Index of Spells by Sources - Complete Divine

SPC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Anger of the Noonday Sun
    SPC
  Arc 6, Drd 6, Shu 6  
    General

Blinds creatures within 20 ft.

 
Mass Awaken (XP)
    SPC
  Arc 8, Drd 8  
    General

As awaken, but multiple creatures.

 
Beast Claws
    SPC
  Arc 1, Drd 1  
    6 hours

Your hands become slashing natural weapons.

 
Beget Bogun (XP)
    SPC
  Arc 1, Drd 1  
    General

You create a Tiny nature servant.

 
Greater Bestow Curse
    SPC
  Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8  
    General

As bestow curse, but more severe penalties.

 
Binding Winds
    SPC
  Arc 2, Drd 2, Weather 5  
    General

Sound cannot penetrate to or from target and -2 on ranged attacks.

 
Blast of Force
    SPC
  Force 3, Sor/Wiz 2  
    General

Ray deals 1d6 damage/2 caster levels (max 5d6).

 
Blessed Aim
    SPC
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

+2 bonus for allies' ranged attacks.

 
Blessing Of Bahamut
    SPC
  Arc 3, Pal 3  
    General

You gain damage reduction 10/magic.

 
Greater Blink
    SPC
  Brd 5, Celerity 8, Sor/Wiz 5  
    General

As blink, but you control the timing.

 
Body Of The Sun
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

 
Bolt of Glory
Evocation [Positive] [Good] 1 standard action SRD
None - Yes Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 V, S, DF
Instant Close General
Effect: Ray

Positive energy ray deals extra damage to evil outsiders and undead.

You must succeed on a ranged touch attack with the ray to strike a target. A creature struck takes varying damage, depending on its nature or its home plane of existence and your level:

Creature's Origin/Nature Value Max Damage
Material Plane, Elemental Plane, neutral outsider 1d12/2 levels 7d12
Negative Energy Plane, evil outsider, undead creature 1d12/level 15d12
Positive Energy Plane, good outsider --
 
Bolts of Bedevilment
Enchantment [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General
Effect: Ray

One ray/round, dazes 1d3 rounds.

This spell grants you the ability to make one ray attack per round. You must succeed on a ranged touch attack with the ray to strike a target. A living creature struck by the ray is dazed for 1d3 rounds if it fails its save.

 
Bottle of Smoke (F)
    SPC
  Arc 3, Drd 3, Rgr 3  
    6 hours

Uncorking bottle creates fast horse made of smoke.

 
Brain Spider
Divination [Mind-Affecting] 1 round SRD
Will negates - Yes Arc 7, Clr 7, Mind 7 V, S, M, DF
1 min./level Long 1 hour
Targets: Up to eight living creatures within range

Listen to thoughts of up to eight other creatures.

For the duration of the spell, as a standard action, you can eavesdrop on the thoughts of up to eight other creatures at once, hearing as desired:

  • A creature's surface thoughts.
  • Individual trains of thought in whatever order you desire.
  • One nugget of information per caster level from all the minds regarding one particular topic, thing, or being.
  • The thoughts and memories of one creature of the group in detail.

Once per round, if you do not perform a detailed study of one creature's mind, you can attempt (as a standard action) to implant a suggestion in the mind of any one of the affected creatures. The creature can make another Will saving throw to resist the suggestion, using the save DC of the brain spider. (Creatures with special resistance to enchantment spells can use this resistance to keep from being affected by the suggestion.) Success on this saving throw does not negate the other effects of the brain spider for that creature.

 
Brambles
    SPC
  Arc 2, Clr 2, Drd 2  
    General

Wooden weapon grows spikes that deal +1 damage/caster level (max +10).

 
Briar Web
    SPC
  Arc 2, Drd 2, Rgr 2  
    30 minutes

Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

 
Brilliant Aura
    SPC
  Arc 8, Clr 8, Drd 8, Sor/Wiz 7  
    General

Allies' weapons become brilliant energy, ignoring armor.

 
Camouflage
    SPC
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

 
Mass Camouflage
    SPC
  Arc 2, Drd 2, Rgr 2, Wuj 2  
    General

As camouflage, but affects all in range.

