Index of Spells by Level - Rgr 2

Name
Save - Res Level Comps
Dur Range Recharge
Description
Acorn of Far Travel
  Arc 2, Drd 2, Rgr 2  
    General

Makes an acorn feel like a forest to the user and a spell.

Aerial Alarm
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

Align Fang
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Animalistic Power
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

Balancing Lorecall
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Barkskin
None - Yes (harmless) Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 V, S, DF
10 min./level Touch 1 hour

Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance
Will negates (harmless) - Yes Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
1 min./level Touch 5 minutes

Subject gains +4 to Con for 1 min./level.

Briar Web
  Arc 2, Drd 2, Rgr 2  
    30 minutes

Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

Brilliant Energy Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt radiates light and ignores armor.

Burrow
  Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2  
    5 minutes

Grow claws and gain burrow speed of 30 ft.

Mass Camouflage
  Arc 2, Drd 2, Rgr 2, Wuj 2  
    General

As camouflage, but affects all in range.

Cat's Grace
Will negates (harmless) - Yes Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, M
1 min./level Touch 5 minutes

Subject gains +4 to Dex for 1 min./level.

Conjure Ice Beast II
  Arc 2, Clr 2, Drd 2, Rgr 2  
    General

Conjures ice creature to fight for you.

Cure Light Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General

Cures 1d8 damage +1/level (max +5).

Curse of Impending Blades
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject takes -2 penalty to AC.

Easy Climb
  Arc 2, Rgr 2  
    1 hour

Changes vertical surface Climb DC to 10.

Exacting Shot
  Arc 2, Rgr 2  
    5 minutes

Enhances ranged weapons critical on threat and negates concealment miss chances.

Fell the Greatest Foe
  Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2  
    General

Deal extra damage to creatures larger than you.

Freedom of Breath
  Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    1 hour

Protects against suffocation and dangerous vapors.

Halo of Sand
  Arc 2, Drd 2, Rgr 2  
    1 hour

Swirling sand grants +1 deflection bonus/3 levels.

Swift Haste
  Arc 2, Rgr 2  
    General

You are hasted for 1d4 rounds (swift).

Hold Animal
Will negates; see text - Yes Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 V, S
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hydrate
  Arc 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    General

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Invoke the Cerulean Sign
  Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3  
    General

Aberrations become sickened, nauseated, dazed, or stunned.

Jagged Tooth
  Arc 2, Drd 3, Rgr 2  
    1 hour

Doubles the critical threat range of natural weapons.

Leap Into Animal
  Arc 2, Drd 2, Rgr 2  
    General

Merge with animal and control its actions.

Lion's Charge
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

Listening Lorecall
  Arc 2, Drd 2, Rgr 2  
    1 hour

Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.

Nature's Favor
  Arc 2, Drd 2, Rgr 2  
    General

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

One with the Land
  Arc 2, Drd 2, Hth 2, Rgr 2  
    4 hours

Link with nature gives a +2 bonus on nature-related skill checks.

Owl's Wisdom
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Wis for 1 min./level.

Protection from Dessication
  Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3  
    1 hour

Absorb 10 points/level of dessication damage.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Razorscales
  Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2  
    Prohibited

You deal lethal instead of nonlethal damage when grappling*.

Reachwalker's Wariness
  Arc 2, Drd 2, Rgr 2  
    General

Automatically locate aberrations within 30 ft.

Scent
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

Alternate Silvered Weapon
  Arc 1, Pal 1, Rgr 2  
    General

Transforms one weapon into a silvered weapon.

Snare
None - No Arc 2, Drd 3, Elf 3, Rgr 2 V, S, DF
Until triggered or broken Touch 12 hours

Creates a magic booby trap.

Snow Walk
  Arc 2, Drd 2, Rgr 2, Winter 2  
    1 hour

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Speak with Plants
- Arc 2, Brd 4, Drd 3, Rgr 2 V, S
1 min./level Personal 30 minutes

You can talk to normal plants and plant creatures.

Spellslayer Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Spike Growth
Reflex partial - Yes Arc 2, Drd 3, Rgr 2 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d4 damage, may be slowed.

Spore Field
  Arc 1, Drd 1, Rgr 2  
    General

Mushrooms grow from ground, slowing movement and sickening living creatures.

Summon Desert Ally II
  Arc 2, Drd 2, Rgr 2  
    General

Calls dustform creature to fight.

Summon Nature's Ally II
None - No Arc 2, BVal 2, Drd 2, Rgr 2 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Surefooted Stride (M)
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    General

Treat mountainous terrain as plains.

Moderate Temporary Soul Binding
Will negates (harmless, object) - No Arc 2, Blk 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, F/DF
10 min./level or until discharged Touch 1 hour

As Temporary Soul Binding, except the duration is longer.

Tojanida Sight
  Arc 2, Drd 2, Rgr 2  
    1 hour

Gain all-around vision.

Train Animal
  Arc 2, Drd 2, Rgr 2  
    1 hour

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Trip Vine
  Arc 2, Drd 2, Rgr 2  
    General

Plants trip creatures entering area.

Wind Wall
None; see text - Yes Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.

Woodland Veil
  Arc 2, Drd 2, Rgr 2  
    1 hour

Blend unobtrusively into natural surroundings, along with your friends.

Zone of Glacial Cold
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

Deals 1d6 cold damage to all creatures in area.