Mage Armor

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NameMage Armor
SchoolConjuration (Creation) [Force]
LevelBeguiler 1, Force 1, Sor/Wiz 1, Spell 1
ComponentsV, S, F
Casting Time1 standard action
Recharge Time6 hours
RangeTouch
TargetCreature touched
Duration1 hour/level (D)
Saving ThrowWill negates (harmless)
Spell ResistanceNo
GroupsAC Improvements
VersionSRD
SourcesSystem Reference Document on page 249
Short Description

Gives subject +4 armor bonus.

Focus

A piece of cured leather.

Living GreyhawkOpen

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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