 
Castigate
    SPC
  Arc 4, Clr 4, Pal 4, Purification 4  
    General

Verbal rebuke damages those whose alignment differs from yours.

 
Chain of Eyes
    SPC
  Arc 3, Clr 3, Drd 4, Sor/Wiz 2  
    6 hours

You send magical sensor to infiltrate an area.

 
Cloud-walkers
    SPC
  Arc 7, Drd 7, Weather 6  
    1 hour

Targets can walk on clouds, flying at high altitudes.

 
Cloudburst
    SPC
  Arc 1, Drd 1  
    1 hour

Rain obscures vision, extinguishes fires, and hampers missiles.

 
Cometfall
    SPC
  Arc 6, Clr 6, Drd 6  
    General

Comet falls atop foes, damaging them and knocking them prone.

 
Contagious Touch
    SPC
  Arc 3, Blg 3, Drd 4  
    General

You infect one creature per round with chosen disease.

 
Creeping Cold (F)
    SPC
  Arc 2, Drd 2  
    General

Creature feels chill that increases with each round.

 
Greater Creeping Cold (F)
    SPC
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

 
Crown Of Glory (M)
Evocation 1 round SRD
Will negates - Yes Glory 8, Herald 8 V, S, M, DF
1 min./level 120 ft. General
Area: 120-ft.-radius emanation, centered on you
Materials: An opal worth at least 200 gp.

You gain +4 Charisma and enthrall those who hear you.

You are imbued with an aura of celestial authority, inspiring awe in all lesser creatures that behold your terrible perfection and righteousness. You gain a +4 enhancement bonus to your Charisma score for the duration of the spell.

All creatures with fewer than 8 HD or levels cease whatever they are doing and are compelled to pay attention to you. Any such creature that wants to take hostile action against you must make a successful Will save to do so. Any creature that does not make this saving throw the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell), as long as it is in the spell's area, nor will it try to leave the area on its own. Creatures with 8 HD or more may pay attention to you, but are not affected by this spell.

When you speak, all listeners telepathically understand you, even if they do not understand your language. While the spell lasts, you can make up to three suggestions to creatures of less than 8 HD in range, as if using the suggestion, mass spell (Will save negates): creatures with 8 HD or more aren't affected by this power. Only creatures within range at the time a suggestion is given are subject to it.

 
Crumble
    SPC
  Arc 3, Drd 3  
    General

1d8/level (bypassing hardness) to manufactured object or stucture.

 
Curse of Ill Fortune
    SPC
  Arc 2, Blk 2, Clr 2  
    30 minutes

Subject suffers -3 penalty on attacks, saves, and checks.

 
Curse of Lycanthropy (M)
    Complete Divine
  Pestilence 6  
    General

Causes temporary lycanthropy in subject.

 
Dance of the Unicorn
    SPC
  Arc 5, Drd 5, Purification 5  
    5 minutes

Purifying mist washes the air clean of smoke, dust, and poisons.

 
Death Pact (M)
    SPC
  Arc 8, Clr 8, Pact 8  
    General

-2 to Constitution, in exchange for effects of true resurrection.

 
Decomposition
    SPC
  Arc 1, Blg 1, Drd 2  
    General

Wounds deal 3 extra point of damage each round.

 
Deific Vengeance
    SPC
  Arc 2, Clr 2, Purification 2  
    General

God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)

 
Detect Favored Enemy
    SPC
  Arc 1, Rgr 1  
    General

You know if favored enemies are within 60 ft.

 
Divine Agility
    SPC
  Arc 5, Clr 5  
    General

Subject gains +10 to Dexterity for 1 round/level.

 
Divine Sacrifice
    SPC
  Arc 1, Blk 1, ChamGwyn 1, Pal 1  
    General

You sacrifice hit points to deal extra damage.

 
Doomtide
    SPC
  Arc 5, Clr 5  
    General

Black mist obscures vision, dazes creatures.

 
Dragon Breath
    SPC
  Arc 5, Clr 5, Shu 5, Sor/Wiz 4  
    General

You choose a dragon type and mimic its breath weapon.

