Invisible Stalker

MapTool Token

NameInvisible Stalker
Sorted NameInvisible Stalker
FamilyInvisible Stalker
Size and TypeLarge Elemental (Air, Extraplanar)
Hit Dice Count8
Hit Dice8d8+16 (52 hp)
Random Hit Points8d8+16 - 16
Initiative+8
Speed30 ft. (6 squares), fly 30 ft. (perfect)
Armor Class17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13
Base Attack/Grapple+6/+14
Attack

Slam +10 melee (2d6+4)

Full Attack

2 slams +10 melee (2d6+4)

Space/Reach10 ft./10 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft., elemental traits, natural invisibility, improved tracking

SavesFort +4, Ref +10, Will +4
AbilitiesStr 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11
Skills

Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks)

Feats

Combat Reflexes, Improved Initiative, Weapon Focus (slam)

EnvironmentElemental Plane of Air
Challenge Rating7
Organization

Solitary

TreasureNone
AlignmentUsually neutral
Advancement9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Invisible stalker; CR 7; Large elemental (air, extraplanar); HD 8d8+16; hp 52; Init +8; Spd 30 ft. (6 squares), fly 30 ft. (perfect); AC 17 (-1 size, +4 dex, +4 natural), touch 13, flat-footed 13; Base Atk +6; Grp +14; Atk +10 melee (2d6+4, slam); Full Atk +10 melee (2d6+4, 2 slams); Space/Reach 10 ft./10 ft.; SA -; SQ Darkvision 60 ft., elemental traits, natural invisibility, improved tracking; AL N; SV Fort +4, Ref +10, Will +4; Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11

Skills and Feats: Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks); Combat Reflexes, Improved Initiative, Weapon Focus (slam)

Invisible Stalker

Invisible Stalker
Large Elemental (Air, Extraplanar)
Hit Dice:
8d8+16 (52 hp)
Initiative:
+8
Speed:
30 ft. (6 squares), fly 30 ft. (perfect)
Armor Class:
17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13
Base Attack/Grapple:
+6/+14
Attack:
Slam +10 melee (2d6+4)
Full Attack:
2 slams +10 melee (2d6+4)
Space/Reach:
10 ft./10 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft., elemental traits, natural invisibility, improved tracking
Saves:
Fort +4, Ref +10, Will +4
Abilities:
Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11
Skills:
Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks)
Feats:
Combat Reflexes, Improved Initiative, Weapon Focus (slam)
Environment:
Elemental Plane of Air
Organization:
Solitary
Challenge Rating:
7
Treasure:
None
Alignment:
Usually neutral
Advancement:
9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment:
-

Invisible stalkers are creatures native to the Elemental Plane of Air. They sometimes serve wizards and sorcerers, who summon them to perform specific tasks.

A summoned invisible stalker undertakes whatever task the summoner commands, even if the task sends it hundreds or thousands of miles away. The creature follows a command until the task is completed and obeys only the summoner. However, it resents protracted missions or complex tasks and seeks to pervert its instructions accordingly.

Invisible stalkers have an amorphous form. A see invisibility spell shows only a dim outline of a cloud, while a true seeing spell reveals a roiling cloud of vapor.

These creatures speak only Auran but can understand Common.

Combat

An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.

An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.

Natural Invisibility (Su): This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Improved Tracking (Ex): An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature's passage.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +10 melee (2d6+4), or 2 slams +10 melee (2d6+4)

feats: COMBAT REFLEXES, IMPROVED INITIATIVE, WEAPON FOCUS (SLAM), ,