Giant Praying Mantis

MapTool Token

NameGiant Praying Mantis
Sorted NameGiant Praying Mantis
FamilyGiant Praying Mantis
Size and TypeLarge Vermin
Hit Dice Count4
Hit Dice4d8+8 (26 hp)
Random Hit Points4d8+8 - 8
Initiative-1
Speed20 ft. (4 squares), fly 40 ft. (poor)
Armor Class14 (-1 size, -1 Dex, +6 natural), touch 8, flat-footed 14
Base Attack/Grapple+3/+11
Attack

Claws +6 melee (1d8+4)

Full Attack

Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)

Space/Reach10 ft (4 squares)./5 ft.
Special AttacksImproved grab
Special Qualities

Darkvision 60 ft., vermin traits

SavesFort +6, Ref +0, Will +3
AbilitiesStr 19, Dex 8, Con 15, Int -, Wis 14, Cha 11
Skills

Hide -1*, Spot +6

Feats

-

EnvironmentTemperate forests
Challenge Rating3
Organization

Solitary

Advancement5-8 HD (Large); 9-12 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Giant praying mantis; CR 3; Large vermin; HD 4d8+8; hp 26; Init -1; Spd 20 ft. (4 squares), fly 40 ft. (poor); AC 14 (-1 size, -1 dex, +6 natural), touch 8, flat-footed 14; Base Atk +3; Grp +11; Atk +6 melee (1d8+4, claws); Full Atk +6 melee (1d8+4, claws) and +1 melee (1d6+2, bite); Space/Reach 10 ft (4 squares)./5 ft.; SA Improved grab; SQ Darkvision 60 ft., vermin traits; AL N; SV Fort +6, Ref +0, Will +3; Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11

Skills and Feats: Hide -1*, Spot +6; -

Giant Praying Mantis

Giant Praying Mantis
Large Vermin
Hit Dice:
4d8+8 (26 hp)
Initiative:
-1
Speed:
20 ft. (4 squares), fly 40 ft. (poor)
Armor Class:
14 (-1 size, -1 Dex, +6 natural), touch 8, flat-footed 14
Base Attack/Grapple:
+3/+11
Attack:
Claws +6 melee (1d8+4)
Full Attack:
Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)
Space/Reach:
10 ft (4 squares)./5 ft.
Special Attacks:
Improved grab
Special Qualities:
Darkvision 60 ft., vermin traits
Saves:
Fort +6, Ref +0, Will +3
Abilities:
Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11
Skills:
Hide -1*, Spot +6
Feats:
-
Environment:
Temperate forests
Organization:
Solitary
Challenge Rating:
3
Advancement:
5-8 HD (Large); 9-12 HD (Huge)
Level Adjustment:
-

This patient carnivore remains completely still as it waits for prey to come near.

Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).

Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claws +6 melee (1d8+4), or Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)

feats: -, ,