Index of Spells by Level - Asn 1

Name Scl Sv Rs Dur CT Rng Re Description
Addiction En F- Y ! 1a T G

Subject becomes addicted to a drug.

Angry Ache N F- Y 1m/l 1a C G

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Black Bag C- N N 1d 1a T G

Creates extradimensional bag of torture tools.

Blade of Blood N N N 1r/l#* 1sw T G

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Critical Strike D N N 1r 1sw P G

Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.

Dead End I W-|Wd Y 10m/l* 1a T 1h

Illusions conceal the targets' spoor.

Death Grimace N- N N P 1a T 1h

Caster leaves magical "calling card" on a corpse.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Devlin's Barb C N N 1m/l 1a P 5m

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Distract Assailant En W- Y 1r 1sw C G

Swift. One creature is flat-footed* for 1 round.

Ebon Eyes T N Y 10m/l 1a T 1h

Subject can see through magical darkness.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Healer's Vision D N N 1r/l* 1a P G

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Insightful Feint D N N 1r 1sw P G

Swift. Gain +10 on your next Bluff check to feint in combat.

Instant Locksmith D N N 1r 1sw P G

Swift. Make Disable Device or Open Lock check at +2 as free action.

Instant Search D N N 1r 1sw P G

Swift. Make Search check at +2 as free action.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Lightfoot T N N 1r 1sw P G

Your move does not provoke attacks of opportunity for 1 round (swift)

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Mimicry T N N 1m/l 1a P G

Perfectly mimic familiar sounds, voices, or accents.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Rooftop Strider T N N 1m/l 1a P 5m

Move across uneven surfaces with ease.

Serene Visage I N N 1m/l 1a P 5m

Grants a bonus on Bluff checks.

Shock and Awe En W- Y 1r 1a C G

Reduces a surprised creature's initiative roll.

Silent Portal I W- Y 1h/l* 1a C 6h

Negates sound from door or window.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Sniper's Shot D N N 1r 1sw P G

Swift. No range limit on next ranged sneak attack.

Spring Sheath T W- Y 10m/l 1a T 1h

Automatically draws a weapon.

Sticky Fingers T N N 10m/l* 1a P 1h

Gain +10 bonus to Sleight of Hand checks.

Stupor En F- Y 1h/l 1m T 12h

One helpless subject is put in a state that allows him to be moved but take no other actions.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Woodwisp Arrow (M) T N N ! 1sw T G

Enables a masterwork arrow or bolt to pass through wood.