 
Dream Sight
    SPC
  Dream 6  
    30 minutes

Your spirit can hear and see at distance for 1 min./level.

 
Energy Vortex
    SPC
  Arc 3, Clr 3, Drd 3, Shu 5  
    General

Burst of energy centered on you damages nearby creatures.

 
Enveloping Cocoon (M)
    Complete Divine
  Arc 6, Drd 6  
    General

Entraps target creature and denies save for attached spell.

 
Fire Wings (F)
    SPC
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

 
Fires of Purity
    SPC
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  
    General

Target bursts into magical flame, becoming a dangerous weapon.

 
Flame of Faith
    SPC
  Arc 3, Clr 3, Pal 2  
    General

Gives weapon the flaming burst quality.

 
Foebane
    SPC
  Arc 4, Rgr 4  
    General

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

 
Forestfold
    SPC
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

 
Golden Barding
    Complete Divine
  Arc 1, Blk 1, Pal 1  
    6 hours

Your mount gets force armor.

 
Hawkeye
    SPC
  Arc 1, Drd 1, Rgr 1  
    1 hour

You gain +5 on spot checks and fire ranged weapons better.

 
Implacable Pursuer
    SPC
  Arc 4, Asn 4, Blk 4, Rgr 4  
    6 hours

You know where prey is, as long as it's moving.

 
Infestation of Maggots
    SPC
  Arc 3, Drd 3  
    General

Maggotlike creatures deal 1d4 temporary Con damage every round

 
Languor
    SPC
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

 
Last Breath (M)
    SPC
  Arc 4, Drd 4  
    General

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

 
Maddening Scream
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Madness 8, Sor/Wiz 8 V
1d4+1 rounds Touch General
Target: Living creature touched

Subject has -4 AC, no shield, Reflex save on 20 only.

This spell makes it impossible for the victim to do anything other than race about caterwauling. The creature must move its speed* each turn, unless somehow prevented, and can take no other action. The spell gives the subject a –4 penalty to Armor Class, its Reflex saving throws fail except on a roll of 20, and the subject cannot use a shield.

 
Maelstrom
    SPC
  Arc 8, Blackwater 8, Drd 8, Ocean 8  
    General

Waterspout sucks in and damages creatures.

 
Mark of the Hunter
    SPC
  Arc 3, Rgr 3  
    5 minutes

Rune on creature makes it easier to track and attack.

 
Miasma
    SPC
  Arc 6, Blg 7, Drd 6  
    General

Gas fills creature's mouth, suffocating it.

 
Monstrous Thrall
    SPC
  Domination 9  
    General

As true domination, but nearly permanent and affects any creature.

 
Murderous Mist
    SPC
  Arc 4, Drd 4  
    General

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

 
Nature's Avatar
    SPC
  Arc 9, Drd 9  
    30 minutes

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

 
Nature's Favor
    SPC
  Arc 2, Drd 2, Rgr 2  
    General

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

 
Naturewatch
    Magic of Faerun
  Arc 0, Drd 0, Hth 0, Rgr 1  
    General

As deathwatch, but only for animals and plants.

 
Nimbus of Light
    Complete Divine
  Arc 1, Clr 1, Purification 1  
    General

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

 
Obedient Avalanche
    Complete Divine
  Cold 9  
    General

Snowy avalanche crushes and buries your foes.

 
Omen of Peril (F)
    RoD
  Arc 1, Clr 1, Destiny 1, Drd 1, Liberation 1  
    6 hours

You know how dangerous the future will be.

 
Otyugh Swarm
    Complete Divine
  Pestilence 9  
    24 hours

Creates 4d4 otyughs or 1d3+1 Huge otyughs.

 
Pavilion of Grandeur
    Complete Divine
  Creation 9  
    24 hours

A feast and a great pavilion are created.

 
Phantasmal Decoy
    Complete Divine
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

 
Phantasmal Disorientation
    Complete Divine
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

 
Phantom Bear
    Complete Divine
  Arc 9, Drd 9  
    General

As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar.

