Index of Spells by Level - Wuj 2

Name Scl Sv Rs Dur CT Rng Re Description
Aiming at the Target A N N C:20m;x 1ia P G

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Apparition I W- Y 1r/l 1r T G

Cause foes to become shaken when seeing subject disfigured creature.

Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Blur I W- Y 1m/l* 1a T 5m

Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Mass Camouflage T W- Y 10m/l 1a M G

As camouflage, but affects all in range.

Cat's Grace T W- Y 1m/l 1a T 5m

Subject gains +4 to Dex for 1 min./level.

Detect Thoughts D W- N C:1m/l* 1a 60f G

Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind.

Discern Shapechanger (M) D N N 1r/l 1r P G

See creatures as they really are or know they can shapechange.

Entangling Scarf T R- N 1r/l 1a C G

A scarf entangles foe.

Fire Shuriken (M) Ev N Y ! 1a 0f G

Evoke 1 shuriken/3 caster levels (max 6); each deal 3d6 fire damage.

Fog Cloud C N N 10m/l 1a M G

Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Hypnotic Pattern I W- Y C+2r 1a M G

Fascinates (2d4 + level) HD of creatures.

Ice Blast Ev F- Y !;x 1a 30f G

Deal 1d6/2 levels (max 10d6) cold damage in a cone.

Ice Knife C F~|R½ Y ! 1a L G

Ranged attack, 1d8 points of cold damage + 2 points Dex damage.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Kiss of the Toad N F- Y !;x 1a T G

Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Lightning Blade Ev N Y 1d 1a T G

Electrical long sword deals 1d6/level (max 10d6) electricity damage in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Minor Image I Wd N C+2r 1a L 12h

As silent image, plus some sound.

Misdirection I N|W- N 1h/l 1a C 6h

Misleads divinations for one creature or object.

Protection from Arrows A W- Y 1h/l# 1a T 6h

Subject immune to most ranged attacks.

Protection from Charm A W- Y 1r/l 1a T G

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

Pyrotechnics T W-|F- M;* 1d4+1r;x 1a L G

Turns fire into blinding light or choking smoke.

Rain of Needles T N Y ! 1a C G

Normal ranged attack deals 1d4/level (max 5d4) damage.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Rope Trick T N N 1h/l* 1a T 6h

As many as eight creatures hide in extradimensional space.

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Sonic Whip Ev W- N 1r/l 1a 0f G

Scares animals, normal whip in combat.

Spider Climb T W- Y 10m/l 1a T 1h

Grants ability to walk on walls and ceilings.

Summon Monster II C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Swim T N Y 10m/l* 1r M 1h

Subject gains a swim speed equal to their land speed.

Wall of Gloom I W- Y C+1r/l 1a M G

A shadowy wall deters passage.

Warp Wood T W- Y ! 1a C 5m

Bends wood (shaft, handle, door, plank).

Whispering Wind T N N <=1h/l# 1a 1m/l 30m

Sends a short message 1 mile/level.

Wood Shape T W- Y ! 1a T 6h

Rearranges wooden objects to suit you.