Index of Spells by Level - Rgr 1

Name Scl Sv Rs Dur CT Rng Re Description
Accelerated Movement T N N 1r/l* 1sw P G

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Animal Messenger En N Y 1d/l 1a C 6h

Sends a Tiny animal to a specific place.

Arrow Mind D N N 1m/l* 1ia P G

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Aspect of the Wolf T N N 10m/l* 1a P 1h

You change into a wolf and gain some of its abilities.

Blades of Fire C N N 1r 1sw T G

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blockade C N N 3r 1sw 0f G

Fill 5' square with 2000 lb block of wood. Can be stacked. Floats.

Bloodhound D N N 1d* 1a P G

You gain an immediate retry if you fail a Survival check while tracking.

Branch to Branch T N N 1h/l* 1a P 6h

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Calm Animals En W- Y 1m/l 1a C G

Calms (2d4 + level) HD of animals.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Charm Animal En W- Y 1h/l 1a C 1h

Makes one animal your friend.

Claws of the Bear T N N 1r/l 1a P G

Your hands become weapons dealing 1d8 damage.

Climb Walls T W- Y 1m/l* 1a T 30m

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Conjure Ice Beast I C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Crabwalk T N N 1m/l 1a T 5m

Subject gains +2 to AC and Attacks when charging.

Crunchy Snow T N N 1h/l 1a M G

-20 penalty on Move Silently checks in area.

Dawn A F- Y ! 1sw 15f G

Swift, Awaken sleeping and unconscious creatures.

Deep Breath C N N 1r/l 1ia P G

Your lungs fill with fresh air for the duration of the spell.

Delay Poison C F- Y 1h/l 1a T 6h

Stops poison from harming subject for 1 hour/ level.

Detect Animals or Plants D N N C:10m/l* 1a L G

Detects kinds of animals or plants.

Detect Favored Enemy D N N C:10m/l* 1a 60f G

You know if favored enemies are within 60 ft.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Detect Snares and Pits D N N C:10m/l* 1a 60f G

Reveals natural or primitive traps.

Detect Violence D N N C:1r/l 1a 60f 30m

Reveals violence done in area within recent past.

Ease of Breath N N N 1h/l 1a T G

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Easy Trail A N Y 1h/l* 1a P 6h

Makes a trail easier to pass.

Embrace the Wild T N N 10m/l* 1a P 1h

You gain an animal's senses for 10 min./level.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Enrage Animal En N Y C+1r/l 1a M G

Animal rages like barbarian, not fatigued.

Enrage Animals En W- Y 1m/l 1a C 30m

Render normal animals hostile, and vicious.

Entangle T R~ N 1m/l* 1a L G

Plants entangle everyone in 40-ft.-radius.

Extend Shifting T N N ! 1sw P G

Extend duration of shifting ability by 4 rounds.

Eyes of the Avoral T W- Y 10m/l 1a T 1h

Subject gians +8 racial bonus on Spot checks.

Guided Shot D N N 1r 1sw P G

Swift. You ignore distance penalties with your ranged attacks for 1 round.

Handfire Ev N Y 1m/l# 1a T G

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hawkeye T N N 10m/l 1a P 1h

You gain +5 on spot checks and fire ranged weapons better.

Healing Lorecall D N N 10m/l 1a P 1h

If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Hide from Animals A W- Y 10m/l* 1a T 4h

Animals cant perceive one subject/level.

Horrible Taste T F- N 10m/l 1a T 1h

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Hunter's Mercy T N N 1r 1a P G

Your next attack with a bow automatically is a critical hit if you hit.

Ice Skate T F- Y 10m/l* 1a T 1h

While on ice, your speed increases by 60 feet.

Impede Sun's Brilliance A N N 10m/l* 1a C 1h

Diminishes the heat and light of the sun in an area.

Instant Search D N N 1r 1sw P G

Swift. Make Search check at +2 as free action.

Ivory Flesh T W- Y 1h/l 1a T 6h

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Kuo-Toa Skin T W- Y 1h/l 1a T 6h

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Lay of the Land D N N ! 3r P G

You gain an overview of the geography around you.

