Index of Spells by Level - Sor/Wiz 3

Name
Save - Res Level Comps
Dur Range Recharge
Description
Abolish Shadows
  Sor/Wiz 3  
    General

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Acid Breath
  Sor/Wiz 3  
    General

Cone of acid deals 1d6 damage/level.

Air Breathing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Amorphous Form
  Asn 3, PUG 3, Sor/Wiz 3  
    5 minutes

Subject becomes puddle-like and can slip through cracks quickly.

Analyze Portal
  Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3  
    General

Detects and analyzes portals within 60 ft.

Analyze Touchstone
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Find a nearby planar touch-stone and discover its properties.

Anticipate Teleportation (F)
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Antidragon Aura (M)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Allies gain bonus to AC and saves against dragons.

Improved Arcane Lock (M)
  Sor/Wiz 3  
    General

As arcane lock, except you may attune 1 additional individual per level.

Arcane Seal
  Sor/Wiz 3  
    Prohibited

Magically seals a door, portal or chest.

Arcane Sight
- Beguiler 3, HB 3, Hoard 3, Sor/Wiz 3 V, S
1 min./level (D) Personal 30 minutes

Magical auras become visible to you.

Arctic Haze
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

Arms of Plenty
  Sor/Wiz 3  
    General

Grow two additional arms.

Augment Object
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Avoid Planar Effects
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    30 minutes

Provides temporary protection against overtly damaging planar traits.

Backblast
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Bands of Steel
  Sor/Wiz 3  
    General

Bands immobilize or entangle* target.

Battlemagic Perception
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Sense and counter spellcasting within 100 feet.

Bedevil (M)
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

Bite of the Wererat
  Arc 2, Drd 2, Sor/Wiz 3  
    General

You become enhanced such as that of a dire rat.

Blacklight
Will negates or none (object) - Yes or no (object) Darkness 3, Sor/Wiz 3 V, S, M
1 round/level (D) Close General

Creates a 20-ft. radius of supernatural darkness you can see through.

Blade of Pain and Fear
  Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3  
    General

Creates blade of gnashing teeth.

Blink
- Brd 3, Sor/Wiz 3 V, S
1 round/level (D) Personal General

You randomly vanish and reappear for 1 round/level.

Blood Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Body Blaze
  Sor/Wiz 3  
    General

Cause a miniature wall of fire to rise from where you tread.

Bolt of Conjuring
  Sor/Wiz 3  
    General

See Text

Bone Tattoo
  Sor/Wiz 3  
    30 minutes

See Text

Bridge of Sound
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Capricious Zephyr
  Arc 3, Drd 3, Sor/Wiz 3  
    General

A ball of air pushes targets around and trips them.

Chain Missile
  Sor/Wiz 3  
    General

1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels.

Circle Dance
  Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3  
    General

Indicates direction to known target.

Clairaudience/Clairvoyance
None - No Arc 3, Asn 4, Beguiler 3, Brd 3, Drow 2, EmBarachiel 3, Hoard 3, Knowledge 3, Mental 3, Planning 3, Shu 3, Sin-L 3, Sor/Wiz 3 V, S, F/DF
1 min./level (D) Long General

Hear or see at a distance for 1 min./level.

Clearstone
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

Cone of Dimness
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Contagious Fog
  Sor/Wiz 3, Watery Death 7  
    General

20-ft.-radius cloud of fog inflicts disease.

Control Darkness and Shadow
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

Control Temperature
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Corpse Candle
  Sor/Wiz 3, Wuj 3  
    5 minutes

Incorporeal* hand and candle reveals hidden creatures and objects.

Crack Ice (M)
  Sor/Wiz 3  
    General

Shatters ice structures or ice creatures.

Crown Of Might
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Protection
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

Crown of Veils
  Beguiler 3, Brd 2, Sor/Wiz 3  
    General

Gain +2 to Disguise and Hide, discharge to gain +8.

Cruel Disappointment
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Mass Curse of Impending Blades
  Arc 3, Brd 3, Rgr 3, Sor/Wiz 3  
    30 minutes

Enemies take -2 penalty to AC.

