Index of Spells by SubSchool - Shadow

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Claws of Darkness
    FR
  Sor/Wiz 2  
    General

Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow.

Dark Way
    SPC
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Dead End
    SPC
  Asn 1, Brd 1, Sor/Wiz 1  
    1 hour

Illusions conceal the targets' spoor.

Dream Image (XP)
    BB
  Clr 8, Sor/Wiz 8  
    General

Create a shadow copy of yourself to interact with the area.

False Vigor
Illusion (Shadow) 1 standard action seankreynolds.com
Will negates (harmless) - Yes (harmless) Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.

Hound of Doom
    CW
  HB 3  
    30 minutes

Create a shadow dire wolf that serves you.

Ice Assassin (M) (XP)
    Frostburn
  Sor/Wiz 9  
    General

Creates duplicate of creature with sole purpose to slay original.

Legion of Sentinels
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).

Net of Shadows
    Magic of Faerun
  Sor/Wiz 1  
    General

Creates ordinary shadows that provide concealment to all in the area.

Project Image (M)
Illusion (Shadow) 1 standard action SRD
Will disbelief (if interacted with) - No Beguiler 7, Brd 6, Illusion 7, Sor/Wiz 7 V, S, M
1 round/level (D) Medium General

Illusory double can talk and cast spells.

Shades
Illusion (Shadow) 1 standard action SRD
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 9, Sor/Wiz 9 V, S
See text See text General

As shadow conjuration, but up to 8th level and 80% real.

Shadow Binding
    Complete Arcane
  Sor/Wiz 3  
    General

Entangle and daze creatures.

Shadow Cache
    MotP
  Brd 3, Sor/Wiz 3  
    5 minutes

Store small items for a few minutes on the Plane of Shadow, or let them loose there.

Shadow Conjuration
Illusion (Shadow) 1 standard action SRD
Will disbelief (if interacted with); varies; see text - Yes; see text Brd 4, Shadow 4, Sor/Wiz 4 V, S
See text See text General

Mimics conjuring below 4th level, but only 20% real.

Greater Shadow Conjuration
Illusion (Shadow) 1 standard action SRD
Will disbelief (if interacted with); varies; see text - Yes; see text Shadow 7, Sor/Wiz 7 V, S
See text See text General

As shadow conjuration, but up to 6th level and 60% real.

Shadow Evocation
Illusion (Shadow) 1 standard action SRD
Will disbelief (if interacted with) - Yes Brd 5, Shadow 5, Sor/Wiz 5 V, S
See text See text General

Mimics evocation of lower than 5th level, but only 20% real.

Greater Shadow Evocation
Illusion (Shadow) 1 standard action SRD
Will disbelief (if interacted with) - Yes Shadow 8, Sor/Wiz 8 V, S
See text See text General

As shadow evocation, but up to 7th level and 60% real.

Shadow Form
    Complete Adventurer
  Asn 4, HB 4, Sor/Wiz 5  
    5 minutes

Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Shadow Guardians
    RoD
  Sor/Wiz 5  
    6 hours

Create group of shadowy warriors.

Shadow Hand
    Magic of Faerun
  Sor/Wiz 5  
    General

Medium-sized hand attacks, blocks opponents, or carries items.

Shadow Landscape
    Complete Divine
  Arc 9, Drd 9  
    24 hours

Makes natural terrain more dangerous, creates guardians that you command.

Shadow Mask
    FR
  Hrp 2, Sor/Wiz 2  
    1 hour

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Radiance
    SPC
  Sor/Wiz 2  
    General

Area filled with intense light that grows brighter.

Shadow Spray
    FR
  Sor/Wiz 2  
    General

Shadows daze targets and deal 2 points of Str damage.

Shadow Walk
Illusion (Shadow) 1 standard action SRD
Will negates - Yes Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 V, S
1 hour/level (D) Touch 24 hours

Step into shadow to travel rapidly.

Shadow Well
    Magic of Faerun
  Sor/Wiz 4  
    General

Target enters gloomy pocket plane and emerges frightened.

Shadowfade
    MotP
  Sor/Wiz 5  
    5 minutes

Travel to the Plane of Shadow, must return using the portal generated or else find another way back.

Shadowy Grappler
    Dragon 324
  Sor/Wiz 6  
    General

Shadowy force grapples subject.

Simulacrum (M) (XP)
Illusion (Shadow) 12 hours SRD
None - No Sin-E 8, Sor/Wiz 7 V, S, M, XP
Instant 0 ft. General

Creates partially real double of a creature.

Skull of Secrets
    Magic of Faerun
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Skyrift (M) (F) (XP)
    Far Corners of the World
  Sor/Wiz 9  
    General

Make a 1 mile radius area appear to be in perpetual night or dusk.

Spectral Weapon
    Complete Adventurer
  Asn 3, Brd 4, HB 3, Sor/Wiz 3  
    General

Creates a quasi-real weapon.

Sphere of Terror
    Dragon 333
  Sor/Wiz 4  
    General

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Wall of Gloom
    Complete Arcane
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.