Name | Locathah |
---|---|
Sorted Name | Locathah |
Family | Locathah |
Size and Type | Medium Humanoid (Aquatic) |
Hit Dice Count | 2 |
Hit Dice | 2d8 (9 hp) |
Random Hit Points | 2d8 - 0 |
Initiative | +1 |
Speed | 10 ft. (2 squares), swim 60 ft. |
Armor Class | 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 |
Base Attack/Grapple | +1/+1 |
Attack | Longspear +2 melee (1d8/3) or light crossbow +2 ranged (1d8/19-20) |
Full Attack | Longspear +2 melee (1d8/3) or light crossbow +2 ranged (1d8/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | - |
Saves | Fort +3, Ref +1, Will +1 |
Abilities | Str 10, Dex 12, Con 10, Int_13, Wis 13, Cha 11 |
Skills | Craft (any one) +6, Listen +6, Spot +6, Swim +8 |
Feats | Weapon Focus (longspear) |
Environment | Warm aquatic |
Challenge Rating | 1/2 |
Organization | Company (2-4), patrol (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | By character class |
Level Adjustment | +1 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Locathah; CR 1/2; Medium humanoid (aquatic); HD 2d8; hp 9; Init +1; Spd 10 ft. (2 squares), swim 60 ft.; AC 14 (+1 dex, +3 natural), touch 11, flat-footed 13; Base Atk +1; Grp +1; Atk +2 melee (1d8/3, longspear) or +2 ranged (1d8/19-20, light crossbow); Full Atk +2 melee (1d8/3, longspear) or +2 ranged (1d8/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA -; SQ -; AL N; SV Fort +3, Ref +1, Will +1; Str 10, Dex 12, Con 10, Int_13, Wis 13, Cha 11 Skills and Feats: Craft (any one) +6, Listen +6, Spot +6, Swim +8; Weapon Focus (longspear) |
Locathah
Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs. Locathahs speak Aquan. CombatAny battle with locathahs usually begins with the creatures loosing volleys of bolts from their crossbows; underwater, their crossbows have a range increment of 20 feet. If they have managed to set up an ambush or other trap, they continue to employ crossbows for as long as possible. Otherwise, they close to bring their longspears into play. Although primarily used for fishing, these spears make formidable weapons. Locathahs lack teeth, claws, and other natural weapons, so they are not especially dangerous if unarmed. A weaponless locathah will generally turn and flee. Skills: A locathah has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Longspear +2 melee (1d8/3) or light crossbow +2 ranged (1d8/19-20), or Longspear +2 melee (1d8/3) or light crossbow +2 ranged (1d8/19-20)
feats: WEAPON FOCUS (LONGSPEAR), ,