance reduced.

Superior Magic Fang
  Arc 4, Drd 4, Rgr 4  
    General

Your natural weapons gain +1 enhancement bonus per four levels.

Greater Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours

+1 bonus/four levels (max +5).

Magnetic Pulse
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Make Manifest
  Arc 4, Clr 4, Sor/Wiz 6  
    General

Force a creature in coterminous/coexistent plane to appear on your plane.

Miasma of Entropy
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Rot all natural materials in 30-ft. cone-shaped burst.

Minor Creation
None - No Adp 4, Arc 4, Artifice 4, Artificer 4, Craft 4, Creation 4, Gnome 4, Sor/Wiz 4, Wuj 4 V, S, M
1 hour/level (D) 0 ft. 6 hours

Creates one cloth or wood object.

Moon Bolt
  Arc 4, Clr 4, Drd 4  
    General

1d4 Strength damage/3 levels; undead made helpless.

Murderous Mist
  Arc 4, Drd 4  
    General

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Nature's Wrath
  Arc 4, Drd 4  
    General

Damages and dazes aberrations; damages other creatures.

Necrotic Domination (F)
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Completely control encysted subject.

Negative Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you deals 2 points of damage/round.

Neutralize Poison
Will negates (harmless, object) - Yes (harmless, object) Adp 3, APeace 4, Arc 4, Brd 4, BVal 3, ChamGwyn 4, Clr 4, Drd 3, Feast 4, Hlr 3, Pal 4, Rgr 3, Shu 4 V, S, M/DF
10 min./level Touch 1 hour

Immunizes subject against poison, detoxifies venom in or on subject.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Panacea
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

Perinarch
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Gain greater control over Limbo's morphic essence.

Lesser Planar Ally (XP)
None - No APeace 4, Arc 4, Celestial 4, Clr 4, DrgBlw 4, Exalted Arcanist 4, Hth 4, KotC 4, Sin-L 4, Summoner 4 V, S, DF, XP
Instant Close 24 hours

Exchange services with a 6 HD extraplanar creature.

Lesser Planar Exchange
  Arc 4, Clr 4  
    General

Trade places with one of four lesser planar creatures (your choice).

Planar Tolerance
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Poison
Fortitude negates; see text - Yes Arc 4, Asn 4, Blg 3, Blk 4, Clr 4, Drd 3, HB 3, Pestilence 4, Scalykind 4, Slime 3, Wmg 3 V, S, DF
Instant; see text Touch General

Touch deals 1d10 Con damage, repeats in 1 min.

Polymorph
None - No Adp 4, Arc 4, HB 4, Sor/Wiz 4, Transformation 5, Wuj 4 V, S, M
1 min./level (D) Touch 30 minutes

Gives one willing subject a new form.

Positive Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you heals 2 points of damage/round.

Pronouncement Of Fate
  Arc 4, Clr 4  
    General

Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions.

Psychic Poison (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Rapid Raise Dead (M)
None; see text - No Arc 4, Clr 4, Hlr 4 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last round and damages caster.

Recitation
  Arc 4, Clr 4, Purification 3  
    General

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Reincarnate (M)
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Remove Fatigue
  APeace 4, Arc 4, Clr 4, Pleasure 4  
    General

Removes effects of fatigue as 8 hours of rest.

Repel Vermin
None or Will negates; see text - Yes APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Greater Resistance
  Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4  
    24 hours

Subject gains +3 on saving throws.

Restoration (M)
Will negates (harmless) - Yes (harmless) Adp 4, APeace 4, Arc 4, BVal 4, ChamGwyn 4, Clr 4, Hlr 3, HotD 4, Pal 4, Shu 4 V, S, M
Instant Touch General

Restores level and ability score drains.

Revenance
  Arc 4, Blk 4, Clr 4, Pal 4  
    General

Slain ally is restored to life for 1 minute/level.

Righteous Aura
  Arc 4, Pal 4  
    6 hours

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Runic Marker
  Arc 4, Clr 4  
    General

You create a slender stone pillar with a short message inscribed upon it.

Rusting Grasp
None - No Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.

Sacred Haven
  Arc 4, Pal 4  
    5 minutes

Creature gains AC bonus, and you can monitor and heal it magically.

Sandform
  Arc 4, Drd 4, Sor/Wiz 4  
    30 minutes

You become an oozelike being of sand.

Searing Exposure
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Target suffers hours of wasteland exposure in a moment.

Seek Eternal Rest
  Arc 4, Pal 4  
    1 hour

Turn undead as a paladin two levels higher.

Sending
None - No APeace 4, Arc 4, Beguiler 5, Clr 4, EmBarachiel 4, HB 4, Herald 4, Sor/Wiz 5, Trade 4 V, S, M/DF
1 round; see text See text General

Delivers short message anywhere, instantly.

Shadow Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Shadowblast
  Arc 4, Clr 4, Drd 4  
    General

Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

Shark Bolt
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Mass Shield of Faith
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

Skull of Secrets
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Slipsand
  Arc 4, Drd 4, Rgr 4  
    General

Creates a volume of slipsand.

Sound Lance
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

Spear of Valarian
  Arc 4, BVal 4, Drd 5, Rgr 4  
    General

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Spell Immunity
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per four levels.

Lesser Spell Turning
  Adp 4, Arc 4, Sor/Wiz 4  
    1 hour

As spell turning, except only 1d4+1 spell levels are affected by the turning.

Spell Vulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    5 minutes

Target takes penalty on spell resistance equal to caster level.

Spike Stones
Reflex partial - Yes Arc 4, Drd 4, Earth 4, Shu 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may be lowed.

