| Name | Barkskin |
|---|---|
| School | Transmutation |
| Level | Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | 1 hour |
| Range | Touch |
| Target | Living creature touched |
| Duration | 10 min./level |
| Saving Throw | None |
| Spell Resistance | Yes (harmless) |
| Groups | AC Improvements, Armor, Natural |
| Version | SRD |
| Sources | System Reference Document on page 203 |
| Short Description | Grants +2 (or higher) enhancement to natural armor. |
| Living Greyhawk | Open |
|
Barkskin toughens a creatures skin. The effect grants a +2 enhancement bonus to the creatures existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. The enhancement bonus provided by barkskin stacks with the targets natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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