Lightfoot T N N 1r 1sw P G

Your move does not provoke attacks of opportunity for 1 round (swift)

Living Prints D N N 1h/l 1a P G

You perceive tracks as if they had just been made.

Locate City D N N ! 1r 10m/l 1h

Find nearest city.

Locate Water D N N C:10m/l* 1a L G

Reveals location, size, and quality of water sources.

Longstrider T N N 1h/l* 1a P 24h

Increases your speed.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Magic Fang T W- Y 1m/l 1a T 5m

One natural weapon of subject creature gets +1 on attack and damage rolls.

Marked Man (F) D N N 1d/l 1m P 24h

Helps track a subject.

Marked Object D N N 1d/l 1m P G

You gain bonus to track a specific being.

Naturewatch N N N 10m/l 1a C G

As deathwatch, but only for animals and plants.

Pass without Trace T W- Y 1h/l* 1a T 6h

One subject/level leaves no tracks.

Quickswim T N N 1h/l* 1a P 6h

Your swim speed increases by 10 ft.

Ram's Might T N N 1m/l 1a P 5m

Your hands become harder and your unarmed attacks inflict normal damage.

Rapid Burrowing T F- Y 10m/l 1a T 1h

+20 ft. to subject’s burrow speed*.

Raptor's Sight T N N 1h/l* 1a P 6h

Gain +5 on Spot checks; range increment penalty halved.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Remove Scent T W- Y 10m/l 1a T G

Hides touched creature's scent.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Resist Planar Alignment A F- Y 10m/l 1a T 1h

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Rhino's Rush T N N 1r 1sw P G

Deal double damage when charging for one round.

Ride of The Valenar T N N 10m/l 1a P G

Gain +5 bonus on Ride for 10 min./level.

Segojan's Armor A N N 1h/l* 1a T 6h

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Shifter Prowess T N N x 1sw P G

Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8

Silvered Claws T W- Y 1m/l 1a T 30m

One creature's natural attacks are treated as silvered weapons.

Silvered Weapon T N N 1r/l 1a T G

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Smell of Fear T W- Y 1m/l 1a T 5m

Target's aroma triples the chance of wandering encounters.

Sniper's Shot D N N 1r 1sw P G

Swift. No range limit on next ranged sneak attack.

Snowshoes T W- Y 1h/l* 1a T G

Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow.

Snowsight T N Y 1h/l 1a T 6h

Normal vision in winter weather conditions.

Speak with Animals D N N 1m/l 1a P 30m

You can communicate with animals.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Stalking Brand T N Y 1d/l 1a T 24h

Target marked with symbol you can see despite disguises.

Summon Desert Ally I C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Nature's Ally I C N N 1r/l* 1r C G

Calls creature to fight.

Surefoot A N N 10m/l 1a P 1h

You gain a +10 competence bonus on Balance checks.

Temporary Soul Binding C W- N 1m/l# 1r T G

An item is temporarily soul bound to the subject.

Tern's Persistence T W- Y 1d 1a T 24h

Subject can travel overland 50% longer without fatigue.

Towering Oak I N N 3r/l 1a P 5m

You gain a competence bonus of +10 on your Intimidate checks.

Traveler's Mount T W- Y 1h/l 1a T 6h

Creature moves faster but can't attack.

Urchin's Spines T W- Y 1m/l 1a T 30m

Target grows spines that damage opponents.

Vengeful Mount En W- Y ! 1a C G

Makes an animal more difficult to ride or handle.

Vine Strike D N N 1r 1sw P G

Swift. You can sneak attack plant creatures for 1 round.

Waste Strider T W- Y 1h/l* 1a T 6h

Move through the wasteland without penalties.

Webfoot T W- Y 10m/l 1a T 1h

Target gains +4 on Swim and is less hindered by bog terrain.

Wings of The Sea T F- Y 1m/l 1a T 5m

+30 ft. to subject’s swim** speed*.

Woodwisp Arrow (M) T N N ! 1sw T G

Enables a masterwork arrow or bolt to pass through wood.