Curse of the Putrid Husk
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Daylight
None - No Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Deep Slumber
Will negates - Yes Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Deeper Darkvision
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Demon Dirge
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Depression
  Brd 3, Sor/Wiz 3  
    General

Enemies around you become fatigued and take penalties to Will saves.

Detect Metal and Minerals
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Find metals and minerals within 60 ft.

Detect Ship (F)
  Brd 3, Sor/Wiz 3  
    24 hours

Detect and identify ships.

Devil Blight
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Eye
  Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3  
    30 minutes

You can see even in magical darkness up to 30 feet.

Devlin's Venomblade
  Asn 3, Sor/Wiz 3  
    5 minutes

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Diamondsteel (M)
  Arc 3, Pal 3, Sor/Wiz 3  
    General

Metal armor provides damage reduction*.

Disobedience
  Brd 3, Sor/Wiz 3  
    General

Subject is shielded from mind control.

Dispel Magic
None - No APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
Instant Medium General

Cancels magical spells and effects.

Dispel Shield
- Arc 3, Clr 3, Sor/Wiz 3 V, S
1 hour/level (D) Personal 6 hours

This spell protects you from dispel magic attemps by being dispelled first.

Displacement
Will negates (harmless) - Yes (harmless) Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 V, M
1 round/level (D) Touch General

Attacks miss subject 50%.

Greater Disrupt Undead
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Distilled Joy
  Joy 3, Sor/Wiz 3  
    General

Creates ambrosia.

Dolorous Blow
  Brd 3, Sor/Wiz 3  
    5 minutes

Weapon's threat range is doubled and threats are automatically confirmed.

Dolorous Motes
  Brd 4, Sor/Wiz 3  
    General

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dragonskin
  Sor/Wiz 3  
    1 hour

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Dread Word
  Dem 3, Sor/Wiz 3  
    General

1d3 Cha drain on one target.

Vile Drown
  Sor/Wiz 3  
    General

Subject begins to drown.

Dust Storm
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Create a blinding storm that deals 1d6 damage per round.

Earthen Grace (M)
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Elation
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Elemental Familiar (XP)
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Energy Aegis
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

Energy Surge
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Enhance Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Eradicate Earth
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Evil Eye
  MH 2, Sor/Wiz 3  
    4 hours

Subject takes -4 penalty on attacks, saves, and checks.

Explosive Runes
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Eyes of the Zombie
  Arc 2, Clr 2, Sor/Wiz 3  
    6 hours

You see through a zombie's eyes.

False Gravity
  Sor/Wiz 3  
    30 minutes

Travel on a solid surface as if that surface had its own gravity.

Favorable Wind
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Produces a strong wind that lasts 10 min./level.

Feign Death
  Sor/Wiz 3  
    6 hours

Makes one willing, living creature appear dead.

Fireball
Reflex half - Yes Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Flame Arrow
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flashburst
  Hth 3, Sor/Wiz 3  
    General

Blind or dazzle creatures within area.

Fly
Will negates (harmless) - Yes (harmless) Duskblade 2, Sor/Wiz 3, Travel 3 V, S, F/DF
1 min./level Touch 5 minutes

Subject gains a fly speed of 60 ft.

Foil Tracer
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

Fortify Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Gaseous Form
None - No Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 S, M/DF
2 min./level (D) Touch 5 minutes

Subject becomes insubstantial and can fly slowly.

Gentle Repose (M)
Will negates (object) - Yes (object) Arc 2, Clr 2, Hlr 2, Repose 2, Slayer of Domiel 2, Sor/Wiz 3, Time 2 V, S, M/DF
1 day/level Touch General

Preserves one corpse.

Giant's Wrath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th.

Girallon's Blessing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    General

Subject gains one additional pair of arms.

Glacial Globe of Invulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glimpse of Truth
  Sor/Wiz 3  
    12 hours

You get an answer to a yes-or-no question.

Glowing Orb (F)
  Arc 4, Clr 4, Sor/Wiz 3  
    6 hours

Creates permanent magical light; you control brightness.

Golden Dragonmail
  Sor/Wiz 3  
    General

You create a suit of shining golden +1 mithral full plate around your body.

