Mercane

MapTool Token

NameMercane
Sorted NameMercane
FamilyMercane
Size and TypeLarge Outsider
Hit Dice Count7
Hit Dice7d8+21 (52 hp)
Random Hit Points7d8+21 - 21
Initiative+2 (Dex)
Speed30 ft.
Armor Class15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple+7/+13
Attack

Masterwork falchion +9(2d4+3) melee

Full Attack

Masterwork falchion +9/+4 (2d4+3) melee

Space/Reach10 ft./10 ft.
Special Qualities

Spell resistance 25, spell-like abilities, telepathy

SavesFort +8, Ref +7, Will +8
AbilitiesStr 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15
Skills

Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12

Feats

Combat Expertise, Improved Disarm, Improved Feint

EnvironmentAny land and underground
Challenge Rating5
Organization

Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)

TreasureDouble standard
AlignmentAlways lawful neutral
AdvancementBy character class
Level Adjustment+7
VersionSRD
SourcesSystem Reference Document
Stat_Block

Mercane; CR 5; Large outsider; HD 7d8+21; hp 52; Init +2 (Dex); Spd 30 ft.; AC 15 (-1 size, +2 dex, +4 natural), touch 11, flat-footed 13; Base Atk +7; Grp +13; Atk +9 melee (2d4+3, masterwork falchion); Full Atk +9 melee /+4 (2d4+3, masterwork falchion); Space/Reach 10 ft./10 ft.; SA ; SQ Spell resistance 25, spell-like abilities, telepathy; AL LN; SV Fort +8, Ref +7, Will +8; Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15

Skills and Feats: Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12; Combat Expertise, Improved Disarm, Improved Feint

Mercane

Mercane
Large Outsider
Hit Dice:
7d8+21 (52 hp)
Initiative:
+2 (Dex)
Speed:
30 ft.
Armor Class:
15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple:
+7/+13
Attack:
Masterwork falchion +9(2d4+3) melee
Full Attack:
Masterwork falchion +9/+4 (2d4+3) melee
Space/Reach:
10 ft./10 ft.
Special Qualities:
Spell resistance 25, spell-like abilities, telepathy
Saves:
Fort +8, Ref +7, Will +8
Abilities:
Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15
Skills:
Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12
Feats:
Combat Expertise, Improved Disarm, Improved Feint
Environment:
Any land and underground
Organization:
Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)
Challenge Rating:
5
Treasure:
Double standard
Alignment:
Always lawful neutral
Advancement:
By character class
Level Adjustment:
+7

Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.

Combat

Spell-Like Abilities: 3/day-dimension door, invisibility; 1/day-secret chest, plane shift. Caster level 14th; save DC 12 + spell level.

Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.

Skills: Mercanes receive a +4 racial bonus on Appraise checks.

Mercane Characters

A mercane's favored class is wizard. Player character mercanes have a level adjustment of +7.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Masterwork falchion +9(2d4+3) melee, or Masterwork falchion +9/+4 (2d4+3) melee

feats: COMBAT EXPERTISE, IMPROVED DISARM, IMPROVED FEINT, ,