Index of Spells by Level - Wuj 4

Name Scl Sv Rs Dur CT Rng Re Description
Animate Dead (M) N- N N ! 1a T G

Creates undead skeletons and zombies.

Antiplant Shell A N Y 10m/l* 1a 10f G

Keeps animated plants at bay.

Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Command Plants T W- Y 1d/l 1a C 1h

Sway the actions of one or more plant creatures.

Confusion En W- Y 1r/l 1a M G

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Creeping Darkness Ev N N 3r/l 1a M G

Create a mobile darkness and silence effect.

Crushing Despair En W- Y 1m/l 1a 30f G

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Dancing Blade T N N 1r/l 1r C G

Sword fights with an ally and prevents flanking.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Dismissal A W- Y ! 1a C G

Forces a creature to return to native plane.

Elemental Ward A W- Y 1m 1a 60f G

Drive Wu Jen type elementals away from you.

Fire Shield Ev N N 1r/l* 1a P G

Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.

Fire Trap (M) A Y P#* 10m T 24h

Opened object deals 1d4 +1/level (max +20) fire damage.

Lesser Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level spell effects.

Good Hope En W- Y 1m/l 1a M 30m

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Heart Ripper N F- Y ! 1a C G

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Locate Creature D N N 10m/l 1a L 4h

Indicates direction to familiar creature.

Minor Creation C N N 1h/l* 1m 0f 6h

Creates one cloth or wood object.

Pain N F~ Y 1m 1a M G

The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.

Poison Needles T N&F- Y ! 1a C G

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

Polymorph T N N 1m/l* 1a T 30m

Gives one willing subject a new form.

Mass Resist Energy A F- Y 10m/l 1a C 1h

As resist energy, except that it affects multiple creatures.

Rusting Grasp T N N x 1a T 5m

Your touch corrodes iron and alloys.

Scrying (F) D W- Y 1m/l 1h txt G

Spies on subject from a distance.

Shout Ev F~|R- Y ! 1a 30f G

Deafens all within cone and deals 5d6 sonic damage.

Snake Darts T F~ Y !;x 1a M G

Create two poisonous snakes.

Solid Fog C N N 1m/l 1a M G

Blocks vision and slows movement.

Lesser Spirit Binding C W- Y ! 10m C G

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Wall of Bones C N N 10m 1r M 30m

Creates a bone wall.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Water to Poison (M) T N N ! 1r T G

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

Wood Rot T N N !|1r/l;x 1a T G

Destroy wooden objects or plants.