Fly

NameFly
TypeAbility
Term spelling variationsFlight, Fly 10 ft, fly 100 ft, Fly 110 ft, fly 120 ft, Fly 130 ft, Fly 140 ft, Fly 15 ft, Fly 150 ft, fly 160 ft, Fly 170 ft, Fly 180 ft, Fly 190 ft, fly 20 ft, fly 200 ft, Fly 210 ft, Fly 220 ft, Fly 230 ft, fly 240 ft, fly 250 ft, Fly 260 ft, Fly 270 ft, Fly 280 ft, Fly 290 ft, fly 30 ft, fly 300 ft, fly 350 ft, Fly 40 ft, Fly 50 ft, Fly 60 ft, Fly 70 ft, Fly 80 ft, fly 90 ft, Fly speed
VersionSRD
SourcesSystem Reference Document on page 0

A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.) All fly speeds include a parenthetical note indicating maneuverability, as follows:

Perfect: The creature can perform almost any aerial maneuver it wishes. It moves through the air as well as a human moves over smooth ground.

Good: The creature is very agile in the air (like a housefly or a hummingbird), but cannot change direction as readily as those with perfect maneuverability.

Average: The creature can fly as adroitly as a small bird.

Poor: The creature flies as well as a very large bird.

Clumsy: The creature can barely maneuver at all.

A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line.

Flight (Ex or Su)

A creature with this ability can cease or resume flight as a free action. If the ability is supernatural, it becomes ineffective in an antimagic field, and the creature loses its ability to fly for as long as the antimagic effect persists.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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