Flamebrother Salamander

MapTool Token

NameFlamebrother Salamander
Sorted NameSalamander, Flamebrother
FamilySalamander
Size and TypeSmall Outsider (Extraplanar, Fire)
Hit Dice Count4
Hit Dice4d8+8 (26 hp)
Random Hit Points4d8+8 - 8
Initiative+1
Speed20 ft. (4 squares)
Armor Class19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18
Base Attack/Grapple+4/+1
Attack

Spear +6 melee (1d6+1/x3 plus 1d6 fire)

Full Attack

Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)

Space/Reach5 ft./5 ft.
Special AttacksConstrict 1d4 plus 1d6 fire, heat, improved grab
Special Qualities

Darkvision 60 ft., immunity to fire, vulnerability to cold

SavesFort +6, Ref +5, Will +6
AbilitiesStr 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13
Skills

Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11

Feats

Alertness, Multiattack

EnvironmentElemental Plane of Fire
Challenge Rating3
Organization

Solitary, pair, or cluster (3-5)

TreasureStandard (nonflammables only)
AlignmentUsually evil (any)
Advancement4-6 HD (Small)
Level Adjustment+4
VersionSRD
SourcesSystem Reference Document
Stat_Block

Flamebrother salamander; CR 3; Small outsider (extraplanar, fire); HD 4d8+8; hp 26; Init +1; Spd 20 ft. (4 squares); AC 19 (+1 size, +1 dex, +7 natural), touch 12, flat-footed 18; Base Atk +4; Grp +1; Atk +6 melee (1d6+1/x3 plus 1d6 fire, spear); Full Atk +6 melee (1d6+1/x3 plus 1d6 fire, spear) and +4 melee (1d4 plus 1d6 fire, tail slap); Space/Reach 5 ft./5 ft.; SA Constrict 1d4 plus 1d6 fire, heat, improved grab; SQ Darkvision 60 ft., immunity to fire, vulnerability to cold; AL NE; SV Fort +6, Ref +5, Will +6; Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13

Skills and Feats: Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11; Alertness, Multiattack

Salamander

Flamebrother Salamander
Small Outsider (Extraplanar, Fire)
Hit Dice:
4d8+8 (26 hp)
Initiative:
+1
Speed:
20 ft. (4 squares)
Armor Class:
19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18
Base Attack/Grapple:
+4/+1
Attack:
Spear +6 melee (1d6+1/x3 plus 1d6 fire)
Full Attack:
Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Constrict 1d4 plus 1d6 fire, heat, improved grab
Special Qualities:
Darkvision 60 ft., immunity to fire, vulnerability to cold
Saves:
Fort +6, Ref +5, Will +6
Abilities:
Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13
Skills:
Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11
Feats:
Alertness, Multiattack
Environment:
Elemental Plane of Fire
Organization:
Solitary, pair, or cluster (3-5)
Challenge Rating:
3
Treasure:
Standard (nonflammables only)
Alignment:
Usually evil (any)
Advancement:
4-6 HD (Small)
Level Adjustment:
+4

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Spear +6 melee (1d6+1/x3 plus 1d6 fire), or Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)

feats: ALERTNESS, MULTIATTACK, ,