Adult Arrowhawk

MapTool Token

NameAdult Arrowhawk
Sorted NameArrowhawk, Adult
FamilyArrowhawk
Size and TypeMedium Outsider (Air, Extraplanar)
Hit Dice Count7
Hit Dice7d8+7 (38 hp)
Random Hit Points7d8+7 - 7
Initiative+5
SpeedFly 60 ft. (perfect) (12 squares)
Armor Class21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Base Attack/Grapple+7/+9
Attack

Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)

Full Attack

Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)

Space/Reach5 ft./5 ft.
Special AttacksElectricity ray
Special Qualities

Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10

SavesFort +6, Ref +10, Will +6
AbilitiesStr 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Skills

Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)

Feats

Dodge, Flyby Attack, Weapon Finesse

EnvironmentElemental Plane of Air
Challenge Rating5
Organization

Solitary or clutch (2-4)

TreasureNone
AlignmentAlways neutral
Advancement8-14 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Adult arrowhawk; CR 5; Medium outsider (air, extraplanar); HD 7d8+7; hp 38; Init +5; Spd Fly 60 ft. (perfect) (12 squares); AC 21 (+5 dex, +6 natural), touch 15, flat-footed 16; Base Atk +7; Grp +9; Atk +12 ranged touch (2d8, electricity ray) or +12 melee (1d8+3, bite); Full Atk +12 ranged touch (2d8, electricity ray) or +12 melee (1d8+3, bite); Space/Reach 5 ft./5 ft.; SA Electricity ray; SQ Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10; AL N; SV Fort +6, Ref +10, Will +6; Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13

Skills and Feats: Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings); Dodge, Flyby Attack, Weapon Finesse

Arrowhawk

Adult Arrowhawk
Medium Outsider (Air, Extraplanar)
Hit Dice:
7d8+7 (38 hp)
Initiative:
+5
Speed:
Fly 60 ft. (perfect) (12 squares)
Armor Class:
21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Base Attack/Grapple:
+7/+9
Attack:
Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Full Attack:
Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Electricity ray
Special Qualities:
Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Saves:
Fort +6, Ref +10, Will +6
Abilities:
Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Skills:
Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)
Feats:
Dodge, Flyby Attack, Weapon Finesse
Environment
Elemental Plane of Air
Organization:
Solitary or clutch (2-4)
Challenge Rating:
5
Treasure:
None
Alignment:
Always neutral
Advancement:
8-14 HD (Medium)
Level Adjustment:
-

An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.

Arrowhawks speak Auran, but they are not usually talkative creatures.

Combat

Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.

Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3), or Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)

feats: DODGE, FLYBY ATTACK, WEAPON FINESSE, ,