Pegasus

MapTool Token

NamePegasus
Sorted NamePegasus
FamilyPegasus
Size and TypeLarge Magical Beast
Hit Dice Count4
Hit Dice4d10+12 (34 hp)
Random Hit Points4d10+12 - 12
Initiative+2
Speed60 ft. (12 squares), fly 120 ft. (average)
Armor Class14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple+4/+12
Attack

Hoof +7 melee (1d6+4)

Full Attack

2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)

Space/Reach10 ft./5 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft., low-light vision, scent, spell-like abilities

SavesFort +7, Ref +6, Will +4
AbilitiesStr 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills

Diplomacy +3, Listen +8, Sense Motive +9, Spot +8

Feats

Flyby Attack, Iron Will

EnvironmentTemperate forests
Challenge Rating3
Organization

Solitary, pair, or herd (6-10)

TreasureNone
AlignmentUsually chaotic good
Advancement5-8 HD (Large)
Level Adjustment+2 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Pegasus; CR 3; Large magical beast; HD 4d10+12; hp 34; Init +2; Spd 60 ft. (12 squares), fly 120 ft. (average); AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +4; Grp +12; Atk +7 melee (1d6+4, hoof); Full Atk +7 melee (1d6+4, 2 hooves) and +2 melee (1d3+2, bite); Space/Reach 10 ft./5 ft.; SA -; SQ Darkvision 60 ft., low-light vision, scent, spell-like abilities; AL CG; SV Fort +7, Ref +6, Will +4; Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13

Skills and Feats: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8; Flyby Attack, Iron Will

Pegasus

Pegasus
Large Magical Beast
Hit Dice:
4d10+12 (34 hp)
Initiative:
+2
Speed:
60 ft. (12 squares), fly 120 ft. (average)
Armor Class:
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:
+4/+12
Attack:
Hoof +7 melee (1d6+4)
Full Attack:
2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves:
Fort +7, Ref +6, Will +4
Abilities:
Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills:
Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats:
Flyby Attack, Iron Will
Environment:
Temperate forests
Organization:
Solitary, pair, or herd (6-10)
Challenge Rating:
3
Treasure:
None
Alignment:
Usually chaotic good
Advancement:
5-8 HD (Large)
Level Adjustment:
+2 (cohort)

The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed.

A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common.

Combat

Spell-Like Abilities: At will-detect good and detect evil within a 60-foot radius. Caster level 5th.

Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.

Training A Pegasus

Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.

Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Hoof +7 melee (1d6+4), or 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)

feats: FLYBY ATTACK, IRON WILL, ,