Spiritual Chariot
  Arc 4, Blk 4, Pal 4  
    General

Creates ghostly chariot behind your mount.

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Stars Of Mystra
  Arc 4, Clr 4  
    General

Creates stars that remove spell slots when they hit a target.

Stars Of Selune
  Arc 4, Clr 4  
    General

Creates stars that deal force damage and cold damage to the target.

Starvation
  Arc 4, Drd 4  
    General

Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue.

Greater Status
  APeace 4, Arc 4, Clr 4, Community 4  
    6 hours

As status, but cast some spells through bond.

Stone Metamorphosis
  Arc 4, Clr 4, Drd 4, Sor/Wiz 6  
    General

Changes type of stone.

Stoneskin (M)
Will negates (harmless) - Yes (harmless) Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 V, S, M
10 min./level or until discharged Touch General

Ignore 10 points of damage per attack.

Stop Heart
  Arc 4, Asn 4, Clr 4, Sor/Wiz 5  
    General

Touched living humanoid drops to -8 hitpoints.

Sudden Stalagmite
  Arc 4, Drd 4  
    General

Impaling stalagmite damages and holds foes.

Summon Bearded Devil
  Arc 4, Clr 4  
    General

Summon a bearded devil to follow your commands.

Summon Desert Ally IV
  Arc 4, Drd 4, Rgr 4  
    General

Calls dustform creature to fight.

Summon Elementite Swarm
  Arc 4, Drd 4  
    General

Summon an elementite swarm to follow your commands.

Summon Hound Archon
  Arc 4, Clr 4  
    General

Summon a hound archon to follow your commands.

Summon Monster IV
None - No Arc 4, Blk 4, Brd 4, Clr 4, Dem 4, Sor/Wiz 4, Wuj 4 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Nature's Ally IV
None - No Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Undead IV
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

Mass Surefooted Stride (M)
  Arc 4, Brd 5, Rgr 4, Sor/Wiz 5  
    General

Treat mountainous terrain as plains.

Sustain (M)
  APeace 4, Arc 4, Clr 4, Endurance 4  
    General

Recipients need no food or drink for 6 hours/level.

Swamp Stride
  Arc 4, Drd 5, Rgr 4  
    General

As tree stride, but with bodies of water.

Mass Swim
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Sword of Conscience
  Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4  
    General

Evil creature confesses crimes, takes Wisdom damage.

Daily Temporary Soul Binding
Will negates (harmless, object) - No Arc 4, Blk 4, Brd 4, Clr 4, Drd 4, Pal 4, Rgr 4, Sor/Wiz 4 V, S, M
4 hours/level or until discharged Touch 24 hours

As Temporary Soul Binding, except 4 hours/level.

Thalassemia
  Arc 4, Drd 4, Sor/Wiz 5  
    General

Turns blood to seawater, dealing 1d6/level damage.

Tongues
Will negates (harmless) - No Adp 3, APeace 4, Arc 4, Brd 2, Clr 4, Commerce 3, Community 4, EmBarachiel 2, Herald 3, Meditation 4, Sor/Wiz 3, Vassal of Bahamut 4, Wuj 3 V, M/DF
10 min./level Touch 1 hour

Speak any language.

Touchstone Lightning
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Transmute Mud to Rock
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Lesser Tree Healing
  Arc 4, Clr 4, Drd 3  
    6 hours

Meld with a tree and heal 5 hp/hour.

Tree Stride
- Arc 4, Celerity 5, Drd 5, Elf 4, Fey 5, Rgr 4 V, S, DF
1 hour/level or until expended; see text Personal 24 hours

Step from one tree to another far away.

Undead Bane Weapon
  Arc 4, Clr 4, Pal 3  
    5 minutes

Weapon gains the bane property and is aligned good.

Unfailing Endurance
  Arc 4, Clr 4  
    24 hours

+4 bonus against weakness or fatigue, endurance bonuses.

Unholy Beast
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

Venom Bolt
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

All in beam take 2d8 acid damage; paralyzed.

Vortex of Teeth
  Arc 4, Drd 4, Sor/Wiz 4  
    General

3d8 points of damage due to force per round to all creatures in the area.

Wall of Chaos
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against law, except as once-sided wall.

Wall of Evil
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against good, except as once-sided wall.

Wall of Fire
None - Yes Adp 4, Arc 4, Blg 4, Drd 5, Fire 4, Shu 4, Sor/Wiz 4, Wmg 4, Wuj 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Good
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against evil, except as once-sided wall.

Wall of Law
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against chaos, except as once-sided wall.

Wall of Salt
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall of salt that can be shaped.

Wall of Sand
  Arc 4, Clr 4, Drd 5, Sor/Wiz 4  
    General

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    30 minutes

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Water
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall impedes movement and can drown creatures.

Watchful Ancestors
  Arc 4, Brd 4, Clr 4, Sor/Wiz 4  
    General

Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.

Waterball
  Arc 4, Drd 4  
    General

Splash does subdual damage.

Weapon of the Deity
  Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4  
    General

Gives your weapon magical powers appropriate to your patron.

Wild Runner
  Arc 4, Drd 4, Rgr 4  
    1 hour

Change into centaur, gain some abilities

Wind at Back
  Arc 4, Drd 4  
    12 hours

Doubles overland speed* of targets for 1 day.

Wind's Favor
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.

Winged Mount
  Arc 4, Blk 4, Pal 4  
    1 hour

Your mount* grows wings and flies at speed* of 60 ft.

Greater Wings of Air
  Arc 4, Drd 4, Sor/Wiz 4  
    5 minutes

Target's flight maneuverability improves by two steps.

Wood Rot
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.

Wrack
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.