Wyvern Zombie

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NameWyvern Zombie
Sorted NameWyvern Zombie
FamilyZombie
Size and TypeLarge Undead
Hit Dice Count14
Hit Dice14d12+3 (94 hp)
Random Hit Points14d12+3 - 0
Initiative+0
Speed20 ft. (4 squares; can't run), fly 60 ft. (poor)
Armor Class20 (-2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple+7/+16
Attack

Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)

Full Attack

Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)

Space/Reach10 ft./10 ft.
Special Attacks-
Special Qualities

Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits

SavesFort +4, Ref +4, Will +9
AbilitiesStr 21, Dex 10, Con -, Int -, Wis 10, Cha 1
Skills

-

Feats

Toughness

EnvironmentWarm hills
Challenge Rating4
Organization

Any

TreasureNone
AlignmentAlways neutral evil
Advancement16-20 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Wyvern zombie; CR 4; Large undead; HD 14d12+3; hp 94; Init +0; Spd 20 ft. (4 squares; can't run), fly 60 ft. (poor); AC 20 (-2 size, +12 natural), touch 8, flat-footed 20; Base Atk +7; Grp +16; Atk +11 melee (2d6+7, slam) or +11 melee (2d6+5, talons); Full Atk +11 melee (2d6+7, slam) or +11 melee (2d6+5, talons); Space/Reach 10 ft./10 ft.; SA -; SQ Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits; AL NE; SV Fort +4, Ref +4, Will +9; Str 21, Dex 10, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Creating A Zombie

'Zombie' is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature's type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can't be made into a zombie with the animate dead spell.

Speed: If the base creature can fly, its maneuverability rating drops to clumsy.

Armor Class: Natural armor bonus increases by a number based on the zombie's size:

Tiny or smaller
+0
Small
+1
Medium
+2
Large
+3
Huge
+4
Gargantuan
+7
Colossal
+11

Base Attack: A zombie has a base attack bonus equal to 1/2 its Hit Dice.

Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A zombie also gains a slam attack.

Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the zombie's size. (Use the base creature's slam damage if it's better.)

Fine
1
Diminutive
1d2
Tiny
1d3
Small
1d4
Medium
1d6
Large
1d8
Huge
2d6
Gargantuan
2d8
Colossal
4d6

Special Attacks: A zombie retains none of the base creature's special attacks.

Special Qualities: A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.

Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Abilities: A zombie's Strength increases by +2, its Dexterity decreases by 2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.

Skills: A zombie has no skills.

Feats: A zombie loses all feats of the base creature and gains Toughness.

Environment: Any land and underground.

Organization: Any.

Challenge Rating: Depends on Hit Dice, as follows:

Hit Dice
Challenge Rating
1/2
1/8
1
1/4
2
1/2
4
1
6
2
8-10
3
12-14
4
15-16
5
18-20
6

Treasure: None.

Alignment: Always neutral evil.

Advancement: As base creature, but double Hit Dice (maximum 20), or - if the base creature advances by character class.

Level Adjustment: -.

Wyvern Zombie
Large Undead
Hit Dice:
14d12+3 (94 hp)
Initiative:
+0
Speed:
20 ft. (4 squares; can't run), fly 60 ft. (poor)
Armor Class:
20 (-2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple:
+7/+16
Attack:
Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)
Full Attack:
Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)
Space/Reach:
10 ft./10 ft.
Special Attacks:
-
Special Qualities:
Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves:
Fort +4, Ref +4, Will +9
Abilities:
Str 21, Dex 10, Con -, Int -, Wis 10, Cha 1
Skills:
-
Feats:
Toughness
Environment:
Warm hills
Organization:
Any
Challenge Rating:
4
Treasure:
None
Alignment:
Always neutral evil
Advancement:
16-20 HD (Huge)
Level Adjustment:
-

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +11 melee (2d6+7) or talons +11 melee (2d6+5), or Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)

feats: TOUGHNESS, ,