Index of Spells by Level - Beguiler 1

Name Scl Sv Rs Dur CT Rng Re Description
Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Detect Secret Doors D N N C:1m/l* 1a 60f G

Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Hypnotism En W- Y 2d4r* 1r C G

2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Rouse En N N ! 1a C G

Awaken positive-HP creatures in area.

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Undetectable Alignment A W- Y 1d 1a C 24h

Conceals alignment for 24 hours.

Whelm En W- Y ! 1a C G

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).