Index of Spells by SubSchool - Healing

Name
Save - Res Level Comps
Dur Range Recharge
Description
Blood of the Martyr
  APeace 4, Arc 4, ChamGwyn 4, Clr 4, Pal 4  
    General

Take Damage and Heal another at least 20 HP.

Close Wounds
  Arc 2, Clr 2, Hlr 2  
    General

Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).

Conduit Of Life
  Clr 2, Pal 2  
    General

Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.

Cure Critical Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General

Cures 4d8 damage +1/level (max +20).

Mass Cure Critical Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 V, S
Instant Close General

Cures 4d8 damage +1/level for many creatures.

Cure Light Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General

Cures 1d8 damage +1/level (max +5).

Mass Cure Light Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 V, S
Instant Close General

Cures 1d8 damage +1/level for many creatures.

Cure Minor Wounds
Will half(harmless); see text - Yes (harmless); see text Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant Touch General

Cures 1 point of damage.

Cure Moderate Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 V, S
Instant Touch General

Cures 2d8 damage +1/level (max +10).

Mass Cure Moderate Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 V, S
Instant Close General

Cures 2d8 damage +1/level for many creatures.

Cure Serious Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General

Cures 3d8 damage +1/level (max +15).

Mass Cure Serious Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 V, S
Instant Close General

Cures 3d8 damage +1/level for many creatures.

Darts Of Life
  Clr 5  
    General

Create ten projectiles that you can launch at allies to cure ld8 points of damage each.

Delay Disease
  Arc 1, Clr 1, Drd 1  
    24 hours

Postpones effects of a disease.

Delay Poison
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Brd 2, BVal 1, ChamGwyn 2, Clr 2, Drd 2, Feast 2, Hlr 2, Pal 2, Rgr 1, Shu 2 V, S, DF
1 hour/level Touch 6 hours

Stops poison from harming subject for 1 hour/ level.

Detoxify
  Feast 8  
    General

Neutralize poison in 30-ft. radius.

Ease Pain
  APeace 2, Arc 2, BVal 2, Clr 2  
    General

Removes lingering effects of pain.

Energetic Healing
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Estanna's Stew (F)
  Arc 2, Clr 2, Drd 2, Pal 2  
    General

Conjures stew that heals 1d6+1 per serving.

Faith Healing
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Fortunate Fate
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

Heal
Will negates (harmless) - Yes (harmless) Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 V, S
Instant Touch General

Cures 10 points/level of damage, all diseases and mental conditions.

Heal Animal Companion
  Arc 3, Drd 5, Rgr 3  
    General

Restores health and damage to an animal companion.

Heal Mount
Will negates (harmless) - Yes (harmless) Arc 3, Pal 3 V, S
Instant Touch General

As heal on warhorse or other special mount.

Mass Heal
Will negates (harmless) - Yes (harmless) APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 V, S
Instant Close General

As heal, but with several subjects.

Healing Surf (M)
  Arc 4, Clr 4  
    General

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Healthful Rest
  Arc 1, Brd 1, Clr 1, Drd 1  
    General

Subjects heal at twice the normal rate.

Healthful Slumber
  Brd 3  
    12 hours

Doubles natural healing rate.

Hoard Life
  Sor 4  
    General

Store some of your life force for later healing.

Hydrate
  Arc 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    General

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Insignia of Healing
  Arc 3, Brd 3, Clr 3  
    General

Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).

Monstrous Regeneration
  Arc 5, Clr 5, Drd 5  
    General

Grants the regeneration ability for 1 round/2 levels.

Neutralize Poison
Will negates (harmless, object) - Yes (harmless, object) Adp 3, APeace 4, Arc 4, Brd 4, BVal 3, ChamGwyn 4, Clr 4, Drd 3, Feast 4, Hlr 3, Pal 4, Rgr 3, Shu 4 V, S, M/DF
10 min./level Touch 1 hour

Immunizes subject against poison, detoxifies venom in or on subject.

Positive Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you heals 2 points of damage/round.

Raise Dead (M)
None; see text - Yes (harmless) Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 V, S, M, DF
Instant Touch General

Restores life to subject who died as long as one day/level ago.

Rapid Raise Dead (M)
None; see text - No Arc 4, Clr 4, Hlr 4 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last round and damages caster.

Rapid Resurrection (M)
None; see text - No Arc 6, Clr 6, Hlr 6, SaveLife 6, Shu 6 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last 2 rounds and damages caster.