Grasping Wall
  Sor/Wiz 3  
    General

Wall sprouts hands that entangle enemies, help allies climb.

Great Thunderclap
  Sor/Wiz 3  
    General

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Haboob
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Hailstones
  Sor/Wiz 3  
    General

Frigid globes deal 5d6 cold damage.

Halt
  Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3  
    General

Subject's feet become stuck to the ground.

Halt Undead
Will negates; see text - Yes HotD 3, Sor/Wiz 3 V, S, M
1 round/level Medium General

Immobilizes undead for 1 round/level.

Hamatula Barbs
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Subjects grow barbs, which damage foes that attack subject in melee.

Handfang
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

Haste
Fortitude negates (harmless) - Yes (harmless) Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 V, S, M
1 round/level Close General

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Healing Touch
  Sor/Wiz 3  
    General

You heal the target 1d6/2 levels and take half as damage.

Heroism
Will negates (harmless) - Yes (harmless) Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Hesitate
  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Force subject to lose actions.

Hold Person
Will negates; see text - Yes Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Ice Burst
  Sor/Wiz 3  
    General

Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).

Icelance (F)
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.

Illusory Script (M)
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Incorporeal Enhancement
  Sor/Wiz 3  
    24 hours

Grant bonuses to incorporeal undead.

Inevitable Defeat
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

Invisibility Sphere
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Beguiler 3, Brd 3, HB 3, Sor/Wiz 3 V, S, M
1 min./level (D) Personal or touch General

Makes everyone within 10 ft. invisible.

Invoke the Cerulean Sign
  Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3  
    General

Aberrations become sickened, nauseated, dazed, or stunned.

Junglerazer
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Fey, vermin, plants, and animals take 1d10 damage/level.

Keen Edge
Will negates (harmless, object) - Yes (harmless, object) Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
10 min./level Close 1 hour

Doubles normal weapons threat range.

Khyber Trap
  Sor/Wiz 3  
    General

Trap extraplanar creature within a Khyber dragonshard.

Laogzed's Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Nauseating vapors within cone persist for 10 rounds.

Lash of the Kraken
  Arc 3, Drd 3, Sor/Wiz 3  
    5 minutes

Transforms the target's arm into a constricting tentacle.

Legion of Sentinels
  Beguiler 3, Sor/Wiz 3  
    General

Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).

Lightning Bolt
Reflex half - Yes Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Greater Mage Armor
  Sor/Wiz 3  
    General

Field of force provides a +6 armor bonus.

Mass Mage Armor
  Sor/Wiz 3  
    6 hours

As mage armor, but affects one creature/level.

Magic Circle against Chaos
Will negates (harmless) - No; see text Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
Will negates (harmless) - No; see text APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good
Will negates (harmless) - No; see text Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Will negates (harmless) - No; see text Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours

+1 bonus/four levels (max +5).

Major Image
Will disbelief (if interacted with) - No Arc 3, Beguiler 3, Brd 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, F
Concentration + 3 rounds Long General

As silent image, plus sound, smell and thermal effects.

Manyjaws
  Sor/Wiz 3  
    General

One set of jaws/level attacks enemies for 1d6 damage.

Mesmerizing Glare
  Brd 2, Sor/Wiz 3  
    General

Your gaze fascinates creatures.

Greater Mighty Wallop
  Sor/Wiz 3  
    6 hours

+1 size category of bludgeoning weapon/four levels (maximum 5).

Mind Poison
  Sor/Wiz 3  
    General

Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.

Miser's Envy
  Brd 2, Sor/Wiz 3  
    General

Subject jealously covets nearby object.

Nauseating Breath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Exhale a cone of nauseating gas.

Necrotic Bloat (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Encysted subject takes 1d6 damage/level.

Negative Energy Burst
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Nezram's Amethyst Aura
  Sor/Wiz 3  
    General

Prevents poisons and diseases from affecting the subject.

Node Door
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Allows teleportation between any known nodes.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Permeable Form
  Sor/Wiz 3  
    General

Immediate: You become incorporeal for 1 round.

Phantom Guardians
  Sor/Wiz 3  
    6 hours

Create illusion of group of guards.

