|Description||Spells that bind or destroy a targets soul, preventing resurrection.|
|School||Casting Time||Source Book|
|Save - Res||Level||Comps|
|Imprison Soul (M) (F)|
|Book of Vile Darkness|
|Arc 7, Clr 7|
Traps soul in a small object, and victim takes 1d4 Con damage per day.
|Necrotic Termination (F) (XP)|
|Arc 9, Clr 9, Sor/Wiz 9|
Permanently eliminates encysted subject.
|Soul Bind (F)|
|Necromancy [Ectomancy]||1 standard action||SRD|
|Will negates - No||Arc 9, Clr 9, Sor/Wiz 9||V, S, F|
|Focus: A black sapphire of at least 1,000 gp value for every Hit Die possessed by the creature whose soul is to be bound. If the gem is not valuable enough, it shatters when the binding is attempted.|
Traps newly dead soul to prevent resurrection.
You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject must have been dead no more than 1 round per caster level. The soul, once trapped in the gem, cannot be returned through clone, raise dead, reincarnate, resurrection, true resurrection, or even a miracle or a wish. Only by destroying the gem or dispelling the spell on the gem can one free the soul (which is then still dead).
Focus note: While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.
|Book of Vile Darkness|
|Brd 5, Sor/Wiz 5|
Imprison soul of dead creature in talisman from which you can question it.
|Trap the Soul|
|Conjuration (Summoning) [Ectomancy]||1 standard action or see text||SRD|
|See text - Yes; see text||Sin-G 9, Sin-L 9, Sor/Wiz 8||V, S, M, F, text|
|Permanent; see text||Close||General|
|Target: One creature|
Imprisons subject within gem.
Trap the soul forces a creatures life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows the material body to reform. If the trapped creature is a powerful creature from another plane it can be required to perform a service immediately upon being freed. Otherwise, the creature can go free once the gem imprisoning it is broken.
Depending on the version selected, the spell can be triggered in one of two ways.
Spell Completion: First, the spell can be completed by speaking its final word as a standard action as if you were casting a regular spell at the subject. This allows spell resistance (if any) and a Will save to avoid the effect. If the creatures name is spoken as well, any spell resistance is ignored and the save DC increases by 2. If the save or spell resistance is successful, the gem shatters.
Trigger Object: The second method is far more insidious, for it tricks the subject into accepting a trigger object inscribed with the final spell word, automatically placing the creatures soul in the trap. To use this method, both the creatures name and the trigger word must be inscribed on the trigger object when the gem is enspelled. A sympathy spell can also be placed on the trigger object. As soon as the subject picks up or accepts the trigger object, its life force is automatically transferred to the gem without the benefit of spell resistance or a save.
Material Note: . If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)