Reanimation
  Wuj 7  
    12 hours

Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.

Refreshment
  APeace 3, Arc 3, Brd 3, Clr 3, EmBarachiel 3, Endurance 3, SaveLife 3, Vassal of Bahamut 3  
    General

Cures creatures of all nonlethal damage.

Regenerate
Fortitude negates (harmless) - Yes (harmless) APeace 7, Arc 7, Clr 7, Competition 7, Drd 9, Healing 7, Hlr 6, Life 7, Shu 8 V, S, DF
Instant Touch General

Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).

Rejuvenation Cocoon
  Arc 5, Drd 5  
    General

Energy cocoon shields creature, then heals it.

Remove Addiction
  Arc 2, BVal 2, Clr 2, Drd 2  
    General

Cures target of drug addictions.

Remove Blindness/Deafness
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, ChamGwyn 3, Clr 3, Hlr 2, Pal 3, Shu 3 V, S
Instant Touch General

Cures normal or magical conditions.

Remove Disease
Fortitude negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, BVal 3, Clr 3, Drd 3, Hlr 2, Renewal 3, Rgr 3, Shu 3 V, S
Instant Touch General

Cures all diseases affecting subject.

Remove Nausea
  APeace 3, Arc 3, Clr 3  
    General

Cure a nauseated or sickened character.

Remove Paralysis
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, ChamGwyn 2, Clr 2, Hlr 1, HotD 2, Pal 2, Shu 2 V, S
Instant Close General

Frees one or more creatures from paralysis or slow effect.

Renewal Pact (XP)
  Arc 7, Clr 7, Pact 7  
    General

Creature is automatically healed if adverse condition affects it.

Restoration (M)
Will negates (harmless) - Yes (harmless) Adp 4, APeace 4, Arc 4, BVal 4, ChamGwyn 4, Clr 4, Hlr 3, HotD 4, Pal 4, Shu 4 V, S, M
Instant Touch General

Restores level and ability score drains.

Greater Restoration (XP)
Will negates (harmless) - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 6, Renewal 7, Shu 7 V, S, XP
Instant Touch General

As restoration, plus restores all levels and ability scores.

Lesser Restoration
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 1, Clr 2, Drd 2, Hlr 2, HotD 2, Life 2, Pal 1, Renewal 2, SaveLife 2, Shu 2 V, S
Instant Touch General

Dispels magical ability penalty or repairs 1d4 ability damage.

Mass Restoration (M)
  Arc 8, Clr 8  
    General

As restoration, but multiple targets.

Resurrection (M)
None; see text - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 7, SaveLife 7, Shu 7 V, S, M, DF
Instant Touch General

Fully restore dead subject.

Revenance
  Arc 4, Blk 4, Clr 4, Pal 4  
    General

Slain ally is restored to life for 1 minute/level.

Revive Outsider (M)
  Arc 6, Clr 6  
    General

As raise dead, except only for Outsiders whose HD do not exceed your level and up to any length of time.

Revivify (M)
  Arc 5, Clr 5, Hlr 5, SaveLife 4  
    General

Restore recently dead to life with no level loss.

Seek Eternal Rest
  Arc 4, Pal 4  
    1 hour

Turn undead as a paladin two levels higher.

Shared Healing
  Arc 2, Clr 2  
    General

Subject creature can cure up to twice your caster level of its own hit points.

Stabilize
  Arc 2, Clr 2, Pal 2  
    General

Cures 1 point of damage to all creatures in area.

Styptic
  Arc 0, Clr 0  
    General

Stop bleading, and stabilize a creature.

Touch Of Jorasco
  Arc 1, Clr 1  
    General

Touch heals up to 2 hp/level divided among multiple targets.

Lesser Tree Healing
  Arc 4, Clr 4, Drd 3  
    6 hours

Meld with a tree and heal 5 hp/hour.

True Resurrection (M)
None; see text - Yes (harmless) APeace 9, Arc 9, Clr 9, Hlr 9, SaveLife 9, Shu 9 V, S, M, DF
Instant Touch General

As resurrection, plus remains aren't needed.

Vigor
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

Greater Vigor
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

Lesser Vigor
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

Mass Lesser Vigor
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

Vigorous Circle
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.

Warding Gems (M)
  Arc 5, Clr 5  
    General

Creates gems that store healing energy, encircle the target, and release their healing power on command.