Centaur

MapTool Token

NameCentaur
Sorted NameCentaur
FamilyCentaur
Size and TypeLarge Monstrous Humanoid
Hit Dice Count4
Hit Dice4d8+8 (26 hp)
Random Hit Points4d8+8 - 8
Initiative+2
Speed50 ft. (10 squares)
Armor Class14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple+4/+12
Attack

Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Full Attack

Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Space/Reach10 ft./5 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft.

SavesFort +3, Ref +6, Will +5
AbilitiesStr 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
Skills

Listen +3, Move Silently +4, Spot +3, Survival +2

Feats

Dodge, Weapon Focus (hoof)

EnvironmentTemperate forests
Challenge Rating3
Organization

Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)

TreasureStandard
AlignmentUsually neutral good
AdvancementBy character class
Level Adjustment+2
VersionSRD
SourcesSystem Reference Document
Stat_Block

Centaur; CR 3; Large monstrous humanoid; HD 4d8+8; hp 26; Init +2; Spd 50 ft. (10 squares); AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +4; Grp +12; Atk +7 melee (2d6+6/19-20, longsword) or +4 Str bonus) +5 ranged (2d6+4/x3, composite longbow (); Full Atk +7 melee (2d6+6/19-20, longsword) and +3 melee (1d6+2, 2 hooves) or +4 Str bonus) +5 ranged (2d6+4/x3, composite longbow (); Space/Reach 10 ft./5 ft.; SA -; SQ Darkvision 60 ft.; AL NG; SV Fort +3, Ref +6, Will +5; Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11

Skills and Feats: Listen +3, Move Silently +4, Spot +3, Survival +2; Dodge, Weapon Focus (hoof )

Centaur

Centaur
Large Monstrous Humanoid
Hit Dice:
4d8+8 (26 hp)
Initiative:
+2
Speed:
50 ft. (10 squares)
Armor Class:
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:
+4/+12
Attack:
Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)
Full Attack:
Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)
Space/Reach:
10 ft./5 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +3, Ref +6, Will +5
Abilities:
Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
Skills:
Listen +3, Move Silently +4, Spot +3, Survival +2
Feats:
Dodge, Weapon Focus (hoof )
Environment:
Temperate forests
Organization:
Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)
Challenge Rating:
3
Treasure:
Standard
Alignment:
Usually neutral good
Advancement:
By character class
Level Adjustment:
+2

A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.

Centaurs speak Sylvan and Elven.

Combat

A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.

Centaurs as Characters

A centaur druid is usually a tribe's designated leader and speaker. Centaur characters possess the following racial traits.

  • +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/5 feet.

-A centaur's base land speed is 50 feet.

  • Darkvision out to 60 feet.
  • Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
  • Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 x? (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
  • Racial Feats: A centaur's monstrous humanoid levels give it two feats.
  • +3 natural armor bonus.
  • Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
  • Favored Class: Ranger.
  • Level adjustment +2.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3), or Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

feats: DODGE, WEAPON FOCUS (HOOF), ,