 
Phantom Stag
    Complete Divine
  Arc 5, Drd 5  
    6 hours

Magic stag appears for 1 hour/level.

 
Phantom Wolf
    Complete Divine
  Arc 8, Drd 8  
    General

Incorporeal wolf fights for you.

 
Plague of Rats
    Complete Divine
  Pestilence 5  
    General

Summon horde of diseased rats.

 
Poison Thorns
    Complete Divine
  Arc 5, Drd 5  
    General

You grow thorns that poison your attackers.

 
Poison Vines
    Magic of Faerun
  Arc 7, Drd 7  
    1 hour

Vines that entangle and are poisonous.

 
Probe Thoughts
    Complete Divine
  Mind 6, Sor/Wiz 6  
    General

Read subject's memories, one question/round.

 
Quill Blast
    Complete Divine
  Arc 5, Drd 5  
    General

You fling quills in spread, dealing 1d6 damage and imposing penalties.

 
Recitation
    Complete Divine
  Arc 4, Clr 4, Purification 3  
    General

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

 
Rejuvenation Cocoon
    Complete Divine
  Arc 5, Drd 5  
    General

Energy cocoon shields creature, then heals it.

 
Renewal Pact (XP)
    Complete Divine
  Arc 7, Clr 7, Pact 7  
    General

Creature is automatically healed if adverse condition affects it.

 
Resurgence
    Complete Divine
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

You grant subject a second chance at a saving throw.

 
Mass Resurgence
    SPC
  Arc 3, Blk 3, Clr 3, Clr 4, Pal 3  
    General

As resurgence, but multiple targets.

 
Revenance
    Complete Divine
  Arc 4, Blk 4, Clr 4, Pal 4  
    General

Slain ally is restored to life for 1 minute/level.

 
Righteous Wrath of the Faithful
    Complete Divine
  Arc 7, Clr 7, Purification 7  
    General

Your allies get bonuses, especially if they worship your deity.

 
Sacred Haven
    Complete Divine
  Arc 4, Pal 4  
    5 minutes

Creature gains AC bonus, and you can monitor and heal it magically.

 
Sandblast
    Complete Divine
  Arc 1, Drd 1  
    General

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

 
Scent
    Magic of Faerun
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

 
Scourge (F)
    Complete Divine
  Pestilence 7  
    General

Inflicts a disease that must be magically cured, one subject/level.

 
Shadow Landscape
    Complete Divine
  Arc 9, Drd 9  
    24 hours

Makes natural terrain more dangerous, creates guardians that you command.

 
Slime Wave
    Complete Divine
  Arc 7, Clr 7, Drd 7  
    General

Creates 15-ft. spread of green slime.

 
Mass Spell Resistance
    Complete Divine
  Arc 7, Clr 7  
    General

As spell resistance, but multiple targets.

 
Spikes
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    6 hours

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

 
Spiritual Chariot
    Complete Divine
  Arc 4, Blk 4, Pal 4  
    General

Creates ghostly chariot behind your mount.

 
Stalwart Pact (XP)
    RoD
  Arc 5, Clr 5, Destiny 5, Pact 5  
    General

You gain combat bonuses automatically when reduced to half hit points or lower.

 
Standing Wave
    Complete Divine
  Arc 3, Drd 3  
    General

Magically propels boat or swimming creature.

 
Storm of Elemental Fury
    Complete Divine
  Arc 8, Drd 8  
    General

Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame.

 
Storm Tower
    Magic of Faerun
  Arc 7, Drd 7  
    General

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

 
Stormrage
    Magic of Faerun
  Arc 8, Clr 8  
    5 minutes

Fly, wind wall, protection from strong winds, and make electrical attacks.

 
Subvert Planar Essence (M)
    Complete Divine
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Reduces target's DR and SR.

 
Lesser Telepathic Bond
Divination [Mind-Affecting] 1 standard action SRD
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour
Targets: You and one willing creature within 30 ft.

As telepathic bond, but you and one other creature.

You forge a telepathic bond with another creature with an Intelligence score of 6 or higher. The bond can be established only with a willing subject. You can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).

