1st-Level Warrior Tiefling

MapTool Token

Name1st-Level Warrior Tiefling
Sorted NameTiefling, 1st-Level Warrior
FamilyPlanetouched
Size and TypeMedium Outsider (Native)
Hit Dice Count1
Hit Dice1d8+1 (5 hp)
Random Hit Points1d8+1 - 1
Initiative+1
Speed30 ft. (6 squares)
Armor Class15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple+1/+2
Attack

Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)

Full Attack

Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)

Space/Reach5 ft./5 ft.
Special AttacksDarkness
Special Qualities

Darkvision 60 ft., cold resistance 5, electricity resistance 5, fire resistance 5

SavesFort +3, Ref +1, Will -1
AbilitiesStr 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6
Skills

Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1

Feats

Weapon Focus (rapier)

EnvironmentTemperate plains
Challenge Rating1/2
Organization

Solitary, pair, or gang (3-4)

TreasureStandard
AlignmentUsually evil (any)
AdvancementBy character class
Level Adjustment+1
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level warrior tiefling; CR 1/2; Medium outsider (native); HD 1d8+1; hp 5; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14; Base Atk +1; Grp +2; Atk +3 melee (1d6+1/18-20, rapier) or +2 ranged (1d8/19-20, light crossbow); Full Atk +3 melee (1d6+1/18-20, rapier) or +2 ranged (1d8/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Darkness; SQ Darkvision 60 ft., cold resistance 5, electricity resistance 5, fire resistance 5; AL NE; SV Fort +3, Ref +1, Will -1; Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6

Skills and Feats: Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1; Weapon Focus (rapier)

Tiefling

Tiefling, 1st-Level Warrior
Medium Outsider (Native)
Hit Dice:
1d8+1 (5 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple:
+1/+2
Attack:
Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)
Full Attack:
Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Darkness
Special Qualities:
Darkvision 60 ft., cold resistance 5, electricity resistance 5, fire resistance 5
Saves:
Fort +3, Ref +1, Will -1
Abilities:
Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6
Skills:
Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1
Feats:
Weapon Focus (rapier)
Environment:
Temperate plains
Organization:
Solitary, pair, or gang (3-4)
Challenge Rating:
1/2
Treasure:
Standard
Alignment:
Usually evil (any)
Advancement:
By character class
Level Adjustment:
+1

Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.

Combat

Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.

darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).

Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.

The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Tieflings as Characters

Tiefling characters possess the following racial traits.

  • +2 Dexterity, +2 Intelligence, -2 Charisma.
  • Medium size.

-A tiefling's base land speed is 30 feet.

  • Darkvision out to 60 feet.
  • Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
  • Racial Feats: A tiefling gains feats according to its class levels.
  • Special Attacks (see above): Darkness.
  • Special Qualities (see above): Resistance to cold 5, electricity 5, and fire 5.
  • Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
  • Favored Class: Rogue.
  • Level adjustment +1.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20), or Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)

feats: WEAPON FOCUS (RAPIER), ,