Index of Spells by Descriptor - see text

Name
Save - Res Level Comps
Dur Range Recharge
Description
Energized Shield
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Surge
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Greater Energy Surge
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

Lesser Energy Surge
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Fey Ring (XP)
  Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7  
    General

Call a Fey creature that may or may not help you.

Forestfold
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Kaupaer's Quickblast
  Sor/Wiz 1  
    General

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Mephit Mob
  Arc 6, Brd 6, Drd 6, Thirst 7  
    1 hour

Summons 2d6 mephits of a kind you designate.

Planar Exchange
  Arc 6, Clr 6  
    General

Trade places with one of three planar creatures (your choice).

Greater Planar Exchange
  Arc 8, Clr 8  
    General

Trade places with one of three greater planar creatures (your choice).

Lesser Planar Exchange
  Arc 4, Clr 4  
    General

Trade places with one of four lesser planar creatures (your choice).

Replicate Casting (M) (XP)
  Sor/Wiz 9  
    General

Duplicate observed spell or spell-like ability.

Slaying Arrow
  Artificer 5  
    General

Creates a projectile deadly to a specific creature type.

Spider Plague
  Arc 6, Clr 6  
    General

Summons Large monstrous spiders to fight for you.

Greater Spirit Binding
  Wuj 8  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24.

Lesser Spirit Binding
  Wuj 4  
    General

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

Summon Elemental Monolith (M)
  Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Elementite Swarm
  Arc 4, Drd 4  
    General

Summon an elementite swarm to follow your commands.

Summon Greater Elemental
  Arc 6, Drd 6  
    General

Summon a greater elemental to follow your commands.

Weapon Of Energy
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.