 
Tidal Surge
    Complete Divine
  Arc 6, Drd 6, Ocean 5  
    General

Wave of water deals 1d8/two levels damage and bull rushes.

 
Tortoise (AC) Shell
    Complete Divine
  Arc 6, Drd 6  
    1 hour

Creature gains +6 natural armor, +1/three levels above 11th.

 
Touch of Madness
Enchantment [Mind-Affecting] 1 standard action SRD
Will negates - Yes Madness 2 V, S
1 round/level Touch General
Target: Creature touched

Dazes one creature for 1 round/level.

You may daze one living creature by making a successful touch attack. If the target creature does not make a successful Will save, its mind is clouded and it takes no action for 1 round per caster level. A dazed creature is not stunned (so attackers get no special advantage against it), but it can't move, cast spells, use mental abilities, and so on.

 
Traveler's Mount
    Complete Divine
  Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1  
    6 hours

Creature moves faster but can't attack.

 
True Creation (XP)
Conjuration (Creation) 10 minutes SRD
None - No Artifice 8, Creation 8 V, S, XP
Instant 0 ft. General
Effect: Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level
XP Cost: The item's gold piece value in XP, or a minimum of 1 XP, whichever is more.

Create nonmagical, unattended object of any sort of matter.

The caster creates a nonmagical, unattended object of any sort of matter. Items created are permanent and cannot be negated by dispelling magics or negating powers. For all intents and purposes, these items are completely real. The volume of the item created cannot exceed 1 cubic foot per caster level. The caster must succeed at an appropriate skill check to make a complex item.

Unlike the items brought into being by the lower-level spells minor creation and major creation, objects created by the casting of true creation can be used as material components.

 
True Domination
    Complete Divine
  Domination 8  
    General

As dominate person. but save at -4.

 
Unbinding
    Complete Divine
  Liberation 9, Sor/Wiz 9  
    General

Frees everyone in range from spells that constrain or bind.

 
Unyielding Roots
    Complete Divine
  Arc 9, Drd 9  
    30 minutes

Creature grows roots that keep it stationary and heal it every round.

 
Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

 
Greater Vigor
    Complete Divine
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

 
Lesser Vigor
    Complete Divine
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

 
Mass Lesser Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

 
Vigorous Circle
    Complete Divine
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.

 
Visage of The Deity
    Complete Divine
  APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6  
    General

As visage of the deity, lesser, but you become celestial or fiendish.

 
Greater Visage of the Deity
    Complete Divine
  APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9  
    General

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

 
Lesser Visage of the Deity
    Complete Divine
  APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4  
    General

You gain +4 Charisma and resistance 10 to certain energy types.

 
Waterspout
    Complete Divine
  Arc 7, Drd 7, Ocean 7  
    General

Creates waterspout that moves, damages creatures, sucks creatures upward.

 
Wave of Grief
    Complete Divine
  Arc 2, Blk 2, Brd 2, Clr 2  
    General

Cone imposes -3 penalty on attacks, checks, and saves.

 
Weapon of the Deity
    Complete Divine
  Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4  
    General

Gives your weapon magical powers appropriate to your patron.

 
Weather Eye
    SPC
  Arc 3, Drd 3  
    General

You accurately predict weather up to one week ahead.

 
Greater Whirlwind
    SPC
  Arc 9, Drd 9, Weather 9  
    General

As whirlwind, but larger and more destructive.

 
Winged Mount
    Complete Divine
  Arc 4, Blk 4, Pal 4  
    1 hour

Your mount* grows wings and flies at speed* of 60 ft.

 
Wood Wose
    Complete Divine
  Arc 1, Drd 1  
    1 hour

Nature spirit does simple tasks for you.

 
Wrack
    Complete Divine
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.

 
Zeal
    Complete Divine
  Arc 2, Blk 2, Competition 2, Pal 2  
    General

You move through foes to attack the enemy you want.

 
Zealot Pact (XP)
    Complete Divine
  Arc 6, Clr 6, Competition 6, Pact 6  
    General

You automatically gain combat bonuses when you attack someone of opposite alignment.