| Name | Magic Vestment |
|---|---|
| School | Transmutation |
| Level | APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | 6 hours |
| Range | Touch |
| Target | Armor or shield touched |
| Duration | 1 hour/level |
| Saving Throw | Will negates (harmless, object) |
| Spell Resistance | Yes (harmless, object) |
| Groups | AC Improvements |
| Version | SRD |
| Sources | System Reference Document on page 251 |
| Short Description | Armor or shield gains +1 enhancement per four levels. |
| Living Greyhawk | Open |
|
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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