Phantom Steed
None - No Brd 3, HB 3, Sor/Wiz 3, Spider 3 V, S
1 hour/level (D) 0 ft. 6 hours

Magic horse appears for 1 hour/level.

Power Word Deafen
  Sor/Wiz 3  
    General

Deafens one creature with 100 hp or less.

Power Word Maladroit
  Sor/Wiz 3  
    General

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Weaken
  Sor/Wiz 3  
    General

Deals 2 points Str damage to one creature with 75 hp or less.

Primal Form
  Arc 3, Drd 3, Sor/Wiz 3  
    General

You change into elemental, gain some abilities.

Protection from Dessication
  Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3  
    1 hour

Absorb 10 points/level of dessication damage.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Rage
None - Yes Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Rainbow Blast (M)
  Sor/Wiz 3  
    General

Line deals damage from each type of energy.

Ray Deflection
  Brd 3, Sor/Wiz 3  
    30 minutes

Reflect ranged touch attacks back on caster.

Ray of Exhaustion
Fortitude partial; see text - Yes Duskblade 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Ray makes subject exhausted.

Reality Blind
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Regal Procession
  Arc 3, Pal 3, Sor/Wiz 3  
    General

As mount, but you summon several mounts.

Regroup
  Duskblade 3, Sor/Wiz 3  
    General

Teleports nearby allies to your side.

Rend Shadow Weave
  Arc 3, Clr 3, Sor/Wiz 3  
    General

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Repair Serious Damage
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Resonating Bolt
  Brd 4, Sor/Wiz 3  
    General

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Reverse Arrows
  Sor/Wiz 3  
    1 hour

As Protection from Arrows, but negated arrows turn back upon their source.

Rockburst
  Arc 3, Clr 3, Drd 2, Sor/Wiz 3  
    Prohibited

Cause stone object to explode, dealing 1d4 damage +1 point/level.

Rust Ray
  Sor/Wiz 3  
    General

Ray damages metal and ferrous creatures or objects.

Scintillating Sphere
  Sor/Wiz 3  
    General

20-ft-radius spread deals 1d6 electicity/level.

Scorpion Tail
  Sor/Wiz 3  
    General

Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.

Secret Page
None - No Brd 3, Rune 2, Sor/Wiz 3 V, S, M
Permanent Touch 12 hours

Changes one page to hide its real content.

Sense Of The Dragon
  Sor/Wiz 3  
    5 minutes

Nonvisual senses out to 30 ft. that pinpoints creatures.

Sensory Deprivation
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Sepia Snake Sigil (M)
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Shadow Binding
  Sor/Wiz 3  
    General

Entangle and daze creatures.

Shadow Cache
  Brd 3, Sor/Wiz 3  
    5 minutes

Store small items for a few minutes on the Plane of Shadow, or let them loose there.

Shark Bolt
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Shatterfloor
  Sor/Wiz 3  
    General

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Shivering Touch
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Touch deals 3d6 Dex damage.

Shockwave
  Sor/Wiz 3  
    General

Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round.

Shrink Item
Will negates (object) - Yes (object) Hoard 3, Sin-A 4, Sor/Wiz 3 V, S
1 day/level; see text Touch 24 hours

Object shrinks to one-sixteenth size.

Sign of Sealing (M)
  Sor/Wiz 3  
    General

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Siphon
  Sor/Wiz 3  
    General

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Skull Watch (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    4 hours

Skull shrieks when creature enters warded area.

Greater Sleep
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Sleet Storm
None - No Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Slow
Will negates - Yes Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 V, S, M
1 round/level Close General

One subject/level takes only one action/round, -2 to AC and attack rolls.

Mass Snake's Swiftness
  Arc 2, Drd 2, Sor/Wiz 3  
    General

Allies each immediately make one attack.

Sonic Blast
  Sor/Wiz 3  
    General

Deal 1d6/level damage (max 10d6) to each creature in the area.

Sonorous Hum
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    5 minutes

Removes need to concentrate to maintain next spell cast.

