Wight

MapTool Token

NameWight
Sorted NameWight
FamilyWight
Size and TypeMedium Undead
Hit Dice Count4
Hit Dice4d12 (26 hp)
Random Hit Points4d12 - 0
Initiative+1
Speed30 ft. (6 squares)
Armor Class15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple+2/+3
Attack

Slam +3 melee (1d4+1 plus energy drain)

Full Attack

Slam +3 melee (1d4+1 plus energy drain)

Space/Reach5 ft./5 ft.
Special AttacksCreate spawn, energy drain
Special Qualities

Darkvision 60 ft., undead traits

SavesFort +1, Ref +2, Will +5
AbilitiesStr 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills

Hide +8, Listen +7, Move Silently +16, Spot +7

Feats

Alertness, Blind-Fight

EnvironmentAny
Challenge Rating3
Organization

Solitary, pair, gang (3-5), or pack (6-11)

TreasureNone
AlignmentAlways lawful evil
Advancement5-8 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Wight; CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2; Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee (1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn, energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref +2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15

Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness, Blind-Fight

Wight

Wight
Medium Undead
Hit Dice:
4d12 (26 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple:
+2/+3
Attack:
Slam +3 melee (1d4+1 plus energy drain)
Full Attack:
Slam +3 melee (1d4+1 plus energy drain)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Create spawn, energy drain
Special Qualities:
Darkvision 60 ft., undead traits
Saves:
Fort +1, Ref +2, Will +5
Abilities:
Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills:
Hide +8, Listen +7, Move Silently +16, Spot +7
Feats:
Alertness, Blind-Fight
Environment:
Any
Organization:
Solitary, pair, gang (3-5), or pack (6-11)
Challenge Rating:
3
Treasure:
None
Alignment:
Always lawful evil
Advancement:
5-8 HD (Medium)
Level Adjustment:
-

A wight's appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human.

Wights speak Common.

Combat

Wights attack by hammering with their fists.

Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a wight's slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.

Skills: Wights have a +8 racial bonus on Move Silently checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +3 melee (1d4+1 plus energy drain), or Slam +3 melee (1d4+1 plus energy drain)

feats: ALERTNESS, BLIND-FIGHT, ,