Name | Dire Lion |
---|---|
Sorted Name | Lion, Dire |
Family | Dire Animal |
Size and Type | Large Animal |
Hit Dice Count | 8 |
Hit Dice | 8d8+24 (60 hp) |
Random Hit Points | 8d8+24 - 24 |
Initiative | +2 |
Speed | 40 ft. (8 squares) |
Armor Class | 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple | +6/+17 |
Attack | Claw +13 melee (1d6+7) |
Full Attack | 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Improved grab, pounce, rake 1d6+3 |
Special Qualities | Low-light vision, scent |
Saves | Fort +9, Ref +8, Will +7 |
Abilities | Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills | Hide +2*, Listen +7, Move Silently +5, Spot +7 |
Feats | Alertness, Run, Weapon Focus (claw) |
Environment | Warm plains |
Challenge Rating | 5 |
Organization | Solitary, pair, or pride (6-10) |
Treasure | None |
Alignment | Always neutral |
Advancement | 9-16 HD (Large); 17-24 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Dire lion; CR 5; Large animal; HD 8d8+24; hp 60; Init +2; Spd 40 ft. (8 squares); AC 15 (-1 size, +2 dex, +4 natural), touch 11, flat-footed 13; Base Atk +6; Grp +17; Atk +13 melee (1d6+7, claw); Full Atk +13 melee (1d6+7, 2 claws) and +7 melee (1d8+3, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 1d6+3; SQ Low-light vision, scent; AL N; SV Fort +9, Ref +8, Will +7; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills and Feats: Hide +2*, Listen +7, Move Silently +5, Spot +7; Alertness, Run, Weapon Focus (claw) |
Dire Lion
Dire lions are patient hunters, just like their smaller cousins, but apt to take on bigger prey. Dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds. CombatA dire lion attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. It often jumps onto a creature larger than itself. Improved Grab (Ex): To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a dire lion charges, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +12 melee, damage 1d6+3. Skills: Dire lions have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +13 melee (1d6+7), or 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)
feats: ALERTNESS, RUN, WEAPON FOCUS (CLAW), ,