Name | Bralani |
---|---|
Sorted Name | Bralani |
Family | Bralani |
Size and Type | Medium Outsider (Chaotic, Extraplanar, Good) |
Hit Dice Count | 6 |
Hit Dice | 6d8+18 (45 hp) |
Random Hit Points | 6d8+18 - 18 |
Initiative | +8 |
Speed | 40 ft. (8 squares), fly 100 ft. (perfect) |
Armor Class | 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 |
Base Attack/Grapple | +6/+10 |
Attack | +1 holy scimitar +11 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11 ranged (1d8+5/x3) or slam +10 melee (1d6+4) |
Full Attack | +1 holy scimitar +11/+6 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Spell-like abilities, whirlwind blast |
Special Qualities | Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, cold resistance 10, fire resistance 10, spell resistance 17, tongues |
Saves | Fort +8, Ref +9, Will +7 |
Abilities | Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14 |
Skills | Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) |
Feats | Alertness, Blind-Fight, Improved Initiative |
Environment | A chaotic good-aligned plane |
Challenge Rating | 6 |
Organization | Solitary, pair, or squad (3-5) |
Treasure | No coins; double goods; standard items |
Alignment | Always chaotic good |
Advancement | 7-12 HD (Medium); 13-18 HD (Large) |
Level Adjustment | +5 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Bralani; CR 6; Medium outsider (chaotic, extraplanar, good); HD 6d8+18; hp 45; Init +8; Spd 40 ft. (8 squares), fly 100 ft. (perfect); AC 20 (+4 dex, +6 natural), touch 14, flat-footed 16; Base Atk +6; Grp +10; Atk +11 melee (1d6+4/18-20, +1 holy scimitar) or +1 +11 ranged (1d8+5/x3) holy composite longbow (+4 Str bonus,) or +10 melee (1d6+4, slam); Full Atk +11 /+6 melee (1d6+4/18-20, +1 holy scimitar) or +1 +11/+6 ranged (1d8+5/x3) holy composite longbow (+4 Str bonus,) or +10 melee (1d6+4, slam); Space/Reach 5 ft./5 ft.; SA Spell-like abilities, whirlwind blast; SQ Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, cold resistance 10, fire resistance 10, spell resistance 17, tongues; AL CG; SV Fort +8, Ref +9, Will +7; Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14 Skills and Feats: Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings); Alertness, Blind-Fight, Improved Initiative |
Bralani
In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand. Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability. CombatBralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble. A bralani's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction. Spell-Like Abilities: At will- blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day-lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based. Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Constitution-based. Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities. A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously. Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: +1 holy scimitar +11 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11 ranged (1d8+5/x3) or slam +10 melee (1d6+4), or +1 holy scimitar +11/+6 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4)
feats: ALERTNESS, BLIND-FIGHT, IMPROVED INITIATIVE, ,