Index of Spells by Level - Shu 6

Name Scl Sv Rs Dur CT Rng Re Description
Anger of the Noonday Sun Ev R- Y ! 1a 20f G

Blinds creatures within 20 ft.

Antimagic Field A N * 10m/l* 1a 10f G

Negates magic within 10 ft.

Banishment A W- Y ! 1a C G

Banishes 2 HD/level of extraplanar creatures.

Cloudkill C F~ N 1m/l 1a M G

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Contingency (F) Ev N N 1d/l#* 10m P G

Sets trigger condition for another spell.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Greater Dispel Magic A N N ! 1a M G

As dispel magic, but +20 on check.

Fire Seeds C N|R½ N 10m/l# 1a T 1h

Acorns and berries become grenades and bombs.

Fires of Purity Ev N Y;* 1r/l 1a T G

Target bursts into magical flame, becoming a dangerous weapon.

Greater Glyph of Warding (M) A N M;* P#* 10m T G

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Heal C W- Y ! 1a T G

Cures 10 points/level (max 150) damage, all diseases and mental conditions.

Move Earth T N N ! txt L 1h

Digs trenches and builds hills.

Permanent Image (M) I Wd N P* 1a L 24h

Includes sight, sound, and smell.

Rapid Resurrection (M) C N N ! 1a T G

Restores a person to life who died within the last 2 rounds and damages caster.

Stone Tell D N N 1m/l 10m P 30m

Talk to natural or worked stone.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Summon Nature's Ally VI C N N 1r/l* 1r C G

Calls creature to fight.

Teleport C N&W- M ! 1a P&T 4h

Instantly transports you as far as 100 miles/level.

True Seeing (M) D W- Y 1m/l 1a T G

Lets you see all things as they really are.

Veil I W- Y;* C+1h/l* 1a L 12h

Changes appearance of group of creatures.

Wind Walk T N&W- M 1h/l*;x 1a T 24h

You and your allies turn vaporous and travel fast.