Name | Worg |
---|---|
Sorted Name | Worg |
Family | Worg |
Size and Type | Medium Magical Beast |
Hit Dice Count | 4 |
Hit Dice | 4d10+8 (30 hp) |
Random Hit Points | 4d10+8 - 8 |
Initiative | +2 |
Speed | 50 ft. (10 squares) |
Armor Class | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple | +4/+7 |
Attack | Bite +7 melee (1d6+4) |
Full Attack | Bite +7 melee (1d6+4) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Trip |
Special Qualities | Darkvision 60 ft., low-light vision, scent |
Saves | Fort +6, Ref +6, Will +3 |
Abilities | Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 |
Skills | Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2* |
Feats | Alertness, Track |
Environment | Temperate plains |
Challenge Rating | 2 |
Organization | Solitary, pair, or pack (6-11) |
Treasure | 1/10 coins; 50% goods; 50% items |
Alignment | Usually neutral evil |
Advancement | 5-6 HD (Medium); 7-12 HD (Large) |
Level Adjustment | +1 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Worg; CR 2; Medium magical beast; HD 4d10+8; hp 30; Init +2; Spd 50 ft. (10 squares); AC 14 (+2 dex, +2 natural), touch 12, flat-footed 12; Base Atk +4; Grp +7; Atk +7 melee (1d6+4, bite); Full Atk +7 melee (1d6+4, bite); Space/Reach 5 ft./5 ft.; SA Trip; SQ Darkvision 60 ft., low-light vision, scent; AL NE; SV Fort +6, Ref +6, Will +3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 Skills and Feats: Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2*; Alertness, Track |
Worg
A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs 300 pounds. More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin. CombatMated pairs or packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it. Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg. Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks. *A worg has a +4 racial bonus on Survival checks when tracking by scent. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +7 melee (1d6+4), or Bite +7 melee (1d6+4)
feats: ALERTNESS, TRACK, ,