Soul Charge (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    12 hours

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Sound Lance
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

Spectral Weapon
  Asn 3, Brd 4, HB 3, Sor/Wiz 3  
    General

Creates a quasi-real weapon.

Spell Vulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    5 minutes

Target takes penalty on spell resistance equal to caster level.

Spider Poison
  Asn 3, Sor/Wiz 3  
    General

Touch deals 1d6 Str damage, repeats in 1 minute.

Spiderskin
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Steeldance
  Sor/Wiz 3  
    General

Daggers become Medium flying animated objects that attack foes.

Sticks And Stones
  Arc 3, Clr 3, Sor/Wiz 3  
    Prohibited

Create stone and wood skeleton with energy drain** attack to fight for you.

Sting Ray
  Brd 3, Sor/Wiz 3  
    General

Ray staggers enemies and disrupts spellcasters.

Stinking Cloud
Fortitude negates; see text - No Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
1 round/level Medium General

Nauseating vapors, 1 round/level.

Stony Grasp
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Storm Mote
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Dust devil of flensing sand.

Suggestion
Will negates - Yes Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Summon Monster III
None - No Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Undead III
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Suppress Breath Weapon
  Brd 3, Sor/Wiz 3  
    General

Subject can't use its breath weapon.

Suspended Silence (M)
  Sor/Wiz 3  
    General

Object becomes programmed to create an area of silence at your command.

Lesser Telepathic Bond
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour

As telepathic bond, but you and one other creature.

Eventful Temporary Soul Binding
Will negates (harmless, object) - No Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 V, S, M
1 hour/level or until discharged Touch 6 hours

As Temporary Soul Binding, except 1 hour/level.

Thin Air
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    5 minutes

Creatures suffer from altitude sickness.

Tiny Hut
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for ten creatures.

Tongue Serpents
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongues
Will negates (harmless) - No Adp 3, APeace 4, Arc 4, Brd 2, Clr 4, Commerce 3, Community 4, EmBarachiel 2, Herald 3, Meditation 4, Sor/Wiz 3, Vassal of Bahamut 4, Wuj 3 V, M/DF
10 min./level Touch 1 hour

Speak any language.

Tormenting Thirst
  Brd 3, Sor/Wiz 3, Thirst 3  
    General

Subject is overwhelmed by thirst.

Tremorsense
  Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3  
    1 hour

Grants tremorsense to a range of 30 feet.

True Casting
- Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, F
See text Personal General

You get a +10 to your next Casting Roll.

Undead Couduit
  Sor/Wiz 3  
    General

Cast necromatic spells through your undead.

Undead Lieutenant
  Sor/Wiz 3  
    5 minutes

Targeted undead can give orders to undead in your control.

Undead Torch
  Sor/Wiz 3  
    General

Undead creature gains blue aura that gives +2d4 against living creatures.

Undulant Innards
  Sor/Wiz 3  
    General

Gain immunity to extra damage from critical hits and sneak attacks.

Vampiric Touch
None - Yes Arc 3, Blg 3, Duskblade 3, HB 3, Necro 3, Sin-E 4, Sin-G 4, Sor/Wiz 3 V, S
Instant/1 hour; see text Touch General

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Vertigo (Sky)
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vertigo Field
  Beguiler 3, Sor/Wiz 3  
    General

Creatures have 20% miss chance and possibly become nauseated.

Vile Lance
  Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3  
    1 hour

Creates +2 shortspear that deals vile damage.

Walk the Mountain's Path
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

You gain the agility of a mountain goat.

Wall of Chains
  Sor/Wiz 3  
    30 minutes

Creates barrier of woven chains that has 20 hp/4 caster levels.

Wall Of Light
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Creates wall of light, can dazzle creatures.

Wand Modulation
  Sor/Wiz 3  
    General

Temporarily change wand to cast another, weaker spell.

Warcry
  Brd 3, ChamGwyn 2, Sor/Wiz 3  
    General

Creatures within 30-foot cone cower for 1d4 rounds.

Water Breathing
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Water to Acid
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Weapon Of Energy
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

Weapon of Impact
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    1 hour

As keen edge, but aids blunt weapons.

Whispering Sand
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Wind Wall
None; see text - Yes Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.