Index of Spells by Sources - CR

SPC

Name Scl Sv Rs Dur CT Rng Re Description
Air Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe air freely.

Anathema (F) En N N P 1r U 6h

Break the divine link between your god and lower-ranked members of your faith.

Arrowsplit (M) A N Y ! 1sw T G

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Battle Line A N * 1r/l 1a C G

Creates an area of doom on the battlefield.

Bedevil (M) C- N Y 1d/l* 1r txt G

Summon a mischievous spirit to torment your enemy.

Bloodfreeze Arrow (M) T F~ Y ! 1sw T G

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Bloodspear T N N 1r/l 1a T G

Makes one spear into a wounding weapon.

Bonefiddle (F) N F- Y C:1r/l 1a C G

Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

Brilliant Energy Arrow (M) T N Y ! 1sw T G

Masterwork arrow or bolt radiates light and ignores armor.

Control Darkness and Shadow T N N C+1r/l 1a C G

Manipulate existing areas of darkness and shadow.

Darkflame Arrow (M) Ev N Y 3r 1sw T G

Masterwork arrow or bolt deals its damage plus 1d6 black fire damage (no resistance) per round.

Doublestrike Arrow (M) T N N 1r 1sw T G

One arrow or bolt strikes two targets within 30 feet of each other.

Enrage Animals En W- Y 1m/l 1a C 30m

Render normal animals hostile, and vicious.

Locate Node (F) D N N 1m/l 1a 1m/l 5m

Finds closest earth node in 1 mile/level radius.

Love's Lament En W- Y ! 1a 60f G

Creatures in 60-ft. cone take 1d6 Wis damage and are nauseated for 1d4 rounds.

Mantle of the Slime Lord A N N 10m/l* 1a P G

Nonintelligent oozes do not attack you, and you gain some ooze immunities.

Mark of the Unfaithful (F) Ev N Y P 1r U 12h

Mark someone as an enemy of your faith.

Necrotic Skull Bomb N F- Y ! 1sw C G

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Node Door C N&W- M ! 1a txt G

Allows teleportation between any known nodes.

Node Genesis (XP) C N N ! 1td T G

Creates a Class 1 earth node.

Node Lock A N N P 1a C 1h

Deters others from using an earth node's powers.

Pocket Cave C N N 1h/l* 1a C 6h

Creates an extradimensional space where you and your allies can hide.

Ravage N- F- Y ! 1a M G

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

Remorseless Charm (M) En- W- Y x 1a C G

Suppress the target's alignment.

Scourge of Force Ev N Y ! 1a C G

Tendrils of force lash foes for 1d8 + 1/2 levels damage each.

Serpent Arrow T N N 10m/l*#;x 1a C G

Transforms missiles into Tiny vipers.

Shadow Arrow (M) N N Y ! 1sw T G

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Shadow Trap C Y 1h/l* 10m T G

Bind a greater shadow to an object as its guardian.

Slashing Darkness Ev N Y ! 1a M G

Ray deals 1d8/two levels damage and heals undead the same amount.

Slime Hurl C N N ! 1a C G

Hurl up to three globs of green slime.

Spellslayer Arrow (M) T N Y ! 1sw T G

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Symphonic Nightmare (F) En W- Y 1d/l* 1a T G

Haunting music disrupts target's sleep for 1 day/level.

Undersong T N N 10m/l 1a P 1h

Make Perform checks in place of Concentration checks.

Unholy Beast T- F- Y 1r/l 1a C G

Target animal transforms into an unholy minion under your control.

Whip of Thorns T N N 1r/l# 1a P G

Create a thorny whip that can damage or entangle opponents.

Woodwisp Arrow (M) T N N ! 1sw T G

Enables a masterwork arrow or